encoding voice... bad sound, using stereo widening reveals alot of ar |
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encoding voice... bad sound, using stereo widening reveals alot of ar |
Feb 21 2005, 03:43
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#1
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Group: Members Posts: 230 Joined: 21-February 05 Member No.: 20022 |
Hi everyone. This is my first post here and I hope you find it useable or interesting. I am no expert or anything when it comes to lossy audio compression. I just know what I think sound good and/or bad.
I would like to show you what I discovered when I used full one band stereo widening in Samplitude on audio with voice encoded with the latest OggdropXp with AoTuVb3 optimizing. The ogg sample was encoded (q5) and then decoded with the OggdropXp version described above, and then processed in Samplitude using the built in stereo enhancer and saved as wav to not degrade the audio any further. Uncompressed (unprocessed) Uncompressed (processed. Full one band stereo widening) OggOgg (processed. Full one band stereo widening) I also encoded the audio in AAC (-b 160 and no low pass) using FAAC which didn't give me any audible artifacts. What is your thoughts on this? Is this something that should be fixed quickly? I have noticed that using stereo enhancers, you can easily hear if lossy compression has added artifacts. I always use this method to hear how good codecs are. It probably isn't the best and only way to hear/detect artifacts. Best Regards Rickard Gerthsson http://www.damnsundaydrivers.com |
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Feb 21 2005, 03:45
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#2
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![]() Group: Members Posts: 2525 Joined: 25-July 02 From: South Korea Member No.: 2782 |
Not a bug. Don't use stereo widening.
Cheers, -------------------- http://blacksun.ivyro.net/vorbis/vorbisfaq.htm
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Feb 21 2005, 04:02
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#3
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Group: Banned Posts: 25 Joined: 19-February 05 Member No.: 19960 |
I do that too, I use soundforge function called "pan\expand"
I also can do it on my headphones, I just switch it to 3d setting This happens as the temporal masking affect and ear (nspsytune) models They are desinged in codecs to sound good to human ear but not desingned to 3d sounding and stereo widening etc.. that's why you hear artifacts because lame and other codecs encode to human ear listining capabilities but not to audio processing If you did the audio processing to the source then encoded it it would sound much better EDIT: Typo This post has been edited by Corezode: Feb 21 2005, 05:55 |
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Feb 21 2005, 04:33
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#4
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Group: Members Posts: 230 Joined: 21-February 05 Member No.: 20022 |
QUOTE (Corezode @ Feb 21 2005, 05:02 AM) So this is something which is intended to happen becuase we can't hear it if we do not apply effects to the lossy audio? So this might show why lossless is best for editing and lossy is best for.... hm... listen to audio which are intended to be listened to "as it is"? Aac didn't have this problem, but does it might have other "bad" things which ogg doesn't have? Best Regards Rickard Gerthsson Edit: Oh, I now saw that Corezode answered my question about using lossy audio to listen to as it is and not for future archiving(?). Thanks for the help guys! This post has been edited by punkrockdude: Feb 21 2005, 04:40 |
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Feb 21 2005, 15:42
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#5
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![]() Group: Members Posts: 657 Joined: 4-December 02 Member No.: 3989 |
hey punkrockdude
some stereo widening program (spatial) IS BAD (e.g.) I do have a "spatial" DSP in my windows playback control which creative driver includes.... it sounds terrible when i activate it!!! anyway what stereo widening DSP are you using I find foobar2000's spatial 3D quite good.....you can give it a try it offers a few settings QUOTE The ogg sample was encoded (q5) oh I missed this point...NOTE...ogg use LOSSY stereo at -q 5, this might the reason there is artifact FAAC uses LOSSLESS stereo!! try (-q 6), see whether it solves this problem This post has been edited by kotrtim: Feb 21 2005, 15:54 |
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Feb 21 2005, 16:07
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#6
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Group: Members Posts: 230 Joined: 21-February 05 Member No.: 20022 |
QUOTE (kotrtim @ Feb 21 2005, 04:42 PM) hey punkrockdude some stereo widening program (spatial) IS BAD (e.g.) I do have a "spatial" DSP in my windows playback control which creative driver includes.... it sounds terrible when i activate it!!! anyway what stereo widening DSP are you using I find foobar2000's spatial 3D quite good.....you can give it a try it offers a few settings QUOTE The ogg sample was encoded (q5) oh I missed this point...NOTE...ogg use LOSSY stereo at -q 5, this might the reason there is artifact FAAC uses LOSSLESS stereo!! try (-q 6), see whether it solves this problem Hi Korttim. I used the built in stereo enhancer in the sequencer Samplitude. I also tried encoding it in -q6 and -q7, though it sounds better the higher value I use, I still shows quite much artifatacts even at -q7 Regards Rickard Gerthsson |
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Feb 21 2005, 16:53
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#7
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![]() Group: Members Posts: 657 Joined: 4-December 02 Member No.: 3989 |
QUOTE still shows quite much artifatacts even at -q7 what artifact? hisshing? i think it will be quite useful to developers........ |
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Feb 26 2005, 21:38
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#8
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Group: Members Posts: 230 Joined: 21-February 05 Member No.: 20022 |
QUOTE (kotrtim @ Feb 21 2005, 05:53 PM) QUOTE still shows quite much artifatacts even at -q7 what artifact? hisshing? i think it will be quite useful to developers........ Even at -q9 i can hear the artifacts using stereo widening. Man, I am so lost. Should I use AAC or Vorbis? I have tried aac and I ind it better sounding, but I don't want to let go of vorbis right away. If these artifacts wasn't there, I would not at all consider going over to AAC. |
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Feb 27 2005, 11:24
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#9
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Group: Members Posts: 236 Joined: 14-January 04 From: Kanto, Japan Member No.: 11215 |
QUOTE (punkrockdude @ Feb 21 2005, 11:43 AM) Hi everyone. This is my first post here and I hope you find it useable or interesting. I am no expert or anything when it comes to lossy audio compression. I just know what I think sound good and/or bad. I would like to show you what I discovered when I used full one band stereo widening in Samplitude on audio with voice encoded with the latest OggdropXp with AoTuVb3 optimizing. The ogg sample was encoded (q5) and then decoded with the OggdropXp version described above, and then processed in Samplitude using the built in stereo enhancer and saved as wav to not degrade the audio any further. Uncompressed (unprocessed) Uncompressed (processed. Full one band stereo widening) OggOgg (processed. Full one band stereo widening) I also encoded the audio in AAC (-b 160 and no low pass) using FAAC which didn't give me any audible artifacts. What is your thoughts on this? Is this something that should be fixed quickly? I have noticed that using stereo enhancers, you can easily hear if lossy compression has added artifacts. I always use this method to hear how good codecs are. It probably isn't the best and only way to hear/detect artifacts. Best Regards Rickard Gerthsson http://www.damnsundaydrivers.com Please use the encoder of reference by my web page. I do not hear a large problem like the above-mentioned sample. This post has been edited by Aoyumi: Feb 27 2005, 11:26 |
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Feb 27 2005, 11:33
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#10
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Group: Members Posts: 230 Joined: 21-February 05 Member No.: 20022 |
I tried your reference encoder and it sounds the same. I want to say once again that these artifacts are only heard when I apply extreme stereo widening to the already encoded file.
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Feb 27 2005, 11:34
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#11
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![]() Group: Members Posts: 2525 Joined: 25-July 02 From: South Korea Member No.: 2782 |
QUOTE (kotrtim @ Feb 21 2005, 11:42 PM) Not true! Not really. Oggenc 1.0 and higher use LOSSLESS from q6, but q5.99 and below can be lossless too. Lossy channel coupling starts being used from 5.99, but lossless channel coupling can still be used if necessary. -------------------- http://blacksun.ivyro.net/vorbis/vorbisfaq.htm
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Feb 27 2005, 11:37
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#12
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![]() Group: Members Posts: 2525 Joined: 25-July 02 From: South Korea Member No.: 2782 |
QUOTE (punkrockdude @ Feb 27 2005, 07:33 PM) I want to say once again that these artifacts are only heard when I apply extreme stereo widening to the already encoded file. http://www.catb.org/~esr/jargon/html/D/Don...that-then-.html -------------------- http://blacksun.ivyro.net/vorbis/vorbisfaq.htm
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Feb 27 2005, 11:49
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#13
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Group: Members Posts: 230 Joined: 21-February 05 Member No.: 20022 |
QUOTE (kjoonlee @ Feb 27 2005, 12:37 PM) QUOTE (punkrockdude @ Feb 27 2005, 07:33 PM) I want to say once again that these artifacts are only heard when I apply extreme stereo widening to the already encoded file. http://www.catb.org/~esr/jargon/html/D/Don...that-then-.html |
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Feb 27 2005, 11:51
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#14
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Group: Members Posts: 236 Joined: 14-January 04 From: Kanto, Japan Member No.: 11215 |
QUOTE (punkrockdude @ Feb 27 2005, 07:33 PM) I tried your reference encoder and it sounds the same. I want to say once again that these artifacts are only heard when I apply extreme stereo widening to the already encoded file. What I tried is the "uncompressed_stereo_widening.wav" sample shown you. Then, especially I did not encounter a problem. It does not bring a severe result like "ogg_stereo_widening.wav." |
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Feb 27 2005, 12:07
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#15
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Group: Members Posts: 230 Joined: 21-February 05 Member No.: 20022 |
QUOTE (Aoyumi @ Feb 27 2005, 12:51 PM) QUOTE (punkrockdude @ Feb 27 2005, 07:33 PM) I tried your reference encoder and it sounds the same. I want to say once again that these artifacts are only heard when I apply extreme stereo widening to the already encoded file. What I tried is the "uncompressed_stereo_widening.wav" sample shown you. Then, especially I did not encounter a problem. It does not bring a severe result like "ogg_stereo_widening.wav." Try the "Uncompressed (unprocessed)" and encode it to ogg. Then open the ogg with a program which can do stereo widening and listen. |
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Feb 27 2005, 12:15
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#16
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![]() Group: Members Posts: 41 Joined: 8-July 04 Member No.: 15153 |
QUOTE (punkrockdude @ Feb 27 2005, 10:49 AM) QUOTE (kjoonlee @ Feb 27 2005, 12:37 PM) QUOTE (punkrockdude @ Feb 27 2005, 07:33 PM) I want to say once again that these artifacts are only heard when I apply extreme stereo widening to the already encoded file. http://www.catb.org/~esr/jargon/html/D/Don...that-then-.html Seriously, though. This is lossy perceptual encoding; when you alter the parameters of the perception (by heavy digital postprocessing) then all bets are off. If this problem isn't apparent in another format then that's only due to said format not being clever enough to throw away differences that would be inperceptable without such postprocessing, and it's not up to an encoder/format (except perhaps as hacky situation-specific encoding flags) to anticipate random combinations of postprocessing a user might want to apply. Perhaps consider putting your speakers further apart. |
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Feb 27 2005, 12:19
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#17
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Group: Members Posts: 230 Joined: 21-February 05 Member No.: 20022 |
QUOTE (aspifox @ Feb 27 2005, 01:15 PM) QUOTE (punkrockdude @ Feb 27 2005, 10:49 AM) QUOTE (kjoonlee @ Feb 27 2005, 12:37 PM) QUOTE (punkrockdude @ Feb 27 2005, 07:33 PM) I want to say once again that these artifacts are only heard when I apply extreme stereo widening to the already encoded file. http://www.catb.org/~esr/jargon/html/D/Don...that-then-.html Seriously, though. This is lossy perceptual encoding; when you alter the parameters of the perception (by heavy digital postprocessing) then all bets are off. If this problem isn't apparent in another format then that's only due to said format not being clever enough to throw away differences that would be inperceptable without such postprocessing, and it's not up to an encoder/format (except perhaps as hacky situation-specific encoding flags) to anticipate random combinations of postprocessing a user might want to apply. Perhaps consider putting your speakers further apart. Ok, thanks. I just wanted to show you my "discovery" and I thought that it might be useful. Now I understand that lossy formats are made to be "listened to as it is". No altering (stereo widening, eq:ing, etc), for that I'll use FLAC. Regards Rickard Gerthsson Sweden |
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Mar 15 2005, 02:28
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#18
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Group: Members Posts: 44 Joined: 9-January 02 Member No.: 963 |
QUOTE (kjoonlee @ Feb 27 2005, 06:34 PM) QUOTE (kotrtim @ Feb 21 2005, 11:42 PM) Not true! Not really. Oggenc 1.0 and higher use LOSSLESS from q6, but q5.99 and below can be lossless too. Lossy channel coupling starts being used from 5.99, but lossless channel coupling can still be used if necessary. I remember oggenc does have loseless stereo build in any -q but it was missing since version 1. I still miss that features until today. Could someone please put into oggenc wish list for the options?? I'm not coding guru, I heard the options can be tweak but need re-compile. This post has been edited by lithoc: Mar 15 2005, 02:29 |
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