CoolOgg could go GT3b1!, Will anyone compile another version? |
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CoolOgg could go GT3b1!, Will anyone compile another version? |
Oct 21 2003, 15:00
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#1
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![]() Group: Members Posts: 53 Joined: 6-May 03 Member No.: 6439 |
Many of you have probably heard of a wonderful audio editor Cool Edit Pro, which is now known as Adobe Audition. Peter Pawlowski wrote Ogg Vorbis filter for it. And I wonder if anyone will ever update this filter to GT3b1. I mean, it is not a secret that pure Vorbis has a quality issue at level 5 and over, whereas Sjeng's version fixes it. CoolOgg is open source.
So, maybe any of you could compile a GT3-enabled filter? I would love to do it myself, but I'm too far from programming and compiling. |
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Oct 21 2003, 16:47
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#2
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Group: Developer (Donating) Posts: 2040 Joined: 19-October 01 From: Finland Member No.: 322 |
I hope you know that latest version isn't called CoolOgg anymore but cool_vorbis. I compiled another version that uses GT3b1 library, download cool_vorbis_gt3b1.
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Nov 17 2003, 01:37
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#3
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![]() Group: Members Posts: 53 Joined: 6-May 03 Member No.: 6439 |
Case, thank you very much for the links.
The GT3b1 filter works smooth. But you could make a small improvement though. I'm talking about a slider. In the Cool Ogg filter, if you click to the left or to the right of the scroller, it rewinds or forwards by 1.00. It is very comfortable. I often have to choose different quality values, like 2 and 5. So 3 clicks to the left of the scroller on the 5.00 position, and it becomes 2.00. But your filter will rewind by 2.20. Could you change the 2.20 increment value to 1.00? And what happened to the new version of Vorbis? Quality 5 used to equal 160kbps nominal bitrate. Now it's 180. Is that an enhancement? |
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Nov 20 2003, 19:43
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#4
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Group: Developer (Donating) Posts: 2040 Joined: 19-October 01 From: Finland Member No.: 322 |
QUOTE (Biont @ Nov 17 2003, 02:37 AM) Could you change the 2.20 increment value to 1.00? Done. I also updated cool_vorbis to 1.0.1 libraries. QUOTE And what happened to the new version of Vorbis? Quality 5 used to equal 160kbps nominal bitrate. Now it's 180. Is that an enhancement? Higher bitrate comes from Garf's tunings. It's the price to pay for improved quality. |
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Nov 20 2003, 20:50
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#5
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![]() xcLame and OggDropXPd Developer Group: Developer Posts: 3706 Joined: 30-September 01 From: Bracknell, UK Member No.: 111 |
The compiles at Rarewares have been updated using Case's updated code.
-------------------- John
---------------------------------------------------------------- My compiles and utilities are at http://www.rarewares.org/ |
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Nov 20 2003, 21:11
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#6
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![]() Group: Developer Posts: 1679 Joined: 23-December 01 From: Germany Member No.: 731 |
John33, please rename your dll to cool_vorbis.dll, otherwise it is possible to have two version of it installed (happened to me today).
dev0 |
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Nov 20 2003, 23:09
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#7
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![]() xcLame and OggDropXPd Developer Group: Developer Posts: 3706 Joined: 30-September 01 From: Bracknell, UK Member No.: 111 |
QUOTE (dev0 @ Nov 20 2003, 08:11 PM) John33, please rename your dll to cool_vorbis.dll, otherwise it is possible to have two version of it installed (happened to me today). dev0 Done and uploaded again. -------------------- John
---------------------------------------------------------------- My compiles and utilities are at http://www.rarewares.org/ |
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Nov 21 2003, 08:03
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#8
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Group: Developer (Donating) Posts: 2040 Joined: 19-October 01 From: Finland Member No.: 322 |
Dev0 should have been more careful... I had removed the unnecessary 'cool_' prefix from filter names and names are simply 'vorbis.flt' and 'vorbis_gt3b1.flt'.
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Nov 21 2003, 12:39
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#9
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![]() xcLame and OggDropXPd Developer Group: Developer Posts: 3706 Joined: 30-September 01 From: Bracknell, UK Member No.: 111 |
QUOTE (Case @ Nov 21 2003, 07:03 AM) Dev0 should have been more careful... I had removed the unnecessary 'cool_' prefix from filter names and names are simply 'vorbis.flt' and 'vorbis_gt3b1.flt'. Aaaaaaargh!!! Edit: Recompiled and uploaded again. This post has been edited by john33: Nov 21 2003, 12:46 -------------------- John
---------------------------------------------------------------- My compiles and utilities are at http://www.rarewares.org/ |
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Feb 2 2004, 12:44
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#10
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![]() Group: Members Posts: 53 Joined: 6-May 03 Member No.: 6439 |
John! I've used your GT3 compile of Cool Vorbis for some time now. And I must say, that it has two disadvantages comparing to the Cool Edit Ogg Vorbis File Filter by James Chapman, available here:
1) It doesn't open a file, if it is being played by Winamp for example 2) It doesn't have Standard RIFF text fields support Do you think you could upgrade Cool Vorbis? And by the way, why doesn't Rarewares includes your compiles that work without the extra libmmd.dll? This post has been edited by Biont: Feb 2 2004, 13:41 |
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Feb 2 2004, 17:27
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#11
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![]() xcLame and OggDropXPd Developer Group: Developer Posts: 3706 Joined: 30-September 01 From: Bracknell, UK Member No.: 111 |
QUOTE (Biont @ Feb 2 2004, 11:44 AM) John! I've used your GT3 compile of Cool Vorbis for some time now. And I must say, that it has two disadvantages comparing to the Cool Edit Ogg Vorbis File Filter by James Chapman, available here: 1) It doesn't open a file, if it is being played by Winamp for example 2) It doesn't have Standard RIFF text fields support Do you think you could upgrade Cool Vorbis? I'll look at that before replying!! QUOTE (Biont @ Feb 2 2004, 11:44 AM) And by the way, why doesn't Rarewares includes your compiles that work without the extra libmmd.dll? Because the ICL(Intel) compiles execute faster and I think there is a somewhat excessive number of d/l options already. -------------------- John
---------------------------------------------------------------- My compiles and utilities are at http://www.rarewares.org/ |
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Jun 12 2004, 20:41
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#12
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Group: Members Posts: 28 Joined: 8-February 03 Member No.: 4904 |
Hello,
thank you for the new filters, but all files I Load are in 32bit now... anyone else got these problem ? Ciao ZYron This post has been edited by ZYron: Jun 12 2004, 20:41 |
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Jun 12 2004, 21:20
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#13
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Group: Developer (Donating) Posts: 2040 Joined: 19-October 01 From: Finland Member No.: 322 |
QUOTE (ZYron @ Jun 12 2004, 09:41 PM) all files I Load are in 32bit now... anyone else got these problem ? That's how it is supposed to work. It decodes to floating point to avoid rounding errors and clipping for maximum quality. |
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Jun 14 2004, 16:27
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#14
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Group: Members Posts: 28 Joined: 8-February 03 Member No.: 4904 |
QUOTE (Case @ Jun 12 2004, 12:20 PM) That's how it is supposed to work. It decodes to floating point to avoid rounding errors and clipping for maximum quality. ok ... now it works, my Soundcard can not work with 4-Byte IEEE Float, so I have to change the mode how 32Bit data should played in Cooledit. Anyway the ICL7.1 compile at rarewares still can not decode files >2GB so now with 32bit at 44.1K 2Channels max filesize is reached at about 100 Minutes. The MSVC6 SP6 compile of aoTuVb2 build however does not have this limitation. Perhaps John33 should compile all builds with MSVC6. And I should get a bigger Harddisk now. Ciao & Thank You ZYron This post has been edited by ZYron: Jun 14 2004, 16:28 |
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Jun 14 2004, 16:50
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#15
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![]() xcLame and OggDropXPd Developer Group: Developer Posts: 3706 Joined: 30-September 01 From: Bracknell, UK Member No.: 111 |
QUOTE (ZYron @ Jun 14 2004, 03:27 PM) QUOTE (Case @ Jun 12 2004, 12:20 PM) That's how it is supposed to work. It decodes to floating point to avoid rounding errors and clipping for maximum quality. ok ... now it works, my Soundcard can not work with 4-Byte IEEE Float, so I have to change the mode how 32Bit data should played in Cooledit. Anyway the ICL7.1 compile at rarewares still can not decode files >2GB so now with 32bit at 44.1K 2Channels max filesize is reached at about 100 Minutes. The MSVC6 SP6 compile of aoTuVb2 build however does not have this limitation. Perhaps John33 should compile all builds with MSVC6. And I should get a bigger Harddisk now. Ciao & Thank You ZYron I'll post some in the next day or two for you to test. -------------------- John
---------------------------------------------------------------- My compiles and utilities are at http://www.rarewares.org/ |
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Jun 26 2004, 02:18
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#16
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Group: Members Posts: 69 Joined: 29-May 02 Member No.: 2150 |
can anybody please update it to GT3b2 please? :-)
Does anybody know, why the build "Xiph.Org/Sjeng.Org libVorbis I 20020717 (GTune 3, beta 1" on my P4 3,4 GHz takes more than 30 seconds? The command-line version (ICL 7.1) takes only 12 seconds for the same WAV. The older build "Xiph.Org libVorbis I 20031230" took only 17 seconds. OOps ... I just saw that the file I've downloaded in this thread is older, than the "libVorbis I" one... What is the latest? I'm a little bit confused now Cya Tobias |
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Jul 25 2004, 20:52
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#17
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![]() Group: Members Posts: 11 Joined: 19-May 04 Member No.: 14190 |
Yes... Can someone build the GT3b2... please...
Thx !!! |
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Jul 27 2004, 15:52
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#18
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![]() Group: Members Posts: 53 Joined: 6-May 03 Member No.: 6439 |
Isn't what you are looking for is on Rarewares?
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