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Bauer stereophonic-to-binaural DSP plugin, new plugin
mjb2006
post Feb 12 2013, 10:03
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I used the download page at http://bs2b.sourceforge.net/download.html to get foobar2000-bs2b-3.1.0-bin.zip, but had some trouble getting it installed in a current version of foobar2000.

I figured out that it needs to be repacked without a top-level folder in the .zip, and the .zip needs to be renamed to begin with foo_, like foo_bs2b-3.1.0-bin.zip. Then you can install it via the components interface in fb2k, like normal.
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lvqcl
post Feb 12 2013, 16:40
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Or even simpler: unpack the DLL, open Preferences > Components and drag-n-drop the DLL into the list of components.
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vollmacuser
post Feb 19 2013, 18:59
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QUOTE (Odobenine Walrus @ Jun 7 2012, 23:33) *
On that note: I made a bs2b AudioUnit for use on OS X: https://github.com/MagisterLeoninus/bs2b-au

Place the bs2b-au.component file in ~/Library/Audio/Plug-Ins/Components/ and you should be able to use it with your favorite host application (I only tested it in AU Lab though).

Cheers
Leo


Leo, I wasn't able to use your plug-in. I downloaded the archive, but I didn't find any *.component file.

I'm using this instead: http://bit.ly/15stGIV a Cross Feed Audio Unit created by Lars.
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shadowking
post Jul 1 2013, 14:35
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It really seems to work almost amazingly. The critical factor is headphone placement. I read an article by C Moy and he suggested positioning the cans lower and more inner on the ear. Its easy to do on a supraural can like grado. Once you get it right and enable the bs2b the sound becomes speaker like - deeper murky with some treble rolloff. If you move the cans more behind the ear you get more treble and detail but you lose the speaker imaging.


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shadowking
post Jul 1 2013, 16:03
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The article is here:

http://yrzorg.uk.cloudlogin.co/amp/headpho...r_Headphone.htm

"For a superior 3D effect with supra-aural headphones, wear the earcups to enhance in-front imaging (slightly down and forward on the ears). This positioning helps direct the sound waves to enter the ears at an angle as happens with normal hearing, instead of going straight to the eardrums. The technique does not work as well with circumaural headphones"


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boris_mikhaylov
post Jul 2 2013, 05:13
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QUOTE (shadowking @ Jul 1 2013, 20:03) *

The latest version of article is here http://headwize.com/?page_id=739


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romka18
post Dec 22 2013, 16:30
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Hi
Im trying compile source files into a DLL with VS2013 (as win8 runtime library).
All i need - is .h + .cpp files? Or i need also convert .c files?
If using as it is, .h files only + .cpp from example, its crashes
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boris_mikhaylov
post Dec 23 2013, 06:11
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QUOTE (romka18 @ Dec 22 2013, 20:30) *
Hi
Im trying compile source files into a DLL with VS2013 (as win8 runtime library).
All i need - is .h + .cpp files? Or i need also convert .c files?
If using as it is, .h files only + .cpp from example, its crashes

Good evening Dear.
I think, you'll have much more problems with compilation of foobar2000 SDK, due to the fact that it is more complex and adapted for VS10.
As I have already forgotten the dependencies of each project, the best way to understand the dependencies has to see the project file, for example, for fb2k plug-in see each <File> section of the file http://sourceforge.net/p/bs2b/code/HEAD/tr...dsp_bs2b.vcproj .
Good luck.


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romka18
post Dec 24 2013, 04:35
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No no no, im trying to use it for my own project, so i just try build libbs2b-3.1.0
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boris_mikhaylov
post Dec 25 2013, 03:51
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QUOTE (romka18 @ Dec 24 2013, 08:35) *
No no no, im trying to use it for my own project, so i just try build libbs2b-3.1.0

There is no dynamic library of bs2b. All compiled statically. See http://sourceforge.net/p/bs2b/code/HEAD/tr...2bstream.vcproj for example.
So, you can make DLL project yourself ...but, for what?


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