Game Audio Decoder 1.07 released., foo_sc68.dll is now foo_game.dll |
Game Audio Decoder 1.07 released., foo_sc68.dll is now foo_game.dll |
Sep 2 2005, 21:16
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#1
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![]() Group: Members Posts: 53 Joined: 24-June 05 Member No.: 22934 |
The latest version of the Game Audio Decoder is 1.10.
Game audio decoder (foo_game) is an input plugin for Foobar2000, capable of playing AUD, SFX, ISS, WAD, RWD, MUS, IDX, DCT, BIG and SC68 files. The plugin has only been tested against Foobar2000 v0.9.6. Plugin, Homepage, Alternate link (if DNS goes down), Visual C++ 2008 redistributable (needed if you get "application configuration incorrect" or "missing DLL" errors). This post has been edited by oshah: Dec 13 2008, 02:02 |
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Oct 9 2005, 08:47
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#2
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![]() Group: Admin Posts: 4219 Joined: 15-December 02 Member No.: 4082 |
You should keep the links in your initial post up to date by editing it, rather than posting new links every time. I have taken the liberty of editing them up to the latest versions as of this post.
Hmm, does that sc68 library even support clean multi-instance? If it is a .dll, you can use this class I wrote for the purpose of loading a unique instance of a given DLL for each request, by copying the DLL to a temporary file. It's a bit dodgy, but will ensure unique memory space per each instance. Only use it if you're sure the sc68 library doesn't support some instance mechanism, like handles or something. ( Bah, emulator authors are notorious for stupid things like this. Oh, and not understanding how to write an accurate emulator without making it horribly inefficient. Cycle accuracy should not need to be 'run this part for one cycle, then run this part for one cycle, repeat'. But that's a story for another topic, unless you're interested. ) Also, I wonder why it is you were using MSLU when utf8api.dll provides wrappers for most of the functions you should need. I am guessing you already discovered this, and are using IsUnicode() appropriately. Or something. Off-topic, your DirectMusic MIDI input is a hack, but then, I guess that is why you haven't posted about it here. I should note that my MIDI plug-in supports all of those formats, and then some. The only requirement is that you somehow acquire Yamaha's S-YXG50 VSTi, or Edirol's HyperCanvas VSTi. ( I have compiled DXi support out of my latest beta version, since the DXi2 SDK's own host application sample is too buggy, and depends on MFC. ) |
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oshah Game Audio Decoder 1.07 released. Sep 2 2005, 21:16
oshah Game Audio Decoder updated to 1.02:Finished RWD su... Oct 7 2005, 17:46
Borisz Nice, you can seek in AUD files with this. That wa... Oct 7 2005, 19:26
oshah I shouldn't think that there will be a conflic... Oct 8 2005, 11:54
oshah 1.03 released. Changes mostly centre around Sc68.
... Oct 16 2005, 12:35
oshah The big change for 1.04 was the introduction of th... Apr 1 2006, 00:34
vilse Thanks for the update.
However, I can't get s... Apr 1 2006, 14:25
oshah Due to an oversight in foo_game, sc68 support refu... Apr 1 2006, 20:13
vilse Thanks, that worked nicely. Apr 1 2006, 22:42
oshah 1.06 is mostly a quick fix release (fixing the sc6... Apr 7 2006, 21:53
vilse Any plans to add support for SNDH files? I think t... Apr 7 2006, 23:39
neothe0ne Doesn't Rome Total War use MP3's in a cont... Apr 8 2006, 00:56
oshah Game audio decoder 1.05 and 1.06 have a serious bu... Apr 10 2006, 12:45
vilse http://sndh.atari.org
That place has tons of SNDH ... Apr 10 2006, 19:35
oshah QUOTE (vilse @ Apr 10 2006, 07:35 PM) htt... Apr 10 2006, 21:00
vilse Heh, that's funny. It works even without chang... Apr 10 2006, 21:46
oshah QUOTE (vilse @ Apr 10 2006, 09:46 PM) Heh... Apr 10 2006, 22:03
vilse Yup, I do indeed get that message. Apr 11 2006, 15:46
rutra80 oshah, would you be interested in implementing int... Apr 15 2006, 03:22
oshah Since I can't find a game with OctaMED files, ... Apr 15 2006, 11:37
rutra80 The ones that come to my mind at the moment, are A... Apr 18 2006, 19:57
oshah There are no notable changes for foo_game 1.08. Th... May 11 2006, 20:58
Borisz QUOTE (oshah @ May 11 2006, 21:58) There ... May 12 2006, 18:59
oshah QUOTE (Borisz @ May 12 2006, 18:59) That ... May 13 2006, 13:27
rutra80 oshah, so do you have any plans regarding OctaMED ... May 11 2006, 22:30
oshah QUOTE (rutra80 @ May 11 2006, 22:30) osha... May 12 2006, 12:59
rutra80 QUOTE (oshah @ May 12 2006, 13:59) Rutra8... May 12 2006, 22:30
Borisz Oh, with games that have existing listings, it wor... May 14 2006, 23:29
oshah QUOTE (Borisz @ May 14 2006, 23:29) Oh, w... May 15 2006, 17:06
Borisz I have the latest m1.dll.
(What I mean is that tu... May 16 2006, 13:44
wangyi6854 Hi, oshah,
Please recompile the plugin for it... Oct 20 2008, 14:40
deus-ex QUOTE (wangyi6854 @ Oct 20 2008, 14:40) P... Oct 20 2008, 20:35
kode54 QUOTE (deus-ex @ Oct 20 2008, 12:35)... Oct 20 2008, 22:07
wangyi6854 QUOTE (kode54 @ Oct 21 2008, 05:07) QUOTE... Oct 25 2008, 13:17
zyrill could anybody upload the plugin somewhere please? ... Nov 19 2008, 03:09

wangyi6854 QUOTE (zyrill @ Nov 19 2008, 10:09) could... Nov 19 2008, 03:14
Borisz QUOTE (wangyi6854 @ Oct 25 2008, 13:17) M... Dec 10 2008, 20:25
wangyi6854 QUOTE (Borisz @ Dec 11 2008, 03:25) QUOTE... Dec 11 2008, 01:49
Borisz QUOTE (wangyi6854 @ Dec 11 2008, 01:49) G... Jan 3 2009, 16:10
wangyi6854 QUOTE (Borisz @ Jan 3 2009, 23:10) QUOTE ... Jan 4 2009, 01:58
jahpal oshah i can get this plugin , somethings wrong wit... Nov 19 2008, 04:42
deus-ex QUOTE (jahpal @ Nov 19 2008, 04:42) oshah... Nov 19 2008, 19:59
zyrill QUOTE (deus-ex @ Nov 19 2008, 10:59)... Nov 20 2008, 10:00
jahpal i did not find it . unless i can read or dont know... Nov 20 2008, 06:01
deus-ex QUOTE (jahpal @ Nov 20 2008, 06:01) i did... Nov 20 2008, 21:01
jahpal THANK YOU Bro. i could get to the page but i did n... Nov 21 2008, 04:29
Sim's Foo_m1 doesn't work, it's very strange bec... Feb 5 2009, 09:59
Cutter The plugin crashes foobar here.
foobar2000 v0.9.6... Feb 21 2009, 14:06
Pulstar The internet is such a wonderful place. Noone both... Feb 2 2010, 17:02
HTD10 Is it dead? No working DL or any other link. I... Mar 9 2010, 21:43
kode54 You can't use SourceForge if you're not op... Mar 9 2010, 22:46
thals1992 Ok, so I was digging through my foobar plugins, tr... Apr 3 2012, 04:46
deus-ex QUOTE (thals1992 @ Apr 3 2012, 05:46) [..... Apr 7 2012, 10:20![]() ![]() |
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