Game Audio Decoder 1.07 released., foo_sc68.dll is now foo_game.dll |
Game Audio Decoder 1.07 released., foo_sc68.dll is now foo_game.dll |
Sep 2 2005, 21:16
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#1
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![]() Group: Members Posts: 53 Joined: 24-June 05 Member No.: 22934 |
The latest version of the Game Audio Decoder is 1.10.
Game audio decoder (foo_game) is an input plugin for Foobar2000, capable of playing AUD, SFX, ISS, WAD, RWD, MUS, IDX, DCT, BIG and SC68 files. The plugin has only been tested against Foobar2000 v0.9.6. Plugin, Homepage, Alternate link (if DNS goes down), Visual C++ 2008 redistributable (needed if you get "application configuration incorrect" or "missing DLL" errors). This post has been edited by oshah: Dec 13 2008, 02:02 |
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Oct 7 2005, 19:26
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#2
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![]() Group: Members Posts: 380 Joined: 27-September 03 Member No.: 9041 |
Nice, you can seek in AUD files with this. That was something I missed in foo_input_aud.
A question tho, IMA ADPCM files are already handled by foo_input_std as the format is pretty much built into Windows. Will this cause any conflict or such? -------------------- http://evilboris.sonic-cult.net/346/
Sega Saturn, Shiro! |
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Oct 8 2005, 11:54
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#3
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![]() Group: Members Posts: 53 Joined: 24-June 05 Member No.: 22934 |
I shouldn't think that there will be a conflict.
Standard IMA ADPCM files (particularly those that contain the WAVEFmt headers, which happens to be all of them) will not be recognised by the Game Audio Decoder, thus it should ignore them. The AUD/ISS plugins work by searching for AUD/ISS-specific signature bytes, and if they're not found, the file will be rejected, and those are the only two plugins that use IMA ADPCM. That said, if you do find such a conflict, or any other conflict, that Will be a bug, and I'd want to hear about it. You should find it easier to find such conflicts if you enable the option "Ignore file extension" in preferences (I turned off that option by default because some of those plugins will have to read the entire file from beginning to end before it determines that it is not theirs, not nice when you're importing a 10000 song playlist). |
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Oct 16 2005, 12:35
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#4
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![]() Group: Members Posts: 53 Joined: 24-June 05 Member No.: 22934 |
1.03 released. Changes mostly centre around Sc68.
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oshah Game Audio Decoder 1.07 released. Sep 2 2005, 21:16
oshah Game Audio Decoder updated to 1.02:Finished RWD su... Oct 7 2005, 17:46
oshah The big change for 1.04 was the introduction of th... Apr 1 2006, 00:34
kode54 You should keep the links in your initial post up ... Oct 9 2005, 08:47
vilse Thanks for the update.
However, I can't get s... Apr 1 2006, 14:25
oshah Due to an oversight in foo_game, sc68 support refu... Apr 1 2006, 20:13
vilse Thanks, that worked nicely. Apr 1 2006, 22:42
oshah 1.06 is mostly a quick fix release (fixing the sc6... Apr 7 2006, 21:53
vilse Any plans to add support for SNDH files? I think t... Apr 7 2006, 23:39
neothe0ne Doesn't Rome Total War use MP3's in a cont... Apr 8 2006, 00:56
oshah Game audio decoder 1.05 and 1.06 have a serious bu... Apr 10 2006, 12:45
vilse http://sndh.atari.org
That place has tons of SNDH ... Apr 10 2006, 19:35
oshah QUOTE (vilse @ Apr 10 2006, 07:35 PM) htt... Apr 10 2006, 21:00
vilse Heh, that's funny. It works even without chang... Apr 10 2006, 21:46
oshah QUOTE (vilse @ Apr 10 2006, 09:46 PM) Heh... Apr 10 2006, 22:03
vilse Yup, I do indeed get that message. Apr 11 2006, 15:46
rutra80 oshah, would you be interested in implementing int... Apr 15 2006, 03:22
oshah Since I can't find a game with OctaMED files, ... Apr 15 2006, 11:37
rutra80 The ones that come to my mind at the moment, are A... Apr 18 2006, 19:57
oshah There are no notable changes for foo_game 1.08. Th... May 11 2006, 20:58
Borisz QUOTE (oshah @ May 11 2006, 21:58) There ... May 12 2006, 18:59
oshah QUOTE (Borisz @ May 12 2006, 18:59) That ... May 13 2006, 13:27
rutra80 oshah, so do you have any plans regarding OctaMED ... May 11 2006, 22:30
oshah QUOTE (rutra80 @ May 11 2006, 22:30) osha... May 12 2006, 12:59
rutra80 QUOTE (oshah @ May 12 2006, 13:59) Rutra8... May 12 2006, 22:30
Borisz Oh, with games that have existing listings, it wor... May 14 2006, 23:29
oshah QUOTE (Borisz @ May 14 2006, 23:29) Oh, w... May 15 2006, 17:06
Borisz I have the latest m1.dll.
(What I mean is that tu... May 16 2006, 13:44
wangyi6854 Hi, oshah,
Please recompile the plugin for it... Oct 20 2008, 14:40
deus-ex QUOTE (wangyi6854 @ Oct 20 2008, 14:40) P... Oct 20 2008, 20:35
kode54 QUOTE (deus-ex @ Oct 20 2008, 12:35)... Oct 20 2008, 22:07
wangyi6854 QUOTE (kode54 @ Oct 21 2008, 05:07) QUOTE... Oct 25 2008, 13:17
zyrill could anybody upload the plugin somewhere please? ... Nov 19 2008, 03:09

wangyi6854 QUOTE (zyrill @ Nov 19 2008, 10:09) could... Nov 19 2008, 03:14
Borisz QUOTE (wangyi6854 @ Oct 25 2008, 13:17) M... Dec 10 2008, 20:25
wangyi6854 QUOTE (Borisz @ Dec 11 2008, 03:25) QUOTE... Dec 11 2008, 01:49
Borisz QUOTE (wangyi6854 @ Dec 11 2008, 01:49) G... Jan 3 2009, 16:10
wangyi6854 QUOTE (Borisz @ Jan 3 2009, 23:10) QUOTE ... Jan 4 2009, 01:58
jahpal oshah i can get this plugin , somethings wrong wit... Nov 19 2008, 04:42
deus-ex QUOTE (jahpal @ Nov 19 2008, 04:42) oshah... Nov 19 2008, 19:59
zyrill QUOTE (deus-ex @ Nov 19 2008, 10:59)... Nov 20 2008, 10:00
jahpal i did not find it . unless i can read or dont know... Nov 20 2008, 06:01
deus-ex QUOTE (jahpal @ Nov 20 2008, 06:01) i did... Nov 20 2008, 21:01
jahpal THANK YOU Bro. i could get to the page but i did n... Nov 21 2008, 04:29
Sim's Foo_m1 doesn't work, it's very strange bec... Feb 5 2009, 09:59
Cutter The plugin crashes foobar here.
foobar2000 v0.9.6... Feb 21 2009, 14:06
Pulstar The internet is such a wonderful place. Noone both... Feb 2 2010, 17:02
HTD10 Is it dead? No working DL or any other link. I... Mar 9 2010, 21:43
kode54 You can't use SourceForge if you're not op... Mar 9 2010, 22:46
thals1992 Ok, so I was digging through my foobar plugins, tr... Apr 3 2012, 04:46
deus-ex QUOTE (thals1992 @ Apr 3 2012, 05:46) [..... Apr 7 2012, 10:20![]() ![]() |
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