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Topic: Bitstream Scaling: (Read 2903 times) previous topic - next topic
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Bitstream Scaling:

I found the answer to the previous questions I had asked a while back and thought that I would update this post for anybody who had just been curiously been browsing through it. 'bitrate peeling' actually works basically by making an x amount of passes through the VQ residue partion classes nested within the codebooks in the header packets of a Vorbis stream. The residue as it says in the documentation can basically consist of anything, but exists once the spectral floor has been subracted. By simply making m passes through the partitioned data within a residue vector I am speculating that one can sort "re-quantize" that cascaded data thus remove any values within the partition to effeciently reduce the bitstream size, while asserting no loss of subjective degregation (quality) in theory. More information is provided in the document for those interested in more detail.
budding I.T professional