ABX test: Nero vs. Nero SSE encoder, the difference is audible at -q 0.2 |
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ABX test: Nero vs. Nero SSE encoder, the difference is audible at -q 0.2 |
Oct 29 2007, 14:37
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#1
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![]() Group: Members Posts: 1303 Joined: 14-September 05 From: Helsinki, Finland Member No.: 24472 |
I noticed that the Nero AAC Win32 and Nero AAC Win32 SSE encoders produced files with different replay gain peak values when I test encoded rootkit's "Sunny" sample for another thread and became curious.
I encoded the original sample using the plain -q 0.2 setting with both CLI encoder versions on a 2.8 GHz P4 & XP SP2. Then I converted both AAC-HE files to wave with Nero CLI decoder and created a difference file with Audition (phase inverted the SSE file and mix pasted into the standard file). The difference file contained considerable amount of stuff and I decided to try an ABX test, which was succesful. Nero encoder vs Nero SSE encoder (v. 1.1.34.2): CODE foo_abx 1.3.1 report foobar2000 v0.9.4.5 2007/10/29 13:44:00 File A: E:\X\nero\NeroDigitalAudio\win32\sunny.wav File B: E:\X\nero\NeroDigitalAudio\win32\sunny_sse.wav 13:44:00 : Test started. 13:45:30 : 01/01 50.0% 13:45:46 : 02/02 25.0% 13:46:38 : 03/03 12.5% 13:46:57 : 04/04 6.3% 13:47:16 : 05/05 3.1% 13:47:41 : 06/06 1.6% 13:48:16 : 07/07 0.8% 13:48:46 : 08/08 0.4% 13:49:10 : 09/09 0.2% 13:50:10 : 10/10 0.1% 13:50:12 : Test finished. ---------- Total: 10/10 (0.1%) I tested the passage were the difference was biggest at about 17.0 - 18.5 s. I can't say which file has better quality and I don't know if my finding is useful for the developers, but I'd be interested to hear their comments. rootkit's original sample is available here: http://www.hydrogenaudio.org/forums/index....ost&id=3931 and my MP4 test files here: http://www.hydrogenaudio.org/forums/index....st&p=526235 -------------------- http://listening-tests.freetzi.com
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Oct 29 2007, 14:44
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#2
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![]() Nero MPEG4 developer Group: Developer (Donating) Posts: 1218 Joined: 11-October 01 From: LA Member No.: 267 |
Yeah, we know about these differences. It's all the compiler's fault!
SSE version will be dropped for the next release, as the normal version is already so optimized that there doesn't even seem to be a significant speed advantage anymore. |
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Oct 29 2007, 14:55
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#3
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![]() Group: Members Posts: 1303 Joined: 14-September 05 From: Helsinki, Finland Member No.: 24472 |
Yeah, we know about these differences. It's all the compiler's fault! Yes, I know that different compilers often produce slightly different results. I just didn't expect the difference to be audible. QUOTE SSE version will be dropped for the next release, as the normal version is already so optimized that there doesn't even seem to be a significant speed advantage anymore. For now, would you say that the standard version works more correctly or more like intended by the developers? -------------------- http://listening-tests.freetzi.com
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Oct 29 2007, 15:14
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#4
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![]() Nero MPEG4 developer Group: Developer (Donating) Posts: 1218 Joined: 11-October 01 From: LA Member No.: 267 |
QUOTE SSE version will be dropped for the next release, as the normal version is already so optimized that there doesn't even seem to be a significant speed advantage anymore. For now, would you say that the standard version works more correctly or more like intended by the developers? MSVC compiler is what we test with and work with during development, so, yes |
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Oct 29 2007, 15:53
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#5
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Winamp Developer Group: Developer Posts: 662 Joined: 17-July 05 From: Ashburn, VA Member No.: 23375 |
SSE's limited precision (32 bit internal precision in comparison to the x87's 80bit internal precision) can cause these sorts of differences, also.
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Oct 30 2007, 00:30
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#6
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![]() Group: Members Posts: 353 Joined: 31-March 06 From: Houston, Texas Member No.: 29046 |
Do SSE2 and SSE3 have the same limitation? Or can they use 80-bit precision?
-------------------- http://www.last.fm/user/sls/
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Oct 31 2007, 14:48
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#7
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Winamp Developer Group: Developer Posts: 662 Joined: 17-July 05 From: Ashburn, VA Member No.: 23375 |
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Oct 31 2007, 15:06
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#8
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Group: Members Posts: 826 Joined: 29-September 04 Member No.: 17374 |
Now I'm curious if other lossy encoders (e.g., Lame) could be affected by the same "precision issue"?
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Oct 31 2007, 15:51
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#9
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![]() Group: Members Posts: 520 Joined: 27-August 06 From: Germany Member No.: 34518 |
Now I'm curious if other lossy encoders (e.g., Lame) could be affected by the same "precision issue"? This discussion is often led concerning aoTuV and its SSE-enhanced Lancer derivate. Common conclusion has always been that there definitely are differences in precision because of the 80-bit FPU vs. 64-bit SSE2 issue. But up to this day no one seems to have been able to ABX the results from each other, at least I can't remember ever having seen any logs. Therefore the much faster Lancer encoder is generally accepted to be of equal quality to the aoTuV one, making it the best possible solution for Vorbis encoding out there. This post has been edited by Junon: Oct 31 2007, 15:53 |
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Oct 31 2007, 15:54
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#10
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Winamp Developer Group: Developer Posts: 662 Joined: 17-July 05 From: Ashburn, VA Member No.: 23375 |
Now I'm curious if other lossy encoders (e.g., Lame) could be affected by the same "precision issue"? This discussion is often led concerning aoTuV and its SSE-enhanced Lancer derivate. Common conclusion has always been that there definitely are differences in precision because of the 80-bit FPU vs. 64-bit SSE2 issue. But up to this day no one seems to have been able to ABX the results from each other, at least I can't remember ever having seen any logs. Therefore the Lancer encoder is generally accepted to be of equal quality to the aoTuV one, making it the best one out there. I've reached the same conclusion from informal testing. Measurable differences (as high as -80dB of difference at times). You usually don't hear any difference due to precision until you get into 4th order of higher resonant IIR filters, which are popular in pro-audio effects processors but not in lossy transform codecs |
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Lo-Fi Version | Time is now: 19th June 2013 - 15:52 |