foo_dumb, experimental new modplugin, by Kode54 |
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foo_dumb, experimental new modplugin, by Kode54 |
Feb 10 2013, 14:34
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#376
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Group: Members Posts: 2 Joined: 15-January 13 Member No.: 105885 |
Some tracks load into multiple different entries, Example.
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Feb 10 2013, 16:12
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#377
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
Yes, and there's nothing wrong with that. Usually these entries represent subsongs or different themes of the main tune which are intended to be used in the production the module belongs to. Sometimes though these are just abandoned left overs (ideas) the module author toyed with when composing the tune. If you do not want certain subsongs to be played while listening to a module on a regularly basis simply create a playlist and delete any unwanted subsong entries form that playlist.
-------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Feb 10 2013, 20:55
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#378
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
This old amiga module: Endtheme sounds wrong. The bass sounds like it plays extra notes or double, lacking a better way to describe it. I renamed it to a .mod extension to get it playing. Fixed the looping problem, thanks to 8bitbubsy. |
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Feb 11 2013, 10:45
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#379
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Group: Members Posts: 10 Joined: 31-January 11 Member No.: 87800 |
This old amiga module: Endtheme sounds wrong. The bass sounds like it plays extra notes or double, lacking a better way to describe it. I renamed it to a .mod extension to get it playing. Fixed the looping problem, thanks to 8bitbubsy. Awesome ! |
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Feb 15 2013, 00:57
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#380
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Group: Members Posts: 13 Joined: 5-October 09 Member No.: 73715 |
I believe METROiD - The Punisher +4trn.mod sounds slightly incorrect (with DUMB 1.0.9) - listen to the background melody in the left channel at the beginning and throughout most of the song
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Feb 15 2013, 01:35
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#381
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
I have already told you this is intentional. Try both with and without the playptmod mode. The playptmod mode is nearly* 100% accurate to behavior mapped from disassembling Protracker itself. It is by design. Please stop reporting features most players don't bother to implement as bugs.
Also, the name of this module is enjoy the silence by emax. For future reference, in case you feel like reporting the same "bug" again. * I say nearly 100% because Protracker did not support greater than 4 channels, nor did the Amiga support the four extra octaves of pitch range which are enabled by default. |
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Feb 15 2013, 07:16
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#382
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Group: Members Posts: 13 Joined: 5-October 09 Member No.: 73715 |
I do remember reporting this difference for an earlier version of dumb, though I do not recall the reverb of the melody increasing in pitch at the end as it does now - that is what I believe to be incorrect. Sorry if I was unclear previously (or still am in some way). I have listened with and without playptmod and I do not hear this same raise in pitch.
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Feb 15 2013, 09:48
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#383
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
That tone increasing in pitch only happens in Protracker, and with playptmod mode enabled, as it is by default.
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Feb 15 2013, 18:46
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#384
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Group: Members Posts: 13 Joined: 5-October 09 Member No.: 73715 |
Okay, thanks for the explanation. Sorry if I wasted your time.
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Feb 16 2013, 03:50
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#385
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
You didn't really waste much of my time. I did remember that particular intro's name as being posted before, but I had to dig through my various download folders to find it again, so I could verify what you posted.
It is indeed different with the current default settings. If you prefer it at least the other way, disable playptmod in the configuration page. |
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Feb 16 2013, 13:37
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#386
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Group: Members Posts: 17 Joined: 13-June 10 Member No.: 81477 |
Hello, kode54! Foobar2000 v.1.2.3, DUMB v.1.0.9. Problem with transition to the given place in a track.
Example: http://modarchive.org/data/downloads.php?m...=64784#old2.mod If to include and directly to transfer at 1:33 (for example) that it will be incorrect to be lost, at any slow speed. Before such wasn't... P.S. The devil, after cleaning of a playlist and player restarting an error disappeared, but I swear, it was. I restarted before a player without cleaning of a playlist, and the error was. This post has been edited by LordOfOrder: Feb 16 2013, 13:44 |
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Feb 20 2013, 18:30
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#387
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Group: Members Posts: 13 Joined: 5-October 09 Member No.: 73715 |
DUMB 1.0.10 fails to install via the auto-updater; foobar2000 1.2.3 restarts after updating and I check again, and the same update is still given. Updating manually yields the same result. Is anybody else experiencing the same issue?
This post has been edited by Ligushka: Feb 20 2013, 18:31 |
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Feb 21 2013, 06:18
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#388
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
Whoops, sorted that one.
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Mar 23 2013, 13:55
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#389
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Group: Members Posts: 10 Joined: 31-January 11 Member No.: 87800 |
When I press "next" fast through a list of modules it will display the message "Unsupported file format or corrupted file" for some of the files. If I do it slow it plays them just fine.
using version 1.0.11 This post has been edited by gorkha: Mar 23 2013, 14:12 |
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Mar 25 2013, 10:28
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#390
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Group: Members Posts: 10 Joined: 31-January 11 Member No.: 87800 |
I have compiled a little collection of modules not currently working with foo_dumb, I have put them on my website with a note List of Modules
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Mar 25 2013, 13:15
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#391
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
echobea3.mod = Noisetracker, supported by foo_dumb, plays fine here
jan_caper_-_italo2.mod, rainbow.mod = Soundtracker 2.6, not supported by foo_dumb runaway.mod = MED 2.10, not supported by foo_dumb plasticd.mod = OctaMED 4.0, not supported by foo_dumb mix.mod = Protracker, supported by foo_dumb Improperly ripped module, first 128 bytes need to be removed from file header (8 zeros at end of file can be removed as well): mix_(fixed).mod -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Mar 25 2013, 13:59
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#392
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Group: Members Posts: 10 Joined: 31-January 11 Member No.: 87800 |
That was incredible fast
however I get "Unsupported file format or corrupted file" when trying to play echobea3.mod |
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Apr 29 2013, 18:38
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#393
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
Here's something I found to be disturbing for quite a while but never came around to mention it. I find the playback of .psm modules to be inaccurate regarding the volume in certain cases. This is most noticable at the beginning of below listed modules where the volume of certain channels appear to be too low, almost silent. Jazz Jackrabbit - Battleships Jazz Jackrabbit - Tubelectric Jazz Jackrabbit - Industrius Jazz Jackrabbit - Lagunicus Hi kode54, do you have any plans to address this issue? I'm worried that you may have forgotten about it. -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Apr 30 2013, 15:21
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#394
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
There is nothing to address. Either I output real surround sound, or you deal with phase inversion causing your subwoofer to cut out all the "surround" channels.
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Apr 30 2013, 17:39
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#395
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
Either I output real surround sound, or you deal with phase inversion causing your subwoofer to cut out all the "surround" channels. I suppose as the later is not an obvious solution - unless maybe one is aware of this discussion - I favor the plugin would be able to output real surround sound. -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Apr 30 2013, 21:12
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#396
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
You're in luck, I implemented surround support. Now it's all up to your surround system, sound hardware, or at least a downmixing DSP component.
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May 1 2013, 09:19
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#397
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![]() Group: Developer (Donating) Posts: 713 Joined: 1-December 07 Member No.: 49165 |
And now SoundTouch based DSPs are broken, unless end users downmix. Very unlikely to fix since its a design "feature" in SoundTouch itself. Unless each chunk instance is fed into a separate class and "mono" samples are fed on each sub DSP instance, just like the others. Oh joy, hacks and a half are fun.
This post has been edited by mudlord: May 1 2013, 09:20 |
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May 1 2013, 18:05
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#398
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
SoundTouch doesn't support arbitrary numbers of channels? That's weird.
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May 2 2013, 00:24
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#399
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![]() Group: Developer (Donating) Posts: 713 Joined: 1-December 07 Member No.: 49165 |
Correct, it doesn't. Oh well, said downmix DSP component works well enough.
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Lo-Fi Version | Time is now: 25th May 2013 - 08:36 |