foo_convolve - Impulse response convolver, 'Mother of all effects' plugin |
foo_convolve - Impulse response convolver, 'Mother of all effects' plugin |
Jun 20 2003, 20:50
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#1
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![]() Server Admin Group: Admin Posts: 4808 Joined: 24-September 01 Member No.: 13 |
Download for foobar2000 0.8.x (250K)
Please see the official additional components page for the foobar2000 0.9.x compatible version. This DSP component takes impulse response and does a fast convolution of the sound data with that impulse response. Basically, it allows quick computation of any combination of linear effects, such as equalization, echo, flange, reverb, phase shift and so on. It can transform the sound to exactly the image you would get as where the impulse response was recorded, allowing you to get an accurate reproduction of a big theather or stadium. This effect is available as 'Acoustic Mirror' in Sound Forge. A restricted version is available as 'Digital Convolution' in Cool Edit. A small manual is included in the readme. Some discussion about convolutions: http://www.hydrogenaudio.org/show.php/act/...t/ST/f/1/t/9116 Edit: Added download instructions for foobar2000 0.9.x compatible version. This post has been edited by foosion: Sep 13 2007, 10:56 |
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Jun 24 2003, 18:38
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#2
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Group: Members Posts: 265 Joined: 12-January 03 Member No.: 4542 |
QUOTE (Garf @ Jun 23 2003 - 12:38 AM) QUOTE Can you add a cross channel feature? I don't think this is worth the hassle at all, and I can't see many if any practical situations in which this would be useful. You can crossmix after the convolver BTW. If there's a need for a crossmixer I'll make one. Garf, I'm not saying there's much need for crossmixing, but I do have an application. In a previous post I suggested a simple stereo ambience effect (which allows adding stereo ambience to a mono recording as well as to mono) that could ideally be implemented with cross-channel convolution. The special case (theta = 90° per pass) has two factors which I've tried rather laboriously with Cool Edit (Delay and Amplify/Crossmix/Invert features), but it does work rather nicely with just 4 passes: 1. Delay between passes (e.g. 1152 samples at 44.1 kHz = 26.112 ms) 2. Attenuation Coefficient per pass (e.g. -18 dB) Assume you have L and R original sample values, you end up adding a delayed and attenuated version with channels swapped and one inverted to the input signal. You can then pass this delayed signal through the same transformation/attenuation and add that too. (By this stage it's -L and -R but delayed and attenuated) As an example, if you have a delta function on the left channel only, delay by 1152 and attenuate by 6dB per pass (rather "wet" sounding), the output pulse switches channel with each pass of the delay and inverts when going from right to left: L(0) = 1.0000 R(1152) = 0.5000 L(2304) = -0.2500 R(3456) = -0.1250 L(4608) = 0.0625 My previous post showed this on an argand diagram (complex number) representation, including options to use non-90° steps per pass, which could also be represented using separate left and right convolution functions. That defines the left channel's stereo convolution function for 4 passes (in practice -18 dB is a subtler, less wet effect, and sounds rather natural). I must get round to posting some samples. The right channel's stereo convolution function for 4 passes of -6 dB per pass, 1152 samples delay per pass would be: R(0) = 1.0000 L(1152) = -0.5000 R(2304) = -0.2500 L(3456) = 0.1250 R(4608) = 0.0625 When used subtly, the effect is a rather polished sheen and space around recordings that can be quiet pleasant when used sparingly yet doesn't colour the sound's frequency response like some measured room effects or comb-filter stereo effects. Compared to the Cool Edit approach I've used a couple of times now, I could actually save some steps in achieving this effect by generating the same-channel file with one convolution using your foo_convolve as it stands, then mix-pasting with a file created by convolving a cross-mixed version with a different convolution function (and auto gain off). Further applications of crossmixed FIR convolution include playback of binaural material over loudspeakers (probably requires rather exact listener location, so probably not very useful) and probably some kinds of cancellation of room-interaction with loudspeakers (you need to generate the inverse convolution function to cancel out the effects). I suspect the frequency-flattening part of the latter doesn't need cross-mix, and cross mix might not add much value to it. By the way, Garf, I note in the Readme.txt that you wrote it 18000 years in the future: QUOTE Copyright © 20003 Gian-Carlo Pascutto Just thought I'd point it out. DickD |
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Garf foo_convolve - Impulse response convolver Jun 20 2003, 20:50
xbenchman Thanks Garf,
Looks like a new toy to play with. Jun 20 2003, 21:08
Melomane ERROR (CORE) : Failed to load DLL: foo_convolve.dl... Jun 20 2003, 21:32
Garf Get libmmd.dll from rarewares. Does it solve thing... Jun 20 2003, 21:48
DigitalMan Garf,
Thanks for creating this - it could be extre... Jun 20 2003, 21:58
Garf I reuploaded it, the new version does not need lib... Jun 20 2003, 21:59
Garf QUOTE (DigitalMan @ Jun 20 2003 - 10:58 PM)Qu... Jun 20 2003, 22:06
DigitalMan QUOTE (Garf @ Jun 20 2003 - 01:06 PM)QUOTE (D... Jun 20 2003, 22:22
Garf QUOTE Thanks, I think I can make this work for equ... Jun 20 2003, 22:30
Garf Thanks to Case the example impulses are now in Wav... Jun 20 2003, 22:37
Canar QUOTE (Readme.txt)It can do an 2 048 tap equalizat... Jun 21 2003, 00:36
Garf QUOTE (Canar @ Jun 21 2003 - 01:36 AM)QUOTE (... Jun 21 2003, 00:45
Canar QUOTE (Garf @ Jun 20 2003 - 03:45 PM)As expla... Jun 21 2003, 05:38
Garf QUOTE (Canar @ Jun 21 2003 - 06:38 AM)QUOTE (... Jun 21 2003, 09:18
Canar QUOTE (Garf @ Jun 21 2003 - 12:18 AM)How is t... Jun 21 2003, 18:33
Garf It's possible. I don't think it has much o... Jun 21 2003, 18:38
lucpes I may have found a bug:
[speakers off!] downl... Jun 21 2003, 22:42
lucpes Problem "solved" by keeping the impulse ... Jun 21 2003, 23:01
Garf It's a bug - the impulse doesn't get loade... Jun 21 2003, 23:09
Garf Uploaded new version with bugfixes and speed impro... Jun 21 2003, 23:21
Messer Thanks for this truly essential tool, Garf.
Tiny r... Jun 22 2003, 02:16
_Shorty you don't think this type of thing would/shoul... Jun 22 2003, 02:50
Messer QUOTE (_Shorty @ Jun 22 2003 - 03:50 AM)you d... Jun 22 2003, 03:53
_Shorty I'm not strictly confident that a mix control ... Jun 22 2003, 09:48
lucpes QUOTE (Garf @ Jun 21 2003 - 10:21 PM)Uploaded... Jun 22 2003, 10:28
Garf Updated
- Added auto level adjustment
- Added Wet... Jun 22 2003, 14:18
Garf QUOTE (lucpes @ Jun 22 2003 - 11:28 AM)BUG... Jun 22 2003, 14:22
Messer QUOTE (Garf @ Jun 22 2003 - 03:18 PM)- Added ... Jun 22 2003, 16:27
DigitalMan Garf,
Can you add a cross channel feature? This w... Jun 22 2003, 22:08
Garf QUOTE Can you add a cross channel feature?
I don... Jun 23 2003, 00:38
Messer QUOTE (Garf @ Jun 22 2003 - 03:18 PM)- Added ... Jun 24 2003, 03:19
Garf Yay, of course. I'll have to look whether this... Jun 24 2003, 14:31
Garf I just checked, and it does seem to work correctly... Jun 24 2003, 15:48
Messer D'oh! You're right.
Of course I tried ... Jun 24 2003, 16:34
Garf Yup...
It's padded out with silence because s... Jun 24 2003, 16:46
Canar Could you post this component on Jan's 3rd Par... Jun 24 2003, 16:59
Garf Okay, two thoughts:
1) Maybe it would be better t... Jun 24 2003, 19:05
DickD Sorry for blowing your cover - those time cops wil... Jun 25 2003, 12:56
Garf QUOTE BTW, can I ask why you do an FFT in your plu... Jun 25 2003, 14:06
KikeG QUOTE (DickD @ Jun 25 2003 - 12:56 PM)For sim... Jun 25 2003, 14:18
DickD QUOTE (Garf @ Jun 25 2003 - 02:06 PM)The conv... Jun 25 2003, 15:38
Garf QUOTE Ah, seeing that you use FFTs to actually per... Jun 25 2003, 16:21
tacitus10 Brilliant plugin!
I was wondering if you migh... Jun 25 2003, 18:01
Garf For regulating delay edit the impulse. It makes no... Jun 25 2003, 18:40
tacitus10 All professional digital reverbs have pre-delay sl... Jun 27 2003, 19:42
Garf I don't care what design mistakes other people... Jun 27 2003, 20:14
tacitus10 Lexicon, TC, & Waves units do not use impulses... Jun 28 2003, 15:09
kode54 Another interesting proposition, possibly required... Jun 28 2003, 15:38
Canar QUOTE (tacitus10 @ Jun 28 2003 - 06:09 AM)Lex... Jun 29 2003, 20:00
kode54 Correction for previous request, I have no idea ho... Jun 30 2003, 09:17
paradynamic How does one go about converting Sound Forge impul... Jul 9 2003, 00:25
kode54 Feed that unitpulse2k.wav through it. You can trim... Jul 9 2003, 02:41
Melomane MIX ADJUST not work fine here.
Load impulse file,... Jul 19 2003, 14:29
Messer Melomane, read whole thread - I had the same ... Jul 19 2003, 15:20
Melomane Thank you Messer, now i understand.
i have use fil... Jul 19 2003, 15:53
Messer QUOTE (Garf @ Jun 27 2003, 09:14 PM)I don... Jul 19 2003, 16:13
kode54 There is also no way to compensate for that on out... Jul 20 2003, 01:05
Garf kode54 is correct. It's also reason why the in... Jul 20 2003, 14:26
Messer Nah, that's not really a whining, I was just ... Jul 20 2003, 15:20
tigre Garf, in case you need some more whining as motiva... Dec 1 2003, 09:20
WaldoMonster Where can I download the latest foo_convolve plugi... Dec 29 2003, 00:23
tigre QUOTE (WaldoMonster @ Dec 29 2003, 01:23 AM)W... Dec 29 2003, 01:24
WaldoMonster QUOTE (tigre @ Dec 29 2003, 01:24 AM)QUOTE (W... Dec 29 2003, 10:45
tacitus10 I was wondering the processing pipeline of FooConv... Jan 18 2004, 13:51
Garf QUOTE (tacitus10 @ Jan 18 2004, 02:51 PM)Impu... Jan 18 2004, 15:41
kelesh So does anybody have a good impulse for use with S... Jan 30 2004, 11:46
Messer QUOTE (kelesh @ Jan 30 2004, 12:46 PM)So does... Jan 30 2004, 12:00
Garf QUOTE (Messer @ Jan 30 2004, 01:00 PM)QUOTE (... Jan 30 2004, 15:17
Mhenckel QUOTE (Garf @ Jun 25 2003, 03:06 PM)This is w... Feb 2 2004, 09:04
Pio2001 Is it possible to add support for one impulse resp... Apr 24 2004, 14:30
Paranoia Exhibited *very* strange behaviour.
Upon first r... Apr 24 2004, 17:31
Garf QUOTE (Pio2001 @ Apr 24 2004, 03:30 PM)Is it ... Jul 29 2004, 18:45
Pio2001 I don't know.
If you know as a fact that it w... Jul 31 2004, 03:32
Garf QUOTE (Pio2001 @ Jul 31 2004, 04:32 AM)though... Jul 31 2004, 12:09
Wizard After reading about foo_convolve, I decided to use... Nov 7 2004, 12:52
Garf Just feed the wav through winamp?? Nov 7 2004, 13:52
upNorth I think Wizard is suggesting that Winamp has a for... Nov 7 2004, 14:14
Wizard QUOTE (upNorth @ Nov 7 2004, 04:14 PM)I think... Nov 7 2004, 14:21
wimms Hi,
Garf, you planned to add cross-channel convol... Dec 1 2004, 16:07
Xenion will there pleeease be a 0.9 version when it's... Jan 8 2006, 22:36
Garf QUOTE (Xenion @ Jan 8 2006, 11:36 PM)will the... Jan 21 2006, 19:12
CSMR Could Garf or someone else tell me what the functi... Jan 21 2006, 17:38
CSMR Bump. If this convolver just convolves with a sing... Jan 26 2006, 06:34
graham_mitchell QUOTE (CSMR @ Jan 26 2006, 06:34 AM)Bump. If ... Mar 15 2006, 22:16
kadajawi QUOTE (graham_mitchell @ Mar 15 2006, 01:16 P... Mar 18 2006, 16:08
CSMR Bump Feb 1 2006, 09:56
tacitus10 I was wondering if convolver in 0.9 will support 5... Mar 19 2006, 15:55
tacitus10 Any news on 0.9 convolver? Mar 22 2006, 04:53
skyhopper88 This is the last thing I need to feel at home with... Apr 20 2006, 21:20
Xenion same here
also waiting Apr 20 2006, 21:24
Wedge i'm also missing the 0.9 convolver. any plans ... Apr 23 2006, 11:58
kaiwei I would go down on my knees if I have to.
Please,... Apr 25 2006, 17:14
askoff I've been waiting this plugin also and I need ... Apr 25 2006, 18:38
tintin814 is there ant plan for the development to support f... Apr 29 2006, 07:41
deandob The convolver is not part of the standard foobar i... May 6 2006, 23:41
Wedge it's available now @ http://www.foobar2000.org... May 7 2006, 21:07
saivert Regarding the way Equalization works in Winamp
Win... Jul 30 2006, 06:36
foosion QUOTE (saivert @ Jul 30 2006, 07:36) Rega... Jul 30 2006, 10:07
saivert QUOTE (foosion @ Jul 30 2006, 11:07) I ho... Aug 13 2006, 22:50![]() ![]() |
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