foo_dumb, experimental new modplugin, by Kode54 |
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foo_dumb, experimental new modplugin, by Kode54 |
Sep 14 2004, 13:36
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#26
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
QUOTE (holox @ Sep 14 2004, 01:02 PM) Thank you for the hint, holox. Regards, deus-ex -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 15 2004, 06:19
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#27
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
QUOTE (deus-ex @ Sep 14 2004, 03:28 AM) -Another good feature of Xmplay is so called Trimming which abbandons empty patterns/silence in modules for playback. I can try to make it trim off patterns which contain only effects which delay playback, but it might have an adverse effect on some modules. (At its very simplest, I could search out such empty patterns and reduce them to nothing. It will be more complicated if I add in searching for where the patterns are in the order list, checking that they're at the end of a playable range, etc. I'll work on it a bit later.) QUOTE -Detect/Catch adlib .s3m's to prevent loading as they stall the plugin and foobar with it. If you need example .s3m's, i have all existing ones. I only have one obvious S3M with Adlib instruments, and it fails to load outright. By accounts of the S3M format, the Adlib instruments should have a SCRI signature instead of SCRS, and the S3M loader barfs if it encounters any samples with incorrect signatures. Please post example files which stall the player. |
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Sep 15 2004, 13:35
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#28
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
QUOTE (kode54 @ Sep 15 2004, 06:19 AM) I can try to make it trim off patterns which contain only effects which delay playback, but it might have an adverse effect on some modules. Trimming should only be processed at start and end of a modfile, not inbetween the orders. So it ends up checking start/end orders -> patterns -> empty with/without delay command.QUOTE Please post example files which stall the player. Adlib .s3m Collection utilizing ADLIB instruments. They cannot be replayed with foo_dumb/foo_mod, plugins & foobar "freezes" and must be shut down through taskmanager.Use foo_adlib instead. To prevent association conflicts append an extension recognized by the adlib plugin, i.e., rename adlib.s3m -> adlib.s3m.amd. Regards, deus-ex. P.S.: Have you recognized my last post in foo_mod thread? -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 15 2004, 17:51
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#29
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
Jos-Dr4k.xm fails to load both with foo_dumb and foo_mod.
Foo_Mod error message: WARNING (Foo_Mod) : BASS_MusicGetLength() returned error: 20. Foo_Dumb does'nt emit any message. Regards, deus-ex. -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 15 2004, 18:42
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#30
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
QUOTE (deus-ex @ Sep 15 2004, 05:35 AM) QUOTE (kode54 @ Sep 15 2004, 06:19 AM) I can try to make it trim off patterns which contain only effects which delay playback, but it might have an adverse effect on some modules. Trimming should only be processed at start and end of a modfile, not inbetween the orders. So it ends up checking start/end orders -> patterns -> empty with/without delay command.Which, as I meant, can be complicated by multi-song modules. Then again, I guess there wouldn't be too many of those using excessive silence patterns, or they would at least be using the same pattern for all silent orders, which would simplify trimming. QUOTE QUOTE Please post example files which stall the player. Adlib .s3m Collection utilizing ADLIB instruments. They cannot be replayed with foo_dumb/foo_mod, plugins & foobar "freezes" and must be shut down through taskmanager.Use foo_adlib instead. To prevent association conflicts append an extension recognized by the adlib plugin, i.e., rename adlib.s3m -> adlib.s3m.amd. Foo_dumb refuses to load any of these, but it does not freeze. On the other hand, I cannot make foo_adplug accept the S3M file extension. Something strange is going on here. Please list which components you have installed. |
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Sep 15 2004, 20:05
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#31
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
QUOTE (kode54 @ Sep 15 2004, 06:42 PM) Which, as I meant, can be complicated by multi-song modules. Then again, I guess there wouldn't be too many of those using excessive silence patterns, or they would at least be using the same pattern for all silent orders, which would simplify trimming. Should be suffice to concentrate on the mainsong as that is the one likely to be played most. And very few know or bother to listen to subsongs anyway.QUOTE Foo_dumb refuses to load any of these, but it does not freeze. When i try to load one of those adlib .s3m's the foo_console pops up with an error message. When i close the console and try to load another song it freezes with the "Reading file info" box on screen. Have to call taskmanager and kill the process then.QUOTE On the other hand, I cannot make foo_adplug accept the S3M file extension. Something strange is going on here. Thats why i recommended to append an extension recognized by the adlib plugin, i.e., rename adlib.s3m -> adlib.s3m.amd. Additionaly i uncheck adlibplugins recognition for .s3m. Instead of foo_adlib i'm using original in_adlib plugin in combination with winamp-input-plugin-wrapper which sounds way better. if you try make sure you use in_adlib 1.4, as v1.5 sounds worth with the adlib .s3m's.Components: (without foobars) ŻŻŻŻŻŻŻŻŻŻŻ Foo_Tunes 0.1.0 Foo_Vis_Bacon minus0.29 Foo_Wma 1.0.9+ Foo_Idv2 1.19 Foo_Winamp_Input 0.0.2 + In_Adlib 1.4 + In_D00 1.12 (Vibrants Edlib format .D00 & .D01, better sound than with In_Adlib) + In_Midi 3.07 (hoping for timidity plugin sometime) + In_Mod 2.2.10 beta 29 (2.11 does'nt work with Winamp Input plugin) + In_Tfmx 1.25 (zZzZzZz's original, sounds way better than foo_tfmx) Foo_Ac3 0.6 Foo_Infobox 1.3.6a Foo_Mad 0.15.1b (in coexistance with foobars mpeg decoder) Foo_Dumb 0.9.2.7 or Foo_Mod 0.92 in a second installation Regards, deus-ex. -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 16 2004, 09:27
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#32
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
QUOTE (deus-ex @ Sep 15 2004, 12:05 PM) QUOTE (kode54 @ Sep 15 2004, 06:42 PM) Which, as I meant, can be complicated by multi-song modules. Then again, I guess there wouldn't be too many of those using excessive silence patterns, or they would at least be using the same pattern for all silent orders, which would simplify trimming. Should be suffice to concentrate on the mainsong as that is the one likely to be played most. And very few know or bother to listen to subsongs anyway.Well, concentrating on the "main song" would mean my search would have to find the end of the song from the intended start position, which would mean actually parsing the entire first. I've settled for parsing from the start and the end of the orders list for "silent" patterns and eliminating them. This feature is optional and disabled by default. QUOTE QUOTE Foo_dumb refuses to load any of these, but it does not freeze. When i try to load one of those adlib .s3m's the foo_console pops up with an error message. When i close the console and try to load another song it freezes with the "Reading file info" box on screen. Have to call taskmanager and kill the process then.That isn't happening here. QUOTE QUOTE On the other hand, I cannot make foo_adplug accept the S3M file extension. Something strange is going on here. Thats why i recommended to append an extension recognized by the adlib plugin, i.e., rename adlib.s3m -> adlib.s3m.amd. Additionaly i uncheck adlibplugins recognition for .s3m. Instead of foo_adlib i'm using original in_adlib plugin in combination with winamp-input-plugin-wrapper which sounds way better. if you try make sure you use in_adlib 1.4, as v1.5 sounds worth with the adlib .s3m's.There may be something wrong with one of the Winamp components you have installed, or the Winamp input wrapper itself. Try repeating the process with certain Winamp plug-ins removed, and if that doesn't have any effect, try removing the Winamp input wrapper itself. Also, I should point out that the only change in the Adplug core since 1.4 is a newer version of the OPL2 emulator from the MAME project, which should only mean more accurate emulation.
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Sep 16 2004, 13:55
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#33
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
QUOTE (kode54 @ Sep 16 2004, 09:27 AM) I've settled for parsing from the start and the end of the orders list for "silent" patterns and eliminating them. This feature is optional and disabled by default. Thats fine, too.QUOTE There may be something wrong with one of the Winamp components you have installed, or the Winamp input wrapper itself. Try repeating the process with certain Winamp plug-ins removed, and if that doesn't have any effect, try removing the Winamp input wrapper itself. Investigated the freeze issue by removing all plugins and adding one by one back: None of the plugins are making any trouble. Freeze occurs only when a rejectet file prior was loaded through foo_tunes explorer interface. Using playlistmenu's open command the freeze does'nt occure.QUOTE Also, I should point out that the only change in the Adplug core since 1.4 is a newer version of the OPL2 emulator from the MAME project, which should only mean more accurate emulation. It should, but it got worth for adlib .s3m and several .hsc files. A new release of adlib plugin is in preparation.QUOTE Foo_Tunes 0.1.0 <- Buggy, known to freeze on close, so you end up with zombie Foobar2000.exe processes. It never happened here. Now that i found out loading files through its explorer interface causes errors i avoid that.I'm not using a newer tunes versions as the chang og the look is not to my liking. Planning to switch to foo_columns anyway. QUOTE In_Adlib 1.4 <- are you sure this isn't freezing when attempting to find in_mod for S3M files with samples? Yes i'm sure, since you can disable it as i mentioned several times. Detection of adlib .s3m seems to be difficult, sometimes adlib plugin tries to play .s3m that it should'nt, sometimes it passes adlib .s3m it ought to play over to the main player. Appending .amd to adlib .s3m solves that issue.QUOTE In_Midi 3.07 (hoping for timidity plugin sometime) <- I'm surprised this works at all. It does, using DirectMusic / Microsoft Synthesizer. Drawback is that if you played a .mid file a crashlog is created when closing foobar stating an application shutdown error which belongs to in_midi.dll and/or its helper file read.dll. If no .mid file was played during a session no crashlog occurs.QUOTE In_Mod 2.2.10 beta 29 (2.11 does'nt work with Winamp Input plugin) <- This qualifies you for immediate execution. Have you bothered to check if the same S3M files cause Winamp to freeze? Again, it may be a special case since in_adlib tries to load certain S3M files with in_mod. You have a nice kind way to call me an idiot. Thank you.As for in_adlib you can disable support for single formats with in_mod. I disabled its support for .xm, .s3m, .mod and .mtm. QUOTE In_Tfmx 1.25 (zZzZzZz's original, sounds way better than foo_tfmx) <- In_Tfmx interpolates, foo_tfmx does not. Don't you usually turn that off anyway? In_tfmx has builtin optionsmenu where interpolation can be disabled, which i did. Foo_tfmx has no configuration options. Its playback does seem to use some sort of filter though or mxing frequenzy is lower than 44100 Hz as it sounds more dull.Regards, deus-ex. P.S.: Unfortunately you does'nt seem to bother answering some of my other questions. -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 16 2004, 16:36
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#34
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
QUOTE (deus-ex @ Sep 16 2004, 05:55 AM) QUOTE In_Tfmx 1.25 (zZzZzZz's original, sounds way better than foo_tfmx) <- In_Tfmx interpolates, foo_tfmx does not. Don't you usually turn that off anyway? In_tfmx has builtin optionsmenu where interpolation can be disabled, which i did. Foo_tfmx has no configuration options. Its playback does seem to use some sort of filter though or mxing frequenzy is lower than 44100 Hz as it sounds more dull.It outputs at 32KHz, like the Amiga. Realism hard coded. QUOTE Which questions are you referring to? I already said I'd think about the change logs, which means I'll probably get to it when I am randomly inspired to do it. I'll get to fixing S3M effects tomorrow, maybe. The panning effect needs to be fixed so values which are out of range set the channel into surround mode... I think that's right... There are others that I will need to check over one by one, to see if the renderer already handles the correct scale internally. As for blowing up at you over in_mod, it is only because it is a poor excuse for a module player, and unfortunately, there is nobody to see it out of that state at this time. Sure, it supports a lot of formats, but that support is rather limited. Modplug shares a similar level of support for odd formats, in that things are randomly broken, or converted incorrectly. Its PTM support is absolutely horrid. Meh, I had better get out of here before this turns into a spoony rant. I have a better drug than alcohol, it is obsession which can drive me to stay awake for long periods of time and skip meals. Good day/evening/whatever. |
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Sep 16 2004, 19:31
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#35
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
QUOTE (kode54 @ Sep 16 2004, 04:36 PM) Which questions are you referring to? Sorry, i don't want to be a prick in your back. Well, here're the questions i was refering to again:1) I kindly asked if you would provide an download for the special foo_mod version with included DUMB .xm-parser, that grew foo_mod by ~50k. 2) You were talking about sharing the DOSBox CVS compile once in a while. I'm still interested in this. Holox downloadlink did'nt work for me, i.e. the compiled .exe-file wont run as soundcardemulation. Meanwhile i became a member of the DOSBox-CVS board and did a few (not so senseless) posts, but as of yet i'm not granted for download. QUOTE ...in_mod... is a poor excuse for a module player... I do know this, i only have it installed as it provides (some kind of) support for .ptm and .okt files which are beeing part of my mod collection. I asked for .mtm support in foo_dumb once (foo_mod/bass.dll allready has) but i did'nt want to be outrageous asking for more formats. I can't tell how different .mtm or .ptm format is from .mod/.s3m/.xm hence how difficult their implementation would be. There exist only a few .ptm files, supporting that format is'nt demanding though it would be nice. I just have one .okt file, so it's negligible.New version of foo_dumb v0.9.2.8.2 is really fast. Very good job, thank you. Its speed grows by the increasing length of its version number. Question: Xmplay displays the number of subsongs in the fileinformation dialog. You can cycle through the subsongs during playback by pressing [Shift + Left/Right]. Will one or both of these features be possible wtih foo_dumb? Regards, deus-ex. This post has been edited by deus-ex: Sep 16 2004, 19:32 -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 17 2004, 10:15
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#36
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
QUOTE (deus-ex @ Sep 16 2004, 11:31 AM) 1) I kindly asked if you would provide an download for the special foo_mod version with included DUMB .xm-parser, that grew foo_mod by ~50k. Whoops. I'll see about releasing this, but it seems kind of redundant. I was planning to write a more minimal parser, or at least reduce their parser so it doesn't do things like load patterns and samples... QUOTE 2) You were talking about sharing the DOSBox CVS compile once in a while. I'm still interested in this. Holox downloadlink did'nt work for me, i.e. the compiled .exe-file wont run as soundcardemulation. Meanwhile i became a member of the DOSBox-CVS board and did a few (not so senseless) posts, but as of yet i'm not granted for download. You will either need to PM me with your e-mail address, or use the forum e-mail function to send me a message. Only administrators can see users' e-mail addresses directly. QUOTE I see it does support both, but its PTM support appears to have some bugs. Mostly, features which are not fully documented.
I'm surprised, though. I expected the PTM support to be pretty bad, considering how horrible ModPlug's PTM support is. Oh well, poor assumption. HAHA, the OKT format is just another MOD-like format with 8 channel support. DUMB already supports this and I didn't even know it. For now, rename your OKT file to .mod, I'll add the file extension before the next release. I'll also write a MTM loader, maybe today. It's only a matter of committing to the task. Hopefully, MTM will be simpler than PTM, which required some trial and error to discover a few features which were undocumented or were actually contrary to the documentation. It shouldn't be too much trouble, as at least two published open source examples get it right where they fail many more obscure formats, and there's BASS. With my first format loader behind me, this should be a piece of cake. QUOTE New version of foo_dumb v0.9.2.8.2 is really fast. Very good job, thank you. Its speed grows by the increasing length of its version number. QUOTE Question: Xmplay displays the number of subsongs in the fileinformation dialog. You can cycle through the subsongs during playback by pressing [Shift + Left/Right]. Will one or both of these features be possible wtih foo_dumb? Gauging the number of subsongs would be more complicated, as I would have to expand the length scanner to record which patterns are actually played by a particular start order, which shouldn't be too hard with my current loop checking model, then expand upon that to find further start orders which produce playable ranges. As for the hotkey, I don't think that will be as easy. I could make it optional to automatically scan for subsongs and add them all to the playlist when you open the module. |
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Sep 17 2004, 12:27
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#37
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
QUOTE (kode54 @ Sep 17 2004, 10:15 AM) I was planning to write a more minimal parser, or at least reduce their parser so it doesn't do things like load patterns and samples... The idea behind was to use what is allready there and to not distract you from foo_dumbs development. Meanwhile i replaced foo_mod with foo_dumb in my main installation, foo_mod runs in the secod install for reference when needed. Just would be nice to see .xm data with foo_mod, too.QUOTE I'm surprised, though. I expected the PTM support to be pretty bad, considering how horrible ModPlug's PTM support is. Among in_mods authors you will find Peter Pawlowski (duh) and X-Fixer, who was responsible for latest implementations. If i remember right X-Fixer rather did more of a hack job, that beeing more or less the reason its development came to an halt as Peter did'nt feel comfortable with X-Fixer's ways to ~fix~ code. That were the days Peter worked for Nullsoft.QUOTE HAHA, the OKT format is just another MOD-like format with 8 channel support. DUMB already supports this and I didn't even know it. For now, rename your OKT file to .mod, I'll add the file extension before the next release. That's a big surprise, yet welcome. QUOTE I'll also write a MTM loader, maybe today... With my first format loader behind me, this should be a piece of cake. Hmm, if you like cake question arises if you have appetite for implementation of several other formats too. This is just loud thinking:In_Mod additionally supports .669, .ult, .stm, .amf and .far. I don't know how familiar you are with these formats. Examples can be provided at will. Maybe these sources of Open Cubic Player 2.60pre6 will be of valuable help for you. Also you may want to browse the Historic folder, you'll find good sources of loaders and players for many different formats there. You will also find code examples for patternviewer, scopes, volumebars, notedots and graphic spectrum analyzer. QUOTE It probably helps if I take it more slowly and code after I sleep, rather than skipping sleep to code. Yeah, but if an idea comes instantly to mind one just can't go to sleep. Thats the most important thing of it: having fun and satisfaction with the things that you do, right?QUOTE Gauging the number of subsongs..., hotkey... for subsongs I hoped there would exist code samples in the bass.dll distribution? Well, maybe not.Regarding foo_mod's fileload issues i made a post in the bass-forum at Ian's site with reference to the appropriate threads here. We'll see... Regards, deus-ex. This post has been edited by deus-ex: Sep 17 2004, 12:51 -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 17 2004, 13:42
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#38
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Group: Members Posts: 273 Joined: 9-August 03 From: MI, USA Member No.: 8257 |
QUOTE HAHA, the OKT format is just another MOD-like format with 8 channel support. DUMB already supports this and I didn't even know it. For now, rename your OKT file to .mod, I'll add the file extension before the next release. I think there are actually a couple different variations on the OKT format. One, as you say here, is MOD-like; however, there's also this format with weird effects that Modplug supports rather badly. |
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Sep 17 2004, 14:36
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#39
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Group: Members Posts: 139 Joined: 21-February 03 Member No.: 5105 |
I don't suppose it will be possible to get the relatively unused Amiga music format dw (David Whittaker) to work with foobar?
The guy wrote some of the best Amiga game tunes like Shadow of the beast and Xenon II. However he just had to go and use his own format didn't he |
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Sep 17 2004, 16:55
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#40
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Group: Members Posts: 45 Joined: 8-May 02 Member No.: 1998 |
I think supporting DW would mean emulating an m68k CPU.
This would add a lot of bloat to the plugin, so better stick to DeliPlayer or something similar for playing DW files and other custom Amiga formats. |
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Sep 17 2004, 17:16
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#41
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
QUOTE (bleh @ Sep 17 2004, 05:42 AM) QUOTE HAHA, the OKT format is just another MOD-like format with 8 channel support. DUMB already supports this and I didn't even know it. For now, rename your OKT file to .mod, I'll add the file extension before the next release. I think there are actually a couple different variations on the OKT format. One, as you say here, is MOD-like; however, there's also this format with weird effects that Modplug supports rather badly. Okay, that is a completely different format. The format that the MOD loader supports is a MOD file with either CD81 or OKTA signature. It doesn't appear that Mikmod or Modplug support that format either. |
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Sep 17 2004, 17:33
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#42
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
Open Cubic Player 2.60pre6 sources also contain code for Midi playback which sports usage of (individual) GUS-Patches and display of MIDI-Note effects.
And you can find loader sources for .okt fileformat that i was refering to inside the package, too. Hopefully you can put this to good use. Regards, deus-ex. This post has been edited by deus-ex: Sep 17 2004, 17:37 -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 17 2004, 17:34
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#43
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
QUOTE (ep0ch @ Sep 17 2004, 06:36 AM) I don't suppose it will be possible to get the relatively unused Amiga music format dw (David Whittaker) to work with foobar? The guy wrote some of the best Amiga game tunes like Shadow of the beast and Xenon II. However he just had to go and use his own format didn't he QUOTE (GenjuroXL @ Sep 17 2004, 08:55 AM) I think supporting DW would mean emulating an m68k CPU. This would add a lot of bloat to the plugin, so better stick to DeliPlayer or something similar for playing DW files and other custom Amiga formats. Whether or not DW files contain any 68k code, the only known players for the format are Eagleplayer modules. Deliplayer and UADE both come with their own driver modules written by different authors. From UADE's DavidWhittaker player: QUOTE VER: David Whittaker player module V1.0 (11 Nov 2000) David Whittaker © 1987-94 by David Whittaker & Rob Hubbard, adapted by Wanted Team From DeliPlayer's Whittaker player: QUOTE VER: David Whittaker player module V4.23 (12 Dec 99)
Whittaker David Whittaker, player written by marley/INFECT |
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Sep 17 2004, 18:52
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#44
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![]() Group: Developer Posts: 196 Joined: 24-December 02 Member No.: 4220 |
Invalid behaviour with this
-------------------- You can fool some of the people all of the time, and all of the people some of the time, but you can not fool all of the people all of the time.
- Abraham Lincoln |
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Sep 17 2004, 21:08
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#45
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
-------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 18 2004, 02:11
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#46
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![]() Group: Admin Posts: 4220 Joined: 15-December 02 Member No.: 4082 |
Uploaded v0.9.2.9.
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Sep 18 2004, 11:46
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#47
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![]() Group: Developer Posts: 196 Joined: 24-December 02 Member No.: 4220 |
Invalid playback starting from 1:01 (only one string at a time, instead of of two)
Can be checked with dosbox & scream tracker (3.21) since both foo_mod & foo_modplug fails as well... -------------------- You can fool some of the people all of the time, and all of the people some of the time, but you can not fool all of the people all of the time.
- Abraham Lincoln |
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Sep 18 2004, 17:21
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#48
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
Trauma.okt wont load with v0.9.2.9. It's the only .okt file of my collection.
Algory.ptm: Effect "Porta to Note/Porta down" seems to sound wrong. Start from ~2.05 min or Order 1D, Channel 14 and 15, Porta to Note/Porta down sounds probably wrong in comparison to Open Cubic Player. Sidenote: In_Mod handles the effect same way as foo_dumb. Foo_Dumb Testfiles 4 deus-ex -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Sep 18 2004, 18:43
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#49
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Group: Members Posts: 273 Joined: 9-August 03 From: MI, USA Member No.: 8257 |
That's other, "other," OKT format I was talking about that DUMB currently doesn't support. I've seen more of those Oktalyzer files floating around than I have MOD's with an OKTA signature, actually.
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Sep 18 2004, 20:07
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#50
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Group: Members Posts: 255 Joined: 9-September 04 From: Earth Member No.: 16882 |
Trauma.okt can be played with Winamp In_Mod and Open Cubic Player, for the later i recently posted links to the open source code. I hope that is of some use for Kode54, the sourcelanguage is Watcom C. Btw., Watcom C compiler beeing opensource, too.
deus-ex -------------------- Best regards
deus-ex (MODLAND admin: ftp://modland.ziphoid.com) |
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Lo-Fi Version | Time is now: 25th May 2013 - 23:14 |