Ogg -q 0 comments |
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Ogg -q 0 comments |
Jul 5 2002, 08:53
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#1
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![]() ABC/HR developer, ff123.net admin Group: Developer (Donating) Posts: 1396 Joined: 24-September 01 Member No.: 12 |
I tried several samples using the latest ogg compile I could find (7-4-02 on rarewares) and tested using -q 0. For reference, I also compared with mp3pro at 64 kbit/s (MMJB 7.2) and wma8 at 64 kbit/s.
Here's what I heard: charlies, ogg bitrate = 63 kbit/s CODE 1R = charliescharlies.wav
2L = charliescharlies_mp3pro.wav 3L = charliescharlies_wma.wav 4R = charliescharlies_ogg.wav --------------------------------------- 2L File: charliescharlies_mp3pro.wav 2L Rating: 1.8 2L Comment: flanging --------------------------------------- 3L File: charliescharlies_wma.wav 3L Rating: 3.4 3L Comment: metalling ringing sounds --------------------------------------- 4R File: charliescharlies_ogg.wav 4R Rating: 2.1 4R Comment: stereo collapse, plus a blurred sound, which makes the singer sound like he's wheezing. --------------------------------------- wait, ogg bitrate = 65 kbit/s CODE 1R = waitwait.wav
2L = waitwait_mp3pro.wav 3R = waitwait_wma.wav 4R = waitwait_ogg.wav --------------------------------------- 2L File: waitwait_mp3pro.wav 2L Rating: 3.7 2L Comment: ride cymbals strikes are mushy --------------------------------------- 3R File: waitwait_wma.wav 3R Rating: 3.1 3R Comment: ride cymbals are warped sounding, and the image shifts around --------------------------------------- 4R File: waitwait_ogg.wav 4R Rating: 2.1 4R Comment: severe stereo collapse --------------------------------------- deerhunter, ogg bitrate = 38 kbit/s CODE 1R = deerhunterdeerhunter_wma.wav
2R = deerhunterdeerhunter_ogg.wav 3R = deerhunterdeerhunter.wav 4L = deerhunterdeerhunter_mp3pro.wav --------------------------------------- 1R File: deerhunterdeerhunter_wma.wav 1R Rating: 3.3 1R Comment: occasional smearing of guitar plucks; some noise pumping --------------------------------------- 2R File: deerhunterdeerhunter_ogg.wav 2R Rating: 1.3 2R Comment: yuck! guitar has a fuzzy sound; lots of transient smearing --------------------------------------- 4L File: deerhunterdeerhunter_mp3pro.wav 4L Rating: 2.6 4L Comment: mushy guitar plucks; some flanging --------------------------------------- ff123 |
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Jul 5 2002, 09:20
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#2
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Group: Members Posts: 141 Joined: 1-July 02 Member No.: 2442 |
so what ur basically saying is that the current ogg vorbis is crap heh.
and WMA is #1. edit: i didnt notice that he was talking about -q 0 - im blind as shit |
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Jul 5 2002, 10:14
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#3
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Group: Members Posts: 48 Joined: 29-September 01 Member No.: 52 |
It is not crap at all.
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Jul 5 2002, 10:34
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#4
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![]() Group: Members Posts: 1593 Joined: 24-March 02 From: Revere, MA Member No.: 1607 |
QUOTE yuck! guitar has a fuzzy sound; lots of transient smearing Monty said he would be adding impulse short block tuning and lowpass filtering "switches" to the Vorbisenc API libraries in which he has already accomplished. Those "internals" could find there way into the next release of the physcoacoustics algorithm. Hence you will then have the ability to use long and impulse short blocks for experimenting from my understanding between 64 and 2048 samples. This may come in handy for isolating those transients that would cause pre-echo otherwise. That is not the only possibility theortically, however it works for the time being. -------------------- College student/IT Assistant
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Jul 5 2002, 10:50
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#5
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Group: Members Posts: 141 Joined: 1-July 02 Member No.: 2442 |
QUOTE Originally posted by elfin
It is not crap at all. i know i use it and i like it. but thats what he says.. ow wait he was talking about '-q 0', bah.. who uses it anyway, i mean, maybe is good for streaming or something, i wouldnt think that anybody would encode with that quality (why would u want to create really good rips with EAC and then encode then at -q 0.. no sense in that) |
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Jul 5 2002, 11:32
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#6
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Group: Members Posts: 86 Joined: 9-March 02 From: Sicily Member No.: 1469 |
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Jul 5 2002, 13:13
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#7
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Group: Members Posts: 315 Joined: 29-September 01 Member No.: 53 |
QUOTE ow wait he was talking about '-q 0', bah.. who uses it anyway, i mean, maybe is good for streaming or something, i wouldnt think that anybody would encode with that quality People rip to 64 kbit/s WMA, so you'd be surprised the number of people that would use '-q 0'. There is even a thread on the vorbis mailing list at the moment complaining that '-q 0' is too high quality, and the '0' level should be given to the experimental 48 kbit/s '-q -1' setting which is in CVS. One aim of Vorbis is to beat MP3pro and WMA8 at 64kbits. With proper tuning, there is no reason why this shouldn't happen. Tuning is the problem. Monty has such good hearing that *everything* at ~64kbit/s sounds awful -- he needs some of us deaf people to help him out Of course, you should note that this is only the results of a test from 1 person. It's possible that he's particularly sensitive to the defects in Vorbis '-q 0', compared to the defects in WMA8@64 (this is something which I share with him -- WMA8@64 sounds very good to me for the bitrate). Hopefully when RC4 is official we'll get a group test set up at some different bitrates ('low' ~ 64, 'medium' ~ 128, 'high' ~ 192) -- codecs that are world beaters at 64kbit/s might not be the best at 192kbit/s. |
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Jul 5 2002, 15:09
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#8
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Group: Members Posts: 48 Joined: 29-September 01 Member No.: 52 |
Actually I use -q 9.2 , but -q 0 sounds great for <64kbps
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Jul 5 2002, 15:40
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#9
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Group: Members Posts: 29 Joined: 16-October 01 From: Serbia Member No.: 304 |
Elfin, maybe you should test RC2 Garf Tuned 2 (-b350). That's what I use. I did some tests and found out that I can still hear some pre-echo at -q9.0 (RC3), but I couldn't with RC2 GT2. Also, RC2 GT2 has lower average bitrate (some 20-30kbps) then -q9.0, but it will give more bits to transients then RC3. I mean, pre-echo is the only artifact you're going to encounter at these bitrates (>300kbps).
You can get win32 compiles and source of RC2 GT2 here: http://sjeng.sourceforge.net/ftp/vorbis/ |
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Jul 5 2002, 16:52
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#10
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Group: Members Posts: 141 Joined: 1-July 02 Member No.: 2442 |
QUOTE Originally posted by elfin
Actually I use -q 9.2 , but -q 0 sounds great for <64kbps actually thats tooooooo mcuh. i'd use 9.05 at max, although i mostly use 7-8. |
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Jul 6 2002, 02:00
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#11
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![]() Group: Members Posts: 669 Joined: 15-January 02 From: SE Pennsylvania Member No.: 1032 |
QUOTE Originally posted by unplugged
I agree... -q 2 sounds pretty damn good for a nominal bitrate of 96kbps (average bitrate typically is 80-95kbps). There's some stereo collapse but there's practically no annoying frequency artifacts with "normal" music. If I'm not paying attention to the details (i.e. casual listening), -q 2 sounds transparent to me. |
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Jul 6 2002, 02:14
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#12
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![]() Group: Members Posts: 669 Joined: 15-January 02 From: SE Pennsylvania Member No.: 1032 |
QUOTE Originally posted by Jon Ingram
Of course, you should note that this is only the results of a test from 1 person. It's possible that he's particularly sensitive to the defects in Vorbis '-q 0', compared to the defects in WMA8@64 (this is something which I share with him -- WMA8@64 sounds very good to me for the bitrate). Hopefully when RC4 is official we'll get a group test set up at some different bitrates ('low' ~ 64, 'medium' ~ 128, 'high' ~ 192) -- codecs that are world beaters at 64kbit/s might not be the best at 192kbit/s. I've found -q 0 to surpass other competitors (MP3Pro, WMA8) by a substantial margin. I have not done any ABX tests with problem samples so perhaps Vorbis will come up short there. And granted, -q 0 doesn't necessarily sound good, but I subconsciously forgive less-than-perfect output at 64kbps...we're talking about keeping only 4.5% of the original signal. I can see why some think -q 0 is too high quality for the lowest setting. My personal complaint is having to use -q 5 to achieve lossless stereo coupling. By the time I increment the slider to -q 3 and -q 4, Vorbis is getting very transparent to me (frequency-wise) so jumping to -q 5 seems like a waste of bits. At that level, I'm ready to use mpc --standard. |
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Jul 6 2002, 02:38
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#13
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![]() Group: Members (Donating) Posts: 676 Joined: 5-June 02 From: New York Member No.: 2224 |
I was a bit surprised by the results of the ABX testing o these codecs at 64kbps. Personally, I know for a fact that I prefer Ogg over WMA or mp3pro at this bitrate. Of course, none of them sound particularly good, but as others have pointed out, there's really not much data left at this ultra-low bitrate to play with. WMA is the most perceptually annoying codec I have ever tested--at 64kbps it is completely unbearable, with strange robotic noises, splats, and metallic-sounding transients and vocals. Mp3pro sounds like how I would imagine picking up a radio station on metal dental braces would sound, i.e. very artificial and metallic in the high-end. For me, the least salient (noticable) low-bitrate codec is Ogg--no horrible artifacts, no completely collapsed stereo image, and no fake SBR highs. Of course, I won't actually admit to using Ogg for listening at -q0 (-q5 is fine for me). I would go so far as to say I would rather listen to an mp3 encoded at 64kbps, 22Khz than WMA or Mp3pro (44.1Khz) at the same bitrate--the mp3 will sound dull, but more enjoyable in that there will not be an overabundance of artifacts, etc. For me, that is the most important consideration of low-bitrate listening. For that, Ogg wins hands down.
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Jul 6 2002, 02:48
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#14
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![]() ABC/HR developer, ff123.net admin Group: Developer (Donating) Posts: 1396 Joined: 24-September 01 Member No.: 12 |
A group test at 64 kbit/s when rc4 is released should be very interesting, with all the different opinions on what sounds worst at this bitrate.
ff123 |
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Jul 6 2002, 03:44
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#15
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Group: Members Posts: 79 Joined: 5-May 02 Member No.: 1970 |
Obviously your ears are different, but I haven't found any tracks that really stand out as problematic on the CVS ogg -q 0, but I can generally pick 96k WMA... I have no experiecne with MP3pro.
I think what I find is there may or may not be more artifacts with Ogg, but they sound so much nicer to my ears. They just really don't stand out as a problem. |
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Jul 6 2002, 06:44
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#16
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Group: Banned Posts: 386 Joined: 5-December 01 Member No.: 589 |
Yes the robotic chirps of WMA drive me insane. I can stand a bit of sterio colapse over obvious artificial artifacts. MP3-PRO? I won't touch it. Way to many problems for support and licensing. And of the three it is the worst in my eyes because most of the results are faked due to SBR! SBR can make it sound better. But it is in no way the same song to me. RC4 is a very compelling reason for me to stick with Vorbis. Less robots and less faking.
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Jul 6 2002, 10:36
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#17
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Group: Members Posts: 27 Joined: 1-October 01 Member No.: 144 |
I really shouldn't post in this thread as I'm not a knowledgeable person. However, someone asked "Who uses Q-0 anyway." I do. I do not deal with contemporary music. I restore old phongraph record music. Some date back to the late 1800's. Most are mono. I feel very fortunate if I'm able to restore noise free frequency response between 150Hz and 11.025KHz. I have "splurged" at times and used Q 2, or even Q 4.95 but very seldom.
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Jul 6 2002, 11:49
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#18
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![]() Group: Members Posts: 156 Joined: 28-March 02 From: Hants, UK Member No.: 1637 |
To add an extra wrinkle, I've found that if you measure the file sizes produced -q0 consistently produces files slightly smaller than wma 64kbps. A more direct comparison based on my figures would be -q0.11 which isn't a lot, but does give ogg a little extra boost.
See http://audio.ciara.us/compare.htm for more details (which reminds me, I need to update it with some more results!) Cheers, Paul |
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Aug 20 2002, 12:25
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#19
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Burrrn developer Group: Developer Posts: 917 Joined: 25-November 01 From: Bratislava, Slovakia Member No.: 534 |
I used ogg q0 to encode directors commentary from DVD movies. But q0 is not good when encoding quiet sounds. Try to encode Tomb Raider at q0. The background artifacts are too annoying. Actually mp3 doesn't have this problem, but there are other artifacts with mp3.
So I am using q1 now. |
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Aug 20 2002, 13:25
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#20
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![]() Server Admin Group: Admin Posts: 4808 Joined: 24-September 01 Member No.: 13 |
Wow, you guys scared me. I started reading from the top and had no idea this was pre 1.0 stuff
-- GCP |
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Aug 26 2002, 07:41
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#21
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Burrrn developer Group: Developer Posts: 917 Joined: 25-November 01 From: Bratislava, Slovakia Member No.: 534 |
QUOTE (Garf @ Aug 20 2002, 01:25 PM) Wow, you guys scared me. I started reading from the top and had no idea this was pre 1.0 stuff -- GCP Well I was actualy talking about 1.0 but I don't know why I posted it to an old thread... -------------------- Burrrn - http://www.burrrn.net/
MPEG Audio Collection - http://mac.sourceforge.net/ |
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Aug 26 2002, 08:04
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#22
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![]() Server Admin Group: Admin Posts: 4808 Joined: 24-September 01 Member No.: 13 |
I grabbed the clip, thanks
-- GCP |
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Lo-Fi Version | Time is now: 25th May 2013 - 07:47 |