WSH Panel Mod, foo_uie_wsh_panel_mod |
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WSH Panel Mod, foo_uie_wsh_panel_mod |
Nov 17 2011, 10:43
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#1326
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Group: Members Posts: 107 Joined: 18-July 08 Member No.: 55947 |
T.P Wang, I'm not sure you read the other thread regularly, so I post this message here: can you have a look at that bug?
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Nov 17 2011, 12:56
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#1327
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Group: Developer Posts: 486 Joined: 8-June 07 From: Chengdu Member No.: 44175 |
@r0lZ:
Confirmed, I'll fix it ASAP, thanks for reporting. |
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Nov 17 2011, 13:04
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#1328
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Group: Members Posts: 107 Joined: 18-July 08 Member No.: 55947 |
Thanks! :-)
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Nov 19 2011, 15:40
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#1329
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Group: Members Posts: 124 Joined: 16-April 08 From: England Member No.: 52832 |
Firstly, many thanks T.P Wang for this plug-in. It has given me so many ideas to change the display of track information. However I'm missing one thing. Could you please look at providing a way to display the current status of playback with regards replay-gain ie. On\Off and if foobar is using track or album gain etc.
Thanks again for a great plug-in. |
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Nov 19 2011, 20:15
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#1330
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![]() Group: Members Posts: 2771 Joined: 12-November 06 Member No.: 37463 |
Firstly, many thanks T.P Wang for this plug-in. It has given me so many ideas to change the display of track information. However I'm missing one thing. Could you please look at providing a way to display the current status of playback with regards replay-gain ie. On\Off and if foobar is using track or album gain etc. Thanks again for a great plug-in. all is already available : for example, you can use this to test the playback status: var pb_status = (fb.IsPlaying?(fb.IsPaused?"Paused":"Playing"):Stop); to get track and album gain, i declare these 2 variables : var tf_gainalbum = fb.TitleFormat("$if(%__replaygain_album_gain%,%__replaygain_album_gain%,'0 dB')"); var tf_gaintrack = fb.TitleFormat("$if(%__replaygain_track_gain%,%__replaygain_track_gain%,'0 dB')"); then i use them like this: var g_album_gain = tf_gainalbum.EvalWithMetadb(g_metadb); var g_track_gain = tf_gaintrack.EvalWithMetadb(g_metadb); you have to set g_metadb before, for exmaple: var g_metadb = fb.IsPlaying?fb.GetNowPlaying():fb.PlaylistItemCount(fb.ActivePlaylist)>0?fb.GetFocusItem():false; HTH This post has been edited by Falstaff: Nov 19 2011, 20:18 -------------------- http://br3tt.online.fr/
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Nov 19 2011, 20:28
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#1331
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Group: Members Posts: 124 Joined: 16-April 08 From: England Member No.: 52832 |
Thanks Falstaff, I'll give it a try.
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Nov 19 2011, 21:19
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#1332
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![]() Group: Members Posts: 2771 Joined: 12-November 06 Member No.: 37463 |
mistake, quotes missing around "Stop", so :
var pb_status = (fb.IsPlaying?(fb.IsPaused?"Paused":"Playing"):"Stop"); -------------------- http://br3tt.online.fr/
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Nov 20 2011, 07:23
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#1333
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Group: Members Posts: 107 Joined: 18-July 08 Member No.: 55947 |
Falstaff, with fb.TitleFormat(), it is possible to retrieve the replaygain values of the current title, but as far as I know, it is not possible to know if foobar is using it currently (ie, the status of the the menus Playback > Replay Gain > Source Mode and Processing Mode). IMO, that's missing, and I second the suggestion of Black_Over_Bills_Mothers.
By the way, there is a powerful method to call a foobar menu, but currently, there is no way to test if a menu item is checked or not. T.P Wang, can you add a method to do that? That would allow us to check any flag that can be toggled with a menu, including the replaygain source and processing modes. Thanks! This post has been edited by r0lZ: Nov 20 2011, 07:33 |
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Dec 20 2011, 12:19
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#1334
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Group: Members Posts: 4 Joined: 19-December 11 Member No.: 95894 |
Is it possible to call another panel to display inside WSH panel?
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Dec 20 2011, 22:28
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#1335
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Group: Members Posts: 21 Joined: 24-September 11 Member No.: 93930 |
Hi Thanks to good component!
I made foomci which is movie player for Foobar2000 using WSH Panel Mod. And I wrote how to install it your Foobar2000. How to Use Foomci(Movie Player for Foobar2000) If you cant understand my poor english posts, you can compare other site someone wrote it I managed to set it up in the default ui in foobar by doing the following If you want to play movie on your Foobar2000, I'd like you to try it and enjoy. Thank you. |
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Dec 22 2011, 15:34
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#1336
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Group: Members Posts: 139 Joined: 3-November 11 Member No.: 94918 |
Just tried Foomci. Not bad
You might want to add what file formats are supported. I also experienced trouble with mpg files, not sure yet if it is my files or the format itself? I would like to see some plain playback buttons, maybe even as a seperate package (also a wsh panel). Support for flv files and fullscreen would be awesome! EDIT: oh, it also plays wmv files, nice! This post has been edited by Emerelle: Dec 22 2011, 15:35 |
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Dec 28 2011, 17:23
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#1337
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Group: Members Posts: 6 Joined: 10-May 11 Member No.: 90510 |
Hi everyone!. Does somebody know how to get the path from a gdi.image object? I'm trying to develop my own Art-Panel, and i'd like to open the image with the windows preview panel. I know how to execute the preview panel:
WshShell.Run("rundll32.exe %windir%\\System32\\shimgvw.dll"+path) But if i try to get the gdi.image.path this error message appears: Not found c:\program files\foobar2000\undefined.png. Any help? Thanks in advance! |
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Dec 28 2011, 17:58
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#1338
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![]() Group: Members Posts: 3291 Joined: 27-January 05 From: England Member No.: 19379 |
you can use utils.GetAlbumArtAsync in conjuction with the on_get_album_art_done callback. here is how i do it...
CODE //g_metadb is my handle, 0 indicates i want the front cover.... utils.GetAlbumArtAsync(window.ID, g_metadb, 0); CODE function on_get_album_art_done(metadb, art_id, im, ip) {
g_img_path = ip; //path to image g_img = im; //gdi image object window.Repaint(); } |
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Jan 6 2012, 18:25
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#1339
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![]() Group: Members Posts: 2771 Joined: 12-November 06 Member No.: 37463 |
@T.P Wang
in v1.5.0, it seems that drag'n drop feature don't work to define a non-dragable panel , this function on_drag_enter(action) { action.Parsable = false; } do not work anymore, mouse icon not replaced by a "forbidden" icon, could you check it please, and fix it thanx by advance PS: here is my WSH header, drag'n drop feature is set, so i think it's a bug brought with v1.5.0 // ==PREPROCESSOR== // @name "WSH Adress Bar" // @version "1.0" // @author "Br3tt" // @feature "dragdrop" // ==/PREPROCESSOR== -------------------- http://br3tt.online.fr/
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Jan 8 2012, 03:58
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#1340
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Group: Members Posts: 18 Joined: 11-December 11 Member No.: 95744 |
i've found a way to update global variables used in PSS from a WSH panel mod After a long day of searching for a way to pass information from a WSH panel to PSS, I've come up completely dry except for this one single declaration that someone "found a way" three years ago. Tantalizing, mysterious, agonizing! Lucky for me, I see that Falstaff is still an active member, who I hope has a great memory... Thanks in advance to Falstaff or anyone who can tell me how to do this. This post has been edited by Kwazulu: Jan 8 2012, 03:59 |
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Jan 8 2012, 11:54
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#1341
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![]() Group: Members Posts: 120 Joined: 5-October 08 From: Estonia Member No.: 59398 |
There is no direct way in official WSH panel to interact with PSS (AFAIK)
But you can use the ActiveXObject CreateTextFile to switch between panels in PSS. Take a look to my old foony theme here, hold down shift key while hovering over the panel buttons and select configure to see the script. This post has been edited by db1989: Jan 8 2012, 15:26
Reason for edit: removing unnecessary full quote of above post
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Jan 8 2012, 16:56
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#1342
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![]() Group: Members Posts: 120 Joined: 5-October 08 From: Estonia Member No.: 59398 |
@ T.P WANG
I found a bug in 1.5.1 that causes overflow. CODE function RGBA(r, g, b, a) { return ((a << 24) | (r << 16) | (g << 8) | (b)); } function RGB(r, g, b) { return (0xff000000 | (r << 16) | (g << 8) | (b)); } function on_paint(gr) { gr.DrawRect(10, 10, 10, 10, 1, RGB(0,0,0)); // in 1.5.0 & 1.5.1 fine gr.DrawRect(10, 20, 10, 10, 1, RGBA(0,0,0,255)); // in 1.5.0 & 1.5.1 fine gr.DrawRect(10, 30, 10, 10, 1, 0xFF000000); // in 1.5.0 fine but in 1.5.1 causes overflow } |
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Jan 10 2012, 07:55
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#1343
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Group: Members Posts: 18 Joined: 11-December 11 Member No.: 95744 |
Thanks ExtremeHunter. While I found a way around my original need for sharing variables, it's very useful to know how to do it in case it comes up again. I'm always impressed by the ingenuity here.
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Jan 11 2012, 19:07
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#1344
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![]() Group: Members Posts: 120 Joined: 5-October 08 From: Estonia Member No.: 59398 |
I wrote a little function named DrawPolyStar to easily create stars, rectangles ... in wsh panel without the need to use images.
I thought I'd share it here too, maybe somebody finds it useful or at least it gives a little example how to use polygon in WSH panel mod. ![]() CODE // ==PREPROCESSOR==
// @name "DrawPolyStar Example" // @author "ExtremeHunter" // ==/PREPROCESSOR== function RGBA(r, g, b, a) { return ((a << 24) | (r << 16) | (g << 8) | (b)); } function RGB(r, g, b) { return (0xff000000 | (r << 16) | (g << 8) | (b)); } // ================= // var fill_color = RGB(255,255,0); var line_color = RGB(100,100,100); function on_paint(gr) { DrawPolyStar(gr, 20, 20, 120, 1.5, 10, 1, line_color, fill_color, 0, 105); DrawPolyStar(gr, 150, 20, 120, 1.5, 50, 1, RGB(255,200,0), fill_color); DrawPolyStar(gr, 280, 20, 120, 2.62, 10, 1, line_color, fill_color); DrawPolyStar(gr, 20, 150, 120, 1, 10, 5, RGB(0,200,255), fill_color); DrawPolyStar(gr, 150, 150, 120, 1, 4, 1, line_color, fill_color); DrawPolyStar(gr, 280, 150, 120, 0.99, 3, 10, RGB(255,0,0), fill_color, -30); DrawPolyStar(gr, 20, 280, 120, 0.99, 5, 1, line_color, RGB(0,255,0)); DrawPolyStar(gr, 150, 280, 120, 1.62, 5, 0, line_color, RGB(0,0,255), -54); DrawPolyStar(gr, 280, 280, 120, 4, 50, 0.1, RGB(255,200,0), fill_color, -54); } // ================= // function DrawPolyStar(gr, x, y, out_radius, in_radius, points, line_thickness, line_color, fill_color, angle, opacity){ if(!opacity && opacity != 0) opacity = 255; //---> Create points var point_arr = []; for (var i = 0; i != points; i++) { i % 2 ? r = Math.round((out_radius-line_thickness*4)/2) / in_radius : r = Math.round((out_radius-line_thickness*4)/2); var x_point = Math.floor(r * Math.cos(Math.PI * i / points * 2 - Math.PI / 2)); var y_point = Math.ceil(r * Math.sin(Math.PI * i / points * 2 - Math.PI / 2)); point_arr.push(x_point + out_radius/2); point_arr.push(y_point + out_radius/2); } //---> Crate poligon image var img = gdi.CreateImage(out_radius, out_radius); var _gr = img.GetGraphics(); _gr.SetSmoothingMode(2); _gr.FillPolygon(fill_color, 1, point_arr); if(line_thickness > 0) _gr.DrawPolygon(line_color, line_thickness, point_arr); img.ReleaseGraphics(_gr); //---> Draw image gr.DrawImage(img, x, y, out_radius, out_radius, 0, 0, out_radius, out_radius, angle, opacity); } |
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Jan 27 2012, 12:16
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#1345
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Group: Members Posts: 5 Joined: 27-January 12 Member No.: 96734 |
Hello
Someone can explain me how to debug with vs2010 with the 1.5.1? Because the debug check box don't exists: ![]() Thanks Serge |
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Jan 27 2012, 17:17
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#1346
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![]() Group: Members Posts: 2771 Joined: 12-November 06 Member No.: 37463 |
@T.P Wang in v1.5.0, it seems that drag'n drop feature don't work to define a non-dragable panel , this function on_drag_enter(action) { action.Parsable = false; } do not work anymore, mouse icon not replaced by a "forbidden" icon, could you check it please, and fix it thanx by advance PS: here is my WSH header, drag'n drop feature is set, so i think it's a bug brought with v1.5.0 // ==PREPROCESSOR== // @name "WSH Adress Bar" // @version "1.0" // @author "Br3tt" // @feature "dragdrop" // ==/PREPROCESSOR== for a feedback please, thank you -------------------- http://br3tt.online.fr/
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Jan 28 2012, 10:40
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#1347
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Group: Developer Posts: 486 Joined: 8-June 07 From: Chengdu Member No.: 44175 |
@ExtremeHunter:
Fixed in v1.5.2, thanks. @vapkse: Sorry for that but the script debugging is removed since v1.5.0, due to its incompleteness. @Falstaff: Probably fixed in v1.5.2, sorry for the late reply. This post has been edited by T.P Wang: Jan 28 2012, 10:40 |
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Jan 28 2012, 12:19
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#1348
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Group: Members Posts: 5 Joined: 27-January 12 Member No.: 96734 |
Hello
Thanks for answer. No possible to add again the debug? because is very usefull. No I developp with the 1.4.4, very faster than the 1.5.1. My second question, is about the clipboard. It is possible to have a small clipboard integration for text and image? Thanks Serge |
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Jan 28 2012, 12:34
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#1349
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![]() Group: Members Posts: 3291 Joined: 27-January 05 From: England Member No.: 19379 |
you can already read/write text from the clipboard like this...
CODE var doc = new ActiveXObject("htmlfile"); doc.parentWindow.clipboardData.setData("Text", "my text"); //write var blah = doc.parentWindow.clipboardData.getData("Text"); //read |
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Jan 28 2012, 12:48
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#1350
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![]() Group: Members Posts: 2771 Joined: 12-November 06 Member No.: 37463 |
@Falstaff: Probably fixed in v1.5.2, sorry for the late reply. it is, thank you for the fix -------------------- http://br3tt.online.fr/
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Lo-Fi Version | Time is now: 24th May 2013 - 22:33 |