What's the point of higher sampling rates in audio?, Such as 96 and 192kHz. |
![]() ![]() |
What's the point of higher sampling rates in audio?, Such as 96 and 192kHz. |
Nov 1 2011, 21:27
Post
#51
|
|
![]() Group: Members Posts: 3212 Joined: 29-October 08 From: USA, 48236 Member No.: 61311 |
That's great, Arny, though I don't know that I would necessarily center the discussion around acoustic recording. Lots of things can go direct these days. Please tell me how to do vocals without going acoustic. ;-) Also, if you actually see how most top bands work, their drums and percussion are also acoustic. Very often even the nominally electronic instruments such as synths, guitars and bass are recorded from mics on their instrument amps. As a rule, to sell recordings modern groups tour, and as a rule touring groups are still very reliant on microphones. |
|
|
|
Nov 1 2011, 21:44
Post
#52
|
|
![]() Group: Members Posts: 3212 Joined: 29-October 08 From: USA, 48236 Member No.: 61311 |
And are you 100% sure that the plugin is samplerate aware??? I've been part of this past year fixing most of the plugins of my program* so that they don't perform differently at different sample rates. If nonlinear processing is done in the digital domain, certain high harmonics can reflect back down into the audible range. Any signal that is generated in the digital domain above the Nyquist frequency aliases around the Nyquist frequency. For example, an 8 KHz tone in a 44.1 KHz sampled sytem is distorted by a fourth order digitally-implemented nonlinearity and would be expected to produce a fourth harmonic at 32 KHz. Since 32 KHz is 10 Khz higher than the 44.1 KHz Nyquist frequency of 22 KHz, the 4th harmonic is aliased down to 12 KHz where it is far more audible than it would be in a digital system with a much higher sample rate or an analog system. In a 96 KHz system, the same nonlinearity would produce a foruth harmonic at 32 KHz where it would not be audible. Aliasing can also impact certain dynamic range compression or expansion algorithms that are based on nonlinarities implemented in the digital domain. Most kinds of processing that are used in music synthesis and mixing are linear, so aliasing is not a common problem. This post has been edited by Arnold B. Krueger: Nov 1 2011, 21:58 |
|
|
|
Nov 1 2011, 22:16
Post
#53
|
|
![]() Group: Super Moderator Posts: 9264 Joined: 1-April 04 Member No.: 13167 |
Also, if you actually see how most top bands work, their drums and percussion are also acoustic. Argumentum ad populum; yawn.Please tell me how to do vocals without going acoustic. ;-) Not all music has vocals. As a rule, to sell recordings modern groups tour, and as a rule touring groups are still very reliant on microphones. Non sequitur.Seriously, this overgeneralizing on your part isn't getting us very far. If I had said 30dB would this have kept you from nit picking? -------------------- Everything sounds the same until it is proven otherwise.
|
|
|
|
Nov 2 2011, 12:32
Post
#54
|
|
![]() ReplayGain developer Group: Developer Posts: 4588 Joined: 5-November 01 From: Yorkshire, UK Member No.: 409 |
If nonlinear processing is done in the digital domain, certain high harmonics can reflect back down into the audible range. Any signal that is generated in the digital domain above the Nyquist frequency aliases around the Nyquist frequency. For example, an 8 KHz tone in a 44.1 KHz sampled sytem is distorted by a fourth order digitally-implemented nonlinearity and would be expected to produce a fourth harmonic at 32 KHz. Since 32 KHz is 10 Khz higher than the 44.1 KHz Nyquist frequency of 22 KHz, the 4th harmonic is aliased down to 12 KHz where it is far more audible than it would be in a digital system with a much higher sample rate or an analog system. In a 96 KHz system, the same nonlinearity would produce a foruth harmonic at 32 KHz where it would not be audible. A simple non-linear transfer function (i.e. literally mapping sample values to new sample values using a look-up table which, if plotted input vs output on a graph, would show a curve) - that can produce harmonics above the noise into the MHz range. You don't prevent audible aliasing just be using a "slightly" higher sample rate.It helps a bit, but "just" 96kHz isn't really a solution. Cheers, David. |
|
|
|
Nov 2 2011, 15:40
Post
#55
|
|
|
Winamp Developer Group: Developer Posts: 662 Joined: 17-July 05 From: Ashburn, VA Member No.: 23375 |
A simple non-linear transfer function (i.e. literally mapping sample values to new sample values using a look-up table which, if plotted input vs output on a graph, would show a curve) - that can produce harmonics above the noise into the MHz range. You don't prevent audible aliasing just be using a "slightly" higher sample rate. It helps a bit, but "just" 96kHz isn't really a solution. Cheers, David. This isn't completely true, David. If you have an arbitrary non-linear function, yes you will have sky-high THD generation. However, if you have a function with a known polynomial order (such as a Taylor series approximation of a transcendental function), then you will also have a predictable limit on the number of harmonics produced. This is because because a polynomial function is the equivalent of amplitude modulation - x^2 is the signal x modulating the amplitude of signal x - and AM has predictable sidebands (M-N and M+N, in the x^2 case, that would be 0 and 2x) |
|
|
|
Nov 2 2011, 16:18
Post
#56
|
|
![]() ReplayGain developer Group: Developer Posts: 4588 Joined: 5-November 01 From: Yorkshire, UK Member No.: 409 |
Yes, I agree. Sorry, that's what I was implying (thought I'd said it earlier in the thread - but there have been a lot of threads like this) - the way you avoid aliasing is to design the processing properly/carefully, so you know what it's doing. You may then need some oversampling, but you'll know how much.
Just using oversampling to fix aliasing without understanding is what I was criticising (and maybe not what Arny was talking about). I feel sure some of the commercial DSP/plug-ins that allegedly "work better" at higher sample rates haven't done their calculations properly. It could be they apply temporal parameters per sample rather than per second, but sometimes I think the issue is that any attempts to design out aliasing are inadequate. In this case, even jumping to 96kHz doesn't guarantee the DSP works properly - just less badly. If this is the case, we're not safe until we hit 10s of MHz. Cheers, David. |
|
|
|
Nov 7 2011, 07:00
Post
#57
|
|
![]() Group: Members Posts: 34 Joined: 10-January 11 Member No.: 87208 |
I don't know if this has been posted or addressed yet, but it's a very good read related to this stuff. It's worth reading entirely, because each part of it relates to the other parts.
http://www.lavryengineering.com/documents/...ling_Theory.pdf -------------------- opinion is not fact
|
|
|
|
Nov 8 2011, 00:01
Post
#58
|
|
|
Group: Members Posts: 438 Joined: 26-March 08 Member No.: 52303 |
Nyquist in reverse
One should sample at the double of the highest frequency. The reverse holds too, if you sample at 44, there shouldn't be any signal above 22kHz in the source. Practical consequence, the input must be band limited. If you want to cover everything up to 20 kHz, the only thing you can do is using a pretty steep low pass filter (brick wall). In general this type of filter produces artifacts like pre-ringing. If you sample at 88, your problems remain the same, no frequency above Nyquist please. This time our Nyquist is 44. We might decide to use a brick wall again but this time it is much farther out of our audible range so probably has less impact. As the late Julian Dunn phrased it A direct effect of the higher sampling rate is that for an identical filter design the time displacements will scale inversely with sample rate. Hence an improvement can be made just from raising the sample rate - even for those who cannot hear above 20kHz. There isn't much musical energy at this level. We also might decide to use a smoother low pass filter e.g. starting at 30 kHz. There might indeed be a (small) benefit using higher sample rates. BTW: James Boyk measured a couple of instruments demonstrating that not only cymbals produces sound above 20 kHz http://www.cco.caltech.edu/~boyk/spectra/spectra.htm This post has been edited by Roseval: Nov 8 2011, 00:12 -------------------- TheWellTemperedComputer.com
|
|
|
|
Nov 8 2011, 02:01
Post
#59
|
|
![]() Group: Members Posts: 966 Joined: 7-July 06 Member No.: 32660 |
This forum clearly has lost its edge, I really feel that the world has turned - but without you. To save everyone having to read the same meaningless dross again, I'm selectively quoting just this line to make it clear that it's Cavaille's post I'm replying to, and this post has effectively dragged me out of a self-imposed retirement from HA due to being repeated hectored by a seemingly psychotic member who shall remain nameless, so you can guess how much this post has got my back up! Are you suggesting that the generation of today are in some way responsible for preserving audible content above ~22kHz for the sake of future genetically superior human beings who populate the planet long after we're gone? 99.9% of the world's human population don't stand a bat's chance in hell of hearing anything above 22kHz ever, so it's totally pointless sampling accurately at anything above 44.1kHz for the final delivery format. 96 or even 192kHz has its place during the editing process for the blindingly obvious reasons covered by previous posters, but anything beyond 44.1kHz for the final delivery format makes absolutely no sense whatsoever no matter which angle you approach the argument from for the vast majority of the human population. HA's standards have certainly slipped since I was a regualr contributor if posts like Cavaille's are allowed to remain unedited, so I'm glad (if slightly saddened in some ways) to no longer be a regular HA contributor. This post has been edited by Slipstreem: Nov 8 2011, 02:05 |
|
|
|
Nov 8 2011, 02:14
Post
#60
|
|
![]() Group: Members Posts: 840 Joined: 7-October 01 Member No.: 235 |
One should sample at the double of the highest frequency. The reverse holds too, if you sample at 44, there shouldn't be any signal above 22kHz in the source. Practical consequence, the input must be band limited. If you want to cover everything up to 20 kHz, the only thing you can do is using a pretty steep low pass filter (brick wall). In general this type of filter produces artifacts like pre-ringing. Whats the problem with the "Brickwall" filter? If done correctly this evil pre-ringing is happening above 21kHz and shouldn´t matter. You may also decide to allow some aliasing above 20kHz and filter from there on. Not much pre-ringing left at all. Both attempts should be absolutely transparent. Good luck on abxing that against! |
|
|
|
Nov 8 2011, 15:38
Post
#61
|
|
![]() Group: Members Posts: 14 Joined: 12-June 09 From: Stockholm, SWE Member No.: 70614 |
Question:
Shouldn't the rest of the worlds acoustics be considered as well? I mean, non audible frequencies pass through materials and become audible. So they need to be there if you want a natural sound reproduction. It's not just our eardrums in the room, is it? To make a comparison with light: Your day at the office would be pretty dark if you were to take the non visible part of the spectra out of the equation. As the flourecent lights fully depends on ultraviolet light, a higher frequency light just outside the visible spectra. NOTE: I'm a musician and an audiophile, not a scientist. So I could be horribly wrong. And maybe this has been said a million times before. But to me it feels pretty obvious. You should start to slow the soundwaves down right at the speaker covers. /Levi |
|
|
|
Nov 8 2011, 15:55
Post
#62
|
|
![]() Group: Members Posts: 840 Joined: 7-October 01 Member No.: 235 |
Question: Shouldn't the rest of the worlds acoustics be considered as well? I mean, non audible frequencies pass through materials and become audible. So they need to be there if you want a natural sound reproduction. It's not just our eardrums in the room, is it? To make a comparison with light: Your day at the office would be pretty dark if you were to take the non visible part of the spectra out of the equation. As the flourecent lights fully depends on ultraviolet light, a higher frequency light just outside the visible spectra. NOTE: I'm a musician and an audiophile, not a scientist. So I could be horribly wrong. And maybe this has been said a million times before. But to me it feels pretty obvious. You should start to slow the soundwaves down right at the speaker covers. /Levi To answer your question is: NO! This sounds like audiophile gibberish. The part of your speaker that is pruducing the high frequencies above 20kHz do move some mm² of light material with pretty low energy. This can´t activate any other materials in your room. P.S.: These kind of discussions are becoming a real pita. |
|
|
|
Nov 8 2011, 18:00
Post
#63
|
|
![]() ReplayGain developer Group: Developer Posts: 4588 Joined: 5-November 01 From: Yorkshire, UK Member No.: 409 |
To make a comparison with light: It wouldn't make any visible difference, because they're non visible.Your day at the office would be pretty dark if you were to take the non visible part of the spectra out of the equation. QUOTE As the flourecent lights fully depends on ultraviolet light, a higher frequency light just outside the visible spectra. But speakers don't depend on ultrasonic sound to create audible sound (well, there's a device that does, but it's not a normal speaker).Any hypothetical intermodulation of ultrasonics from the original instruments, mixing in air to create audible components, will be strongest near the instruments themselves - and will be captured, in the audible range, by the microphones at the original event. So you don't need to create them in the listening room - they're already in the recording if they exist. Far more real (i.e. measurable and sometimes audible) is unwanted intermodulation in the speakers themselves. That never exited in the original performance, and can be measurably reduced by removing all ultrasonics cleanly. Cheers, David. This post has been edited by 2Bdecided: Nov 8 2011, 18:02 |
|
|
|
Nov 8 2011, 18:04
Post
#64
|
|
|
Group: Members Posts: 2082 Joined: 18-December 03 Member No.: 10538 |
|
|
|
|
Nov 8 2011, 19:31
Post
#65
|
|
![]() Group: Members Posts: 840 Joined: 7-October 01 Member No.: 235 |
Far more real (i.e. measurable and sometimes audible) is unwanted intermodulation in the speakers themselves. That never exited in the original performance, and can be measurably reduced by removing all ultrasonics cleanly. Once again a sentense from you i should keep and remember well! I lately looked over some frequency response plots of the latest B&W speakers. They introduce a resonance and peak at 40kHz of +10dB! I can imagine while you feed them with music that has content at 40kHz the tweeter may introduce unwanted behaviour in audible frequencies. I doubt this is what anyone should want. |
|
|
|
Nov 8 2011, 21:20
Post
#66
|
|
![]() Group: Members Posts: 14 Joined: 12-June 09 From: Stockholm, SWE Member No.: 70614 |
First: Thanks for your replies!
And just to tell you. Personally, I'm only curious. I have no preference (but vinyl). I've never participated in this kind of discussion before and I haven't done much more reading than the physics in school (15 years ago). Though I did do some reading before writing this and all I can say is: This is waaay too complicated for me. Turns out there are actually several ultrasonic speakers. Where the air it passes through slows down the soundwaves, so that it will be audible at a certain point. You can find them at disneyworld and in your local mall. Aimed at you. But really, I can't understand how anyone without a degree in physics can say either YES or NO to my question. You really need to know your way around Nonlinear Acoustics. Here's a place to start: Nonlinear Acoustics Wiki So unless anybody can explain this in a simple (and informed) way, I'm just gonna have to leave this alone. Really sorry for wasting your time. /Levi |
|
|
|
Nov 8 2011, 22:42
Post
#67
|
|
|
Group: Members Posts: 46 Joined: 17-October 09 Member No.: 74078 |
First: Thanks for your replies! And just to tell you. Personally, I'm only curious. I have no preference (but vinyl). I've never participated in this kind of discussion before and I haven't done much more reading than the physics in school (15 years ago). Though I did do some reading before writing this and all I can say is: This is waaay too complicated for me. Turns out there are actually several ultrasonic speakers. Where the air it passes through slows down the soundwaves, so that it will be audible at a certain point. You can find them at disneyworld and in your local mall. Aimed at you. But really, I can't understand how anyone without a degree in physics can say either YES or NO to my question. You really need to know your way around Nonlinear Acoustics. Here's a place to start: Nonlinear Acoustics Wiki So unless anybody can explain this in a simple (and informed) way, I'm just gonna have to leave this alone. Really sorry for wasting your time. /Levi My understanding is ultrasonic speakers work similar to AM radio - you have an (inaudible) ultrasonic wave modulated by the audio you want to produce. You never hear the ultrasonic signal itself; it's just a carrier for the audible stuff. |
|
|
|
Nov 8 2011, 23:24
Post
#68
|
|
|
Group: Members Posts: 986 Joined: 19-November 06 Member No.: 37767 |
So unless anybody can explain this in a simple (and informed) way, I'm just gonna have to leave this alone. You already were offered an explanation in a simple and informed way: Any hypothetical intermodulation of ultrasonics from the original instruments, mixing in air to create audible components, will be strongest near the instruments themselves - and will be captured, in the audible range, by the microphones at the original event. So you don't need to create them in the listening room - they're already in the recording if they exist. (emphasis mine). horse. water. drink. This post has been edited by Soap: Nov 8 2011, 23:24 -------------------- Creature of habit.
|
|
|
|
Nov 8 2011, 23:50
Post
#69
|
|
![]() Group: Members Posts: 14 Joined: 12-June 09 From: Stockholm, SWE Member No.: 70614 |
My understanding is ultrasonic speakers work similar to AM radio - you have an (inaudible) ultrasonic wave modulated by the audio you want to produce. You never hear the ultrasonic signal itself; it's just a carrier for the audible stuff. Well that's one kind. Where you have a reciever remodulating the ultrasonic sound. The kind I'm refering to needs no reciever. It's just air slowing the soundwaves down and at a desired distance the sound becomes audible. As I understand it they shape the ultrasonic sound so that when the air has slowed it down to certain wavelengths interferance amongst the short soundwaves produces longer wavelengths and thus a high fidelity audible sound. The mechanism is called Parametric Array. Here's some reading: Parametric array - Wiki Here's an interesting link of an implementation in an art installation: Link The question here is how often and how much does this occur at normal listening volumes in the nonaudible (but reproducable) frequencies. And to me it's just too complicated. I tried to find some clever guy with some info on the web. But I really have to go to sleep now. Good night from Sweden! /Levi |
|
|
|
Nov 9 2011, 00:10
Post
#70
|
|
![]() Group: Members Posts: 14 Joined: 12-June 09 From: Stockholm, SWE Member No.: 70614 |
Any hypothetical intermodulation of ultrasonics from the original instruments, mixing in air to create audible components, will be strongest near the instruments themselves - and will be captured, in the audible range, by the microphones at the original event. So you don't need to create them in the listening room - they're already in the recording if they exist. @ David & Soap Sorry guys I didn't fully understand this explanation when I first read it. Learning as I go along. Very true, this! But still, it leaves out all the sounds that hasn't been recorded through a mic. Synths, or a lined bass. And more important (i'm guessing) it leaves out all the sounds together, in a mix. One more try with the sleep thing. Levi |
|
|
|
Nov 9 2011, 00:48
Post
#71
|
|
|
Group: Members Posts: 986 Joined: 19-November 06 Member No.: 37767 |
But still, it leaves out all the sounds that hasn't been recorded through a mic. Synths, or a lined bass. And more important (i'm guessing) it leaves out all the sounds together, in a mix. What you are now describing is audio harmonics the artist themselves would not have heard. That is (unless we're talking calculated harmonic interference ala someone like The Hafler Trio or Aphex Twin) by definition outside the scope of artistic intent and thus undesirable noise - distortion. If we ARE talking calculated harmonics only present on playback then clearly the artist would publish in a medium capable of creating said harmonics. -------------------- Creature of habit.
|
|
|
|
Nov 9 2011, 03:58
Post
#72
|
|
|
Group: Members Posts: 46 Joined: 17-October 09 Member No.: 74078 |
My understanding is ultrasonic speakers work similar to AM radio - you have an (inaudible) ultrasonic wave modulated by the audio you want to produce. You never hear the ultrasonic signal itself; it's just a carrier for the audible stuff. Well that's one kind. Where you have a reciever remodulating the ultrasonic sound. The kind I'm refering to needs no reciever. It's just air slowing the soundwaves down and at a desired distance the sound becomes audible. As I understand it they shape the ultrasonic sound so that when the air has slowed it down to certain wavelengths interferance amongst the short soundwaves produces longer wavelengths and thus a high fidelity audible sound. The mechanism is called Parametric Array. Here's some reading: Parametric array - Wiki Here's an interesting link of an implementation in an art installation: Link In both of these examples, the ultrasonic wave is used as a carrier wave. The fact that it is demodulated "naturally" without a receiver is irrelevant - the ultrasonic part is still just a carrier wave, and the modulation signal contains the audible frequency information you hear after demodulation. From sennheiser audio beam (the speaker used in the art installation): "The AudioBeam directional loudspeaker works with ultra-sound, modulating the audible sound onto an ultrasonic carrier frequency, much like a radio station does, and then emitting this signal via 150 special piezoelectric pressure transducers. Audible sound is only generated at a distance from the AudioBeam, when the signal is demodulated because of the non-linearity of air." [EDIT - Also note that these systems are explicitly taking advantage of the fact the ultrasonic carrier wave is inaudible - if the ultrasonic carrier wave was audible on it's own, you wouldn't want to be anywhere near these types of speakers.] This post has been edited by drewfx: Nov 9 2011, 04:04 |
|
|
|
Nov 15 2011, 17:29
Post
#73
|
|
|
Group: Members Posts: 2082 Joined: 18-December 03 Member No.: 10538 |
I bet most of these 16/44.1 fanatics rips/ripped their best tapes/vinyls using least 24/96. Juha My vinyl and cassette rips are at 24/44.1 (the capture card is an M-Audio 24/196) -- the higher bit depth at transfer merely saves me the minor trouble of having Audition convert it upwards. The technical reason for the higher depth is twofold -- 1) more headroom during transfer (I'm lazy and don't always want to seek out the absolute highest peak beforehand) and 2) keeps rounding errors inaudible when you're passing the audio through a digital processing/production workflow. If the source audio is an SACD, I'll use an 88 kHz SR...just because I can. |
|
|
|
Nov 15 2011, 22:12
Post
#74
|
|
|
Group: Members Posts: 582 Joined: 12-May 06 From: Colorado, USA Member No.: 30694 |
|
|
|
|
Nov 15 2011, 22:45
Post
#75
|
|
|
Group: Members Posts: 2082 Joined: 18-December 03 Member No.: 10538 |
[24-bit] keeps rounding errors inaudible when you're passing the audio through a digital processing/production workflow. I'm betting they were inaudible anyway. Post ABX results and details of your workflow if you disagree I don't. But I bet I could make a pathological case where they weren't. I hope you agree that there are legitimate grounds for high bitdepth digital audio workflows, even if not always necessary. This post has been edited by krabapple: Nov 15 2011, 22:48 |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 23rd May 2013 - 05:33 |