foo_dumb, experimental new modplugin, by Kode54 |
![]() ![]() |
foo_dumb, experimental new modplugin, by Kode54 |
Jan 27 2007, 13:05
Post
#201
|
|
|
Group: Members Posts: 16 Joined: 22-March 06 Member No.: 28729 |
Here are the files in the Mod Archive's end-of-year-2006 update ZIP which don't load in foo_dumb: Oops, waited too long for these and they've been removed. Didn't recheck with the new version of foo_dumb; here are the same archives as last time, for now: http://rapidshare.com/files/13616026/new.zip.html http://rapidshare.com/files/13615522/it.zip.html http://rapidshare.com/files/13615748/s3m.zip.html http://rapidshare.com/files/13615948/xm.zip.html |
|
|
|
Feb 28 2007, 16:51
Post
#202
|
|
![]() Group: Admin Posts: 4219 Joined: 15-December 02 Member No.: 4082 |
I just uploaded a new version which deals with many of these files. Some of the files are broken, or need other work to read, and I'll get around to fixing them. For instance, jm-romance.it reports its comment too long, which would cause it to overread into one of the instrument headers.
|
|
|
|
Mar 4 2007, 22:05
Post
#203
|
|
![]() Group: Members Posts: 29 Joined: 8-July 04 Member No.: 15172 |
I've found a module that is played back with a distortion:
http://www.modarchive.com/cgi-bin/download.cgi/R/river.it Seek to ~3:15 and pay attention to the right channel, there's a buzz that repeats a couple of times every 5 seconds. Nice plugin, btw, thanks for writing it |
|
|
|
Mar 26 2007, 21:15
Post
#204
|
|
|
Group: Members Posts: 1 Joined: 26-March 07 Member No.: 41898 |
Hey, thanks for this great plugin! I've found that this is the only plugin capable of reconstructing IT's lowpass filters 1:1 (not even BASS can do it! Check this tune (sorry for self-promotion, but it's the only tune excessively using IT filters i know of
With that, I'd like to ask a question - would it be possible for You to communicate with DUMB's creator to check if he'd like the patches you've made and commit them to the original DUMB source, OR to get the source for this plugin? I'm in the process of creating a musicdisk which uses DUMB, and would absolutely love every little optimisation and quality processing i could get my hands on (and I've noticed that You have made a lot of them Also, sorry for my terrible english, it's not very polished |
|
|
|
Mar 28 2007, 18:31
Post
#205
|
|
![]() Group: Members Posts: 201 Joined: 22-May 02 Member No.: 2096 |
kode54 do you plan on adding MO3 support on foo_dumb?
TIA -------------------- Allegari nihil et allegatum non probare, paria sunt.
|
|
|
|
Jul 6 2007, 10:03
Post
#206
|
|
|
Group: Members Posts: 16 Joined: 22-March 06 Member No.: 28729 |
Every .MOD except for the first two in this file cause foobar2000 to crash hard as soon as they start playing.
|
|
|
|
Jul 6 2007, 14:35
Post
#207
|
|
|
Group: Members Posts: 45 Joined: 8-May 02 Member No.: 1998 |
Every .MOD except for the first two in this file cause foobar2000 to crash hard as soon as they start playing. Those files play fine here using foo_dumb 0.9.8.4. Btw, foo_dumb can play the original .PSM files from the game, might be worth a try Edit: Apparently the game is available as a legal download. More info here: http://www.omf.com/faq/misc.html This post has been edited by GenjuroXL: Jul 6 2007, 14:38 |
|
|
|
Jul 7 2007, 18:40
Post
#208
|
|
|
Group: Members Posts: 16 Joined: 22-March 06 Member No.: 28729 |
Every .MOD except for the first two in this file cause foobar2000 to crash hard as soon as they start playing. Those files play fine here using foo_dumb 0.9.8.4. Redownloaded the latest foo_dumb just in case, but nope, they still crash every time. I don't even get a crash dump. Did some testing, and I figured out why: it was due to foo_info_samurize. Don't know the details, but I don't even use it any more so I can just remove it and that's that. Thanks for the quick reply. QUOTE Btw, foo_dumb can play the original .PSM files from the game, might be worth a try Edit: Apparently the game is available as a legal download. More info here: http://www.omf.com/faq/misc.html I'll see if they sound any different. I already own the game, no need to download. |
|
|
|
Jul 8 2007, 07:56
Post
#209
|
|
|
Group: Members Posts: 45 Joined: 8-May 02 Member No.: 1998 |
The PSM files should sound exactly like they do in the game. If they sound different from the (original?) MOD versions then Epic screwed up the conversion
|
|
|
|
Jul 29 2007, 19:47
Post
#210
|
|
|
Group: Members Posts: 13 Joined: 1-March 04 Member No.: 12389 |
DSM files from the Digital Psychosis MusicDisk by The Psychic Monks are not recognised by DUMB, presumably there is more than one DSM file format but lacking any other examples I can't say for certain. ModPlug and MikMod also fail on these files despite claiming to support the DSM format. It's no big deal if this rather obscure format can't or won't be supported as MilkyTracker can be used to convert them into XMs.
|
|
|
|
Aug 8 2007, 12:17
Post
#211
|
|
|
Group: Members Posts: 16 Joined: 22-March 06 Member No.: 28729 |
I finally went through the 2007 snapshot of the Mod Archive (including the addendum), so here are the files that foo_dumb barfs on in one way or another.
The following cause foo_dumb to crash on trying to load them: All of the following have one or more subsongs of length 2:00:00, and don't seem like they should. "Trim silent patterns" means the song just becomes silence after a while. A time is my approximation of when the song should end (minutes:seconds).
The rest have one or more subsongs of length "?". The only exception are dan-dtth.xm and eu-dance.xm, which have no working subsongs, but 36 with a length of "?". Files grouped together appear to be practically identical.
Interestingly, all are .xms... As an aside, is there any hope for foo_ahx? Apparently it was made by you "for testing along with 0.9b" but it's gone from the 'Net. Is it abandoned, or will it arrive some day, perhaps merged into foo_dumb? Fix the above, get AHX, HVL, and MED support and foo_dumb can play the whole Mod Archive. (Well, we'd still need a foo_unpack_xpk and a foo_unpack_pp20, but at least the unarchived files would play.) |
|
|
|
Mar 25 2008, 05:30
Post
#212
|
|
![]() Group: Members Posts: 4 Joined: 14-December 04 Member No.: 18669 |
QUOTE foo_adplug could lead to some considerable work on adplug itself, namely multi-instance safety, and I think maybe it needs proper file reader support as well. Question is if it still is maintained. Simon, the Adplug author, mentioned that the foobar version of Adplug would need further improvement (he is not involved with the foobar port). Then again the recent update of Adplug still doesn't support all fileversions of the a2m-format (Adlibtracker2) although the sourcecode for a loader supporting all fileversions is included with all Adlibtracker2 distributions. The last fileversion which introduced a different compression algorhythm and support for instrument macros was released in 2001.Adlib Tracker II homepage: http://www.adlibtracker.net I may look into this later, if nobody else starts on it. Any chance of this happening still? Especially since there has been a new release of AdPlug since then that was almost a year ago. |
|
|
|
Jun 30 2008, 18:41
Post
#213
|
|
![]() Group: Members Posts: 128 Joined: 9-August 06 Member No.: 33830 |
Kode54, I saw that foo_dumb got updated a few days ago. What are the changes?
Thanks in advance. |
|
|
|
Jun 30 2008, 20:18
Post
#214
|
|
![]() Group: Admin Posts: 4219 Joined: 15-December 02 Member No.: 4082 |
Bug fix for XM using invalid instrument number with invalid key triggering key off, or something like that. The one file that triggered it didn't like to crash regularly either.
|
|
|
|
Oct 14 2008, 02:19
Post
#215
|
|
|
Group: Members Posts: 33 Joined: 9-January 07 Member No.: 39485 |
Is there any way to add an artist tag to s3m files?
It seems credits are usually done by naming the samples, so I was wondering if there is (or could be) an artist tag. |
|
|
|
Oct 14 2008, 05:51
Post
#216
|
|
![]() Group: Admin Posts: 4219 Joined: 15-December 02 Member No.: 4082 |
Is there any way to add an artist tag to s3m files? It seems credits are usually done by naming the samples, so I was wondering if there is (or could be) an artist tag. You can enable writing APE tags for artist and any other tag type, but it will only work if the file doesn't have multiple subsongs. |
|
|
|
Oct 14 2008, 14:51
Post
#217
|
|
|
Group: Members Posts: 33 Joined: 9-January 07 Member No.: 39485 |
uh, thanks. too bad most of my files have subsongs
|
|
|
|
Nov 2 2008, 21:17
Post
#218
|
|
|
Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
Latest Foo_Dumb from Oct 30 2008 doesn't provide a propper listing of the instrument/sample info anymore. It reports these as one continuous string without line breaks.
-------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
|
|
|
Nov 2 2008, 21:41
Post
#219
|
|
![]() Group: Members Posts: 3353 Joined: 6-July 03 From: Sachsen (DE) Member No.: 7609 |
Latest Foo_Dumb from Oct 30 2008 doesn't provide a propper listing of the instrument/sample info anymore. It reports these as one continuous string without line breaks. This was changed intentionally to be consistent with how other multivalue fields work. Formatting samples now works the same way as other multivalue fields work. Hint: $meta_sep(samples,$crlf()) This post has been edited by Lyx: Nov 2 2008, 21:43 |
|
|
|
Nov 3 2008, 00:16
Post
#220
|
|
![]() Group: Admin Posts: 4219 Joined: 15-December 02 Member No.: 4082 |
Latest Foo_Dumb from Oct 30 2008 doesn't provide a propper listing of the instrument/sample info anymore. It reports these as one continuous string without line breaks. This was changed intentionally to be consistent with how other multivalue fields work. Formatting samples now works the same way as other multivalue fields work. Hint: $meta_sep(samples,$crlf()) All to make using a text info panel more useful, while making the properties dialog less useful for the same purpose. Boo, sucks. |
|
|
|
Nov 3 2008, 17:16
Post
#221
|
|
|
Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
All to make using a text info panel more useful, while making the properties dialog less useful for the same purpose. Boo, sucks. Would it be possible for you to make this a configurable item so users may have the freedom to pick one behaviour with respect to their personal foobar2000 environment and preferences? Many thanks in advance for taking into consideration. -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
|
|
|
Nov 5 2008, 02:34
Post
#222
|
|
![]() Group: Members Posts: 380 Joined: 27-September 03 Member No.: 9041 |
All to make using a text info panel more useful, while making the properties dialog less useful for the same purpose. Boo, sucks. Would it be possible for you to make this a configurable item so users may have the freedom to pick one behaviour with respect to their personal foobar2000 environment and preferences? Many thanks in advance for taking into consideration. I wanted to suggest this also but didnt want to bump that other thread. edit: also, an option to remove the end-of-line markers, and one so that empty lines are displayed as well. (many used this as a sort of text formatting) This post has been edited by Borisz: Nov 5 2008, 02:39 -------------------- http://evilboris.sonic-cult.net/346/
Sega Saturn, Shiro! |
|
|
|
Nov 8 2008, 09:41
Post
#223
|
|
|
Group: Members Posts: 3 Joined: 8-November 08 Member No.: 61948 |
Hi Kode54,
I think foo_dumb has a problem with the module 'Lady E' from 'hanhisuanto'. It plays ok until the 2/3rd of its length and after it's only noise. XMPlay plays it correctly to the end. I am using latest Foo_Dumb from Oct 30 2008 with foobar2000 v0.956 on Win XP sp2. Link to Lady.it : http://modarchive.org/data/downloads.php?m...d=47265#lady.it Thanks for your time. |
|
|
|
Nov 8 2008, 23:29
Post
#224
|
|
![]() Group: Admin Posts: 4219 Joined: 15-December 02 Member No.: 4082 |
Hi Kode54, I think foo_dumb has a problem with the module 'Lady E' from 'hanhisuanto'. It plays ok until the 2/3rd of its length and after it's only noise. XMPlay plays it correctly to the end. I am using latest Foo_Dumb from Oct 30 2008 with foobar2000 v0.956 on Win XP sp2. Link to Lady.it : http://modarchive.org/data/downloads.php?m...d=47265#lady.it Thanks for your time. ReplayGain scan shows a peak of 2.578578, so it will clip and distort audibly without the Advanced Limiter DSP enabled, or ReplayGain scanning/tagging. XMPlay probably has automatic gain control enabled and will scale down as the file gets louder. |
|
|
|
Nov 11 2008, 08:34
Post
#225
|
|
|
Group: Members Posts: 3 Joined: 8-November 08 Member No.: 61948 |
ReplayGain scan shows a peak of 2.578578, so it will clip and distort audibly without the Advanced Limiter DSP enabled, or ReplayGain scanning/tagging. XMPlay probably has automatic gain control enabled and will scale down as the file gets louder. Thanks for the tip.I tried 'Advanced Limiter' in 'DSP Manager' and/or 'prevent clipping ...' in 'ReplayGain' but it doesn't help much. I tried Modplug and it also plays it right. Is there a more efficient clipping prevention component ? This post has been edited by gnozal: Nov 11 2008, 08:35 |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 25th May 2013 - 00:42 |