Yalac - Comparisons, How the evaluation release compares to other compressors |
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Yalac - Comparisons, How the evaluation release compares to other compressors |
May 2 2006, 16:58
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#51
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
QUOTE ' date='May 2 2006, 05:40 PM' post='388534'] yalacc (filename | --all) [--decode] (-f | [-n] | -h | -i ) [--log] The extra c on yalacc is for command-line (that way, gui-inclined people can still use the gui, if they want to) Also, I suggest using "log" instead of "protocol" -- it's more relevant to the english language. How comes you did steal my latest innovation: "yalacc" !? The preset options will possibly get a bit modified. What about overwriting files? Would the GUI-behaviour be ok (for the tests): Overwriting without warning but with added suffix "_d"? |
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May 2 2006, 18:23
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#52
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![]() Group: Members Posts: 1189 Joined: 19-May 05 From: Montreal, Canada Member No.: 22144 |
Maybe add a target directory option, so that the decoded file is in another directory. This shouldn't be necessary, though : if filenames are passed correctly, they can be from another folder, and that will not pose a problem.
Are you seriously mad that I guessed what you would call your command-line YALAC? |
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May 2 2006, 22:28
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#53
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![]() Group: Members Posts: 512 Joined: 4-June 02 Member No.: 2220 |
My $0.02 USD, I would like to avoid the wildcard function in the command-line version and focus on:
YALAC [-f(ast), -h(igh), -d(ecode) {default=normal}] infile [outfile] The batch file I test with uses FOR loop, but one problem I ran into LA.EXE was not being able to control the output filename, so I had to resort to using a hack. -------------------- "Something bothering you, Mister Spock?"
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May 2 2006, 22:54
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#54
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![]() Group: Members Posts: 1189 Joined: 19-May 05 From: Montreal, Canada Member No.: 22144 |
In that case, (infile | --all) (compression options) (logging on) -o (outputfile) would be best.
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May 2 2006, 22:55
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#55
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
My $0.02 USD, I would like to avoid the wildcard function in the command-line version and focus on: YALAC [-f(ast), -h(igh), -d(ecode) {default=normal}] infile [outfile] The batch file I test with uses FOR loop, but one problem I ran into LA.EXE was not being able to control the output filename, so I had to resort to using a hack. Yes, because i did read your posts regarding batch processing i allready knew about the need to specify the outputfile. Would it be ok for now, if the file extensions were fixed? Would a simple wilcard option hurt? My current spec looks like this: CODE YALACC infile [outfile] [-px -l {default=normal}] infile might be: Dir\* (any file in DIR with the proper extension) Dir\File (File FILE in DIR File (File FILE in current dir) outfile may only work with a single file spec. -p specifies preset: F or 0 = Fast N or 1 = Normal (Default) H or 2 = High I or 3 = Insane -l switches the log file generation on. Quick and dirty... |
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May 2 2006, 23:57
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#56
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![]() Group: Members Posts: 512 Joined: 4-June 02 Member No.: 2220 |
QUOTE Would it be ok for now, if the file extensions were fixed? Yes. QUOTE Would a simple wilcard option hurt? Sure, I guess The spec looks good. As mentioned, I use the batch redirect (>filename) to log filesize (ex. DIR __*.yaa) and operation time (TIMETHIS.EXE). Of course, it would be great to save a few minutes using the calculator if the ratio % and realtime x were output to CON and/or logfile. This post has been edited by Destroid: May 3 2006, 02:00 -------------------- "Something bothering you, Mister Spock?"
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May 3 2006, 09:44
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#57
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![]() Group: Super Moderator Posts: 4887 Joined: 12-August 04 From: Exeter, UK Member No.: 16217 |
Quick and dirty... Looks fine to me for using the presets.I take it it will encode or decode depending on the extension of the source file? Edit: I guess wildcard method will have to default to one or the other (most likely encode), unless the format is actually "DIR\*.wav" or "DIR\*.yaa". (NB: I'm not sure what you guys mean by the file extension being "fixed" so I may be going over old ground here I don't see the need to specify a switch for the output filename with that setup. QUOTE What about overwriting files? Would the GUI-behaviour be ok (for the tests): Overwriting without warning but with added suffix "_d"? My personal preference would be that "<name>.yaa" is decoded to "<name>.wav"; if "<name>.wav" exists a prompt appears; and a switch is provided to enable automatic overwriting. However, if we are just talking about a "Quick and dirty..." version for now then the current method is fine by me.I've been away for a little while but I'm hoping to do some testing with 0.05 soon. I suppose it depends when yalacc.exe will be released; maybe I should wait until then. This post has been edited by Synthetic Soul: May 3 2006, 10:05 -------------------- I'm on a horse.
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May 3 2006, 09:55
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#58
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![]() Group: Super Moderator Posts: 4887 Joined: 12-August 04 From: Exeter, UK Member No.: 16217 |
The spec looks good. As mentioned, I use the batch redirect (>filename) to log filesize (ex. DIR __*.yaa) and operation time (TIMETHIS.EXE). Of course, it would be great to save a few minutes using the calculator if the ratio % and realtime x were output to CON and/or logfile. I use "%~z1" in the encoding batch file to output the new file's filesize to a log. Same idea.The following VBS (Windows Script) file will look at any text files in the same directory for TimeThis' "Elapsed Time" entries and write them (in seconds format) all to a new text file (e.g.: "la.txt" > "la.txt.times.txt"). It's an easy way to scrape TimeThis times from a log created using a redirect. I'm not sure whether it may be of any use, but here it is anyway. timethis.vbs: CODE Dim objFSO, objFolder, objFile
Dim objStream, objOutput, strProcessed Set objFSO = CreateObject("Scripting.FileSystemObject") Set objFolder = objFSO.GetFolder("./") For Each objFile in objFolder.Files If GetExtension(objFile.Name) = ".txt" Then Set objStream = objFile.OpenAsTextStream(1) strProcessed = ProcessFile(objStream.ReadAll) objStream.Close If strProcessed > "" Then Set objOutput = objFSO.OpenTextFile(objFile.Name & ".times.txt", 2, True) objOutput.Write strProcessed objOutput.Close End If End If Next Set objOutput = Nothing Set objStream = Nothing Set objFile = Nothing Set objFSO = Nothing Function ProcessFile(ByVal strString) Dim objRegExp, objMatch, colMatches Dim strLine, i, arrPart, sngSeconds Set objRegExp = New RegExp objRegExp.Pattern = "TimeThis : Elapsed Time : (\d+:\d+:\d+\.*\d*)" objRegExp.IgnoreCase = True objRegExp.Global = True Set colMatches = objRegExp.Execute(strString) For Each objMatch in colMatches arrPart = Split(objMatch.SubMatches(0), ":") sngSeconds = (arrPart(0) * 60 * 60) + (arrPart(1) * 60) + arrPart(2) strLine = strLine & CStr(sngSeconds) & vbCrLf Next Set objRegExp = Nothing ProcessFile = strLine End Function Function GetExtension(ByVal strFile) GetExtension = LCase(Mid(strFile, InstrRev(strFile, "."))) End Function -------------------- I'm on a horse.
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May 3 2006, 14:25
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#59
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
... I take it it will encode or decode depending on the extension of the source file? Edit: I guess wildcard method will have to default to one or the other (most likely encode), unless the format is actually "DIR\*.wav" or "DIR\*.yaa". (NB: I'm not sure what you guys mean by the file extension being "fixed" so I may be going over old ground here ... My personal preference would be that "<name>.yaa" is decoded to "<name>.wav"; if "<name>.wav" exists a prompt appears; and a switch is provided to enable automatic overwriting. However, if we are just talking about a "Quick and dirty..." version for now then the current method is fine by me. I've been away for a little while but I'm hoping to do some testing with 0.05 soon. I suppose it depends when yalacc.exe will be released; maybe I should wait until then. This specification is only a fast approach for the tests. It will change for the public release. CODE YALACC -mode infile [outfile] [-px -lx -overwrite] -e mode encode -d mode decode infile specify file(s) to be processed Dir\* any file in DIR with the proper extension Dir\File File FILE in DIR File File FILE in current dir outfile specify output file or directory, see infile -px select encoder preset x F or 0 = Fast N or 1 = Normal (default) H or 2 = High I or 3 = Insane -lx select log file level x 0 = no log file (default) 1 = log compression results 2 = log compression results and encoder diagnostics -overwrite overwrite existing wave files when decoding In- and output files always have to contain the proper extension ".yaa" or ".wav". Yalac files will always be overwritten without warning. Wave files will be overwritten (again without warning), if the -overwrite switch has been specified. Otherwise the program will stop with an error message. It's ok to wait until V0.06 for further testing. It's great, that destroid has tested V0.05 and that there were no unexpected results. That's enough for now. |
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May 5 2006, 12:28
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#60
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
Current Progress (V0.06)
Sorry if i should talk to much... Done: - Preset FAST and NORMAL now are using Apply Window, which gives about 0.05 percent better compression (on my test corpus). - Other slight improvements can give another 0.05 percent improvement to FAST and NORMAL on most files. - Selection of Partition calculator resolution 64 gives another 0.05 percent improvement to FAST. It should now achieve the same compression as the (slow) FAST preset of V.04. - Optimizations of the channel decorrelation make FAST 30 percent and NORMAL 10 percent faster (than V.0.05) on my system (caution: maybe CPU-dependent). - Command line version is done. In addition to my last spec it let's you overwrite the predictor order of the presets. To do (for V.0.06): - More speed optimizations of the channel decorrelation. - Optimization of the compression efficiency of the channel decorrelation. Some files give 0.50 percent better compression in my evaluation. Average may be about 0.20 (dont know yet). Maybe i will cancel the optimizations of the channel decorrelation for now and release V0.06 this weekend. Thomas |
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May 5 2006, 13:22
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#61
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![]() Group: Members Posts: 1189 Joined: 19-May 05 From: Montreal, Canada Member No.: 22144 |
Take your time if you should wish to, but I don't think our testers will mind an intermediary release ;-)
@Synthetic soul : You'll probably see this, so once we get the command-line encoder, could you make a package with batch files and batch file processors to process the logs / data? Then, we could all send our results to you and you could sort them in your database... That would be really great! Peace, Tristan. |
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May 5 2006, 13:56
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#62
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
QUOTE ' date='May 5 2006, 02:22 PM' post='389567'] Take your time if you should wish to, but I don't think our testers will mind an intermediary release ;-) @Synthetic soul : You'll probably see this, so once we get the command-line encoder, could you make a package with batch files and batch file processors to process the logs / data? Then, we could all send our results to you and you could sort them in your database... I didn't want to stress the testers too much... For me it would be better to test an intermediary release. If some release shouldn't perform well, it is easier to find the reason, if not too much had been changed at once. I could sent Synthetic soul soon a possibly buggy pre release to check the command line interface with his scripts. It's only an option. |
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May 5 2006, 21:10
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#63
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![]() Group: Super Moderator Posts: 4887 Joined: 12-August 04 From: Exeter, UK Member No.: 16217 |
I'm not sure what the priority is for testing 0.06. Would we be comparing against other encoders, or is the idea that we simply run Yalac on numerous files using all its presets?
I'm quite happy to pass some batch files on if it will help people test, but I'm not sure the database I used in my initial test is adequate for this round of testing. The way I see it, if we are simply testing how Yalac performs, we need to test a greater variety of files (mono; 24bit; etc). The database is only really set up to deal with 44.1KHz 16bit stereo files. If you consider what my pages detailed, it would really just be a table to show that fast is faster than normal, and high compresses better than normal. We know that already (well, we can assume). Don't get me wrong, I think amalgamating the results is a great idea. Joseph Pohm and I have communicated regarding a similar thing. I think I'm being a little short-sighted and just need some help to understand how and what we would all be testing. -------------------- I'm on a horse.
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May 5 2006, 22:18
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#64
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
I'm not sure what the priority is for testing 0.06. Would we be comparing against other encoders, or is the idea that we simply run Yalac on numerous files using all its presets? ... The way I see it, if we are simply testing how Yalac performs, we need to test a greater variety of files (mono; 24bit; etc). The database is only really set up to deal with 44.1KHz 16bit stereo files. If you consider ... Don't get me wrong, I think amalgamating the results is a great idea. Joseph Pohm and I have communicated regarding a similar thing. I think I'm being a little short-sighted and just need some help to understand how and what we would all be testing. To be honest, i don't have an elaborated plan for test design beyond my current interests. I did work on - mainly speed optimizations - improvements of my source code quality - some slight compression improvements (found some opportunities while evaluating my source code). Hence current tests should check a) if the speed optimizations are present on different platforms (especially CPU's) b) if the speed and source code optimizations didn't affect the reliability c) if the changes made for the slight compression improvements don't hurt on other files. For this purposes an evaluation based upon the existing test sets and a comparison with previous results would be quite helpful. For a) and b) the tests sets don't have to be really representative. Most work for V0.07 will probably again consist of speed optimizations of the channel decorrelation. V0.06 brings algorithmic, V0.07 will bring assembler optimizations. Reason: I want to improve the channel decorrelation in terms of compression efficiency. The current speed optimizations should guarantee, that later increases of the algorithm complexity will not hurt speed too much. And i really like Yalac to be fast... V0.08 should contain an improved channel decorrelation. Then it will be really useful to test it on heterogenous file sets to tweak it. Mono and 24-Bit files wouldn't be important here. Besides testing for my development purposes i am surely interested into comparisons with other compressors! Why else should i look for some tenth of a percent better compression... I hope this shows some direction for possible further testing. Thomas P.S.: Some time in the future i will activate my ominous pre filter, which gives up to 4 percent better compression on some rare problem files! But this one needs really much evaluation on big test sets. This post has been edited by TBeck: May 5 2006, 22:24 |
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May 6 2006, 10:08
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#65
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![]() Group: Super Moderator Posts: 4887 Joined: 12-August 04 From: Exeter, UK Member No.: 16217 |
Hence current tests should check Yes, thank you. So in essence we should be testing Yalac 0.06 against previous Yalac tests, to ensure that speed and compression have improved. Also, we should ensure that decompressed files are not corrupt. We can compare against other codecs using the new Yalac results and the previous results for the other codecs (if we are testing on the same corpus).a) if the speed optimizations are present on different platforms (especially CPU's) b) if the speed and source code optimizations didn't affect the reliability c) if the changes made for the slight compression improvements don't hurt on other files. ... Besides testing for my development purposes i am surely interested into comparisons with other compressors! Why else should i look for some tenth of a percent better compression... I hope this shows some direction for possible further testing. With this in mind I don't see how all results can be amalgamated into my system, unless testers are prepared to format their previous results into something I can easily import. -------------------- I'm on a horse.
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May 6 2006, 16:37
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#66
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![]() Group: Members Posts: 1189 Joined: 19-May 05 From: Montreal, Canada Member No.: 22144 |
@Synthetic soul : If you make your batch files available, or give us VBScripts or whatever, the few testers that we are can convert our data to your format, and send it to you! It's just a problem of whether you can do something with the data afterwards.
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May 10 2006, 13:21
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#67
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
Most work for V0.07 will probably again consist of speed optimizations of the channel decorrelation. V0.06 brings algorithmic, V0.07 will bring assembler optimizations. No, V0.06 will bring both. That's the reason, why i didn't send V0.06 to the testers last weekend. By the way: Preset FAST is now 60 percent faster than V0.05 on my system! This may be the limit, please don't expect more optimizations here. And we have to try, if this improvement will show up on other systems to. Thomas |
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May 12 2006, 15:37
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#68
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
V0.06 is done
Changes: Compression efficiency and presets: - Preset FAST and NORMAL now are using Apply Window, which gives about 0.05 percent better compression (on my test corpus). - Other slight improvements can give another 0.05 percent improvement to FAST and NORMAL on most files. - Selection of Partition calculator resolution 128 gives another 0.05 percent improvement to FAST. It should now achieve the same compression as the (slow) FAST preset of V.04. Speed: - Algorithmic and assembler optimizations of the channel decorrelation. - Rework of my basic signal processing functions. Dangerous: I didn't touch them for years and i did know why! - Because my compiler doesn't support proper code alignment, i had to do some strange things to help him out. I hope that there will be no trouble on operating systems with more strict security checks. - Implementation of a memory manager to avoid cache trashing caused by too many simultaneous uses of the same cache line set. - Rework of my File-IO. To my surprise this has been most important for the speedup of decoding. Possibly i will have to do some adaptions for specific operating systems. - Changed floating point precision from double to single. Can sometimes reduce compression efficiency by 0.01 to 0.02 percent. Probably other systems will benefit far less from my optimizations than my good old pentium 3. Maybe that the optimizations are compensating weaknesses of my CPU that are not present on modern CPUs. Nevertheless i want to provide some data as a baseline: Speed up of encoding: Preset FAST 55 % Preset NORMAL 20 % Preset HIGH 10 % Speed up of decoding: Preset FAST 25 % Command line: Command line version is done. Unfortunately the binary is nearly as large as the GUI-Version. Delphi seems to put most of the basic GUI libraries into the binary of a console application, if the code uses exception handling. The initialization of the program may take considerably longer than without the GUI libraries. The compression speed of small audio files may suffer from this overhead. In addition to my latest specification there is a new command line switch: -cx Evaluate test ©ase x. If i will ask the testers to evaluate the effect of internal encoder parameter variations, they can switch between them via this option. For instance: Please try -c1 to -c5. Other: - Clean up of source code. Could give new errors... - File format changed! Release: I hope to send the new version to the following testers within the next 24 hours: Destroid Josef Pohm Shade[ST] Synthetic Soul Only reason for this selection: I haven't heard from the other testers within the last 10 days and i don't want to fill their mail box with new versions they possibly currently don't need. Any of them can sent me an email anytime, and i will sent the current version. What should be tested: Comparison with V0.05: - The speed and compression performance of presets FAST, NORMAL and HIGH. - The decoding speed. Evaluation of internal encoder options: I wrote a SSE-Implementation of the Levinson-Durbin-algorithm used for the calculation of the predictor coefficients. It is disabled by default. You can activate it via command line option -c1 and check it with Preset HIGH. There is definitely no reason to check it with other presets! On my system this option gives only 1 - 2 % more speed on HIGH. I would like to know, if other systems are getting more out of it, before i will try more SSE optimizations. Plans for V 0.07: - Improvement of the compression efficiency of the channel decorrelation. Thomas This post has been edited by TBeck: May 12 2006, 17:04 |
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May 12 2006, 16:31
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#69
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![]() Group: Members Posts: 1189 Joined: 19-May 05 From: Montreal, Canada Member No.: 22144 |
My exams are now done, I'd be glad to test the encoder on my system.
Could synthetic soul provide batch files to test? Thanks, Tristan |
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May 13 2006, 00:49
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#70
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![]() Group: Members Posts: 1189 Joined: 19-May 05 From: Montreal, Canada Member No.: 22144 |
On SSE optimization :
CODE === New test =============================================== Linear Predictor Predictors: 32 Optimize quantization: Nein Apply window: Ja Frames Duration: 100 ms Channel decorrelation Enable: Ja Full search: Nein Frame partition calculator Resolution: 64 Search level: 1 (0 - 3) Bit coder Optimize Choice: Nein Optimize Partition: Nein Diagnostics Verify: Nein No output: Nein Use MMX: Ja Use SSE: Ja === Bitcoder =============================================== Resolution N: 0 === LPC Predictors ========================================= Number 4 4.31 % 8 9.88 % 12 19.68 % 16 22.57 % 24 17.48 % 32 26.08 % 48 0.00 % 64 0.00 % 80 0.00 % 96 0.00 % 112 0.00 % 128 0.00 % 160 0.00 % 192 0.00 % 224 0.00 % 256 0.00 % Mean: 19.48 * Resolution N: 115927 Minimum: 5.00 Mittelwert: 8.96 Maximum: 11.00 Verteilung 5 0.001 % (1) 6 0.203 % (235) 7 4.246 % (4922) 8 17.197 % (19936) 9 56.678 % (65705) 10 20.745 % (24049) 11 0.931 % (1079) 12 0.000 % () 13 0.000 % () 14 0.000 % () > 0.000 % () ShiftNum (Resolution reduction) N: 115927 Minimum: 3.00 Mittelwert: 3.00 Maximum: 3.00 Verteilung 0 0.000 % () 1 0.000 % () 2 0.000 % () 3 100.000 % (115927) 4 0.000 % () 5 0.000 % () 6 0.000 % () 7 0.000 % () > 0.000 % () Resolution / Predictor number Min Mean Max StdDev 4 6.00 8.97 11.00 0.67 Bit 8 5.00 8.69 11.00 0.88 Bit 12 6.00 9.01 11.00 0.73 Bit 16 6.00 9.08 11.00 0.73 Bit 24 6.00 8.97 11.00 0.85 Bit 32 6.00 8.93 11.00 0.75 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit ShiftNum / Predictor number Min Mean Max StdDev 4 3.00 3.00 3.00 0.00 Bit 8 3.00 3.00 3.00 0.00 Bit 12 3.00 3.00 3.00 0.00 Bit 16 3.00 3.00 3.00 0.00 Bit 24 3.00 3.00 3.00 0.00 Bit 32 3.00 3.00 3.00 0.00 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit Bits for whole predictor set Min Mean Max StdDev 4 33 45 53 3 Bit 8 49 76 97 7 Bit 12 74 110 141 8 Bit 16 98 144 181 13 Bit 24 139 196 271 21 Bit 32 182 245 334 23 Bit 48 0 0 0 0 Bit 64 0 0 0 0 Bit 80 0 0 0 0 Bit 96 0 0 0 0 Bit 112 0 0 0 0 Bit 128 0 0 0 0 Bit 160 0 0 0 0 Bit 192 0 0 0 0 Bit 224 0 0 0 0 Bit 256 0 0 0 0 Bit Bits per predictor Min Mean Max StdDev 4 8.25 11.15 13.25 0.71 Bit 8 6.13 9.52 12.13 0.83 Bit 12 6.17 9.19 11.75 0.71 Bit 16 6.13 9.01 11.31 0.84 Bit 24 5.79 8.15 11.29 0.87 Bit 32 5.69 7.66 10.44 0.73 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit Absolute Sum of coefficients Min Mean Max StdDev 4 8.67 11.62 13.51 0.77 Bit 8 9.09 11.91 14.36 0.88 Bit 12 9.75 12.65 14.85 0.79 Bit 16 10.04 13.13 15.29 0.95 Bit 24 10.44 13.02 16.03 0.98 Bit 32 10.60 13.06 15.81 0.83 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit Absolute Sum of shifted coefficients Min Mean Max StdDev 4 5.67 8.62 10.51 0.77 Bit 8 6.09 8.91 11.36 0.88 Bit 12 6.75 9.65 11.85 0.79 Bit 16 7.04 10.13 12.29 0.95 Bit 24 7.44 10.02 13.03 0.98 Bit 32 7.60 10.06 12.81 0.83 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit === Frame partition ======================================== SubFrameNum N: 72252 Minimum: 1.00 Mittelwert: 1.60 Maximum: 3.00 Verteilung 1 61.543 % (44466) 2 16.442 % (11880) 3 22.015 % (15906) 4 0.000 % () 5 0.000 % () > 0.000 % () === Joint Stereo =========================================== Modes N: 36126 Minimum: 0.00 Mittelwert: 1.25 Maximum: 2.00 Verteilung 0 21.641 % (7818) 1 31.288 % (11303) 2 47.071 % (17005) > 0.000 % () === Results ================================================ 01. American Idiot.yaa 64.18 % - 29.1 * - 5.987 sec 02. Carl Orff - Fortune plango vulnera.yaa 48.95 % - 41.5 * - 3.855 sec 02. Carl Orff - Veris leta facies; Omnia Sol temperat.yaa 31.18 % - 61.1 * - 5.622 sec 02. Parallel Universe.yaa 59.39 % - 48.8 * - 5.548 sec 02. Wolfgang Amadeus Mozart - O Isis und Osiris (Sarastro - Chor).yaa 41.39 % - 53.2 * - 3.700 sec 03. Who's sorry now.yaa 27.95 % - 48.1 * - 3.782 sec 04. Burke - Johnston - Pennies From Heaven.yaa 55.58 % - 44.5 * - 13.726 sec 04. Carl Orff - I. Primo vere - Omnia sol temperat.yaa 39.80 % - 54.0 * - 2.002 sec 04. Japanese sandman.yaa 22.89 % - 49.2 * - 4.314 sec 05. Koop - Summer Sun.yaa 64.10 % - 17.1 * - 13.122 sec 05. Wolfgang Amadeus Mozart - Rex tremendae majestatis.yaa 44.97 % - 28.3 * - 4.970 sec 06. The Subject Was Faggots.yaa 44.04 % - 25.7 * - 7.470 sec 08. Morgana King - It's De-lovely.yaa 36.95 % - 38.2 * - 3.521 sec 08. Wolfgang Amadeus Mozart - Requiem in D Minor, KV 626, VIII. 08. Wolfgang Amadeus Mozart - Requiem in D Minor, KV 626, VIII. Lacrimosa.yaa 40.82 % - 31.5 * - 7.984 sec 11. Nil (Instrumental).yaa 20.58 % - 40.7 * - 3.367 sec 11. Throb.yaa 54.05 % - 45.4 * - 6.019 sec Compression: 45.44 % Duration: 95.03 sec Speed: 38.01 * real time === New test =============================================== Linear Predictor Predictors: 32 Optimize quantization: Nein Apply window: Ja Frames Duration: 100 ms Channel decorrelation Enable: Ja Full search: Nein Frame partition calculator Resolution: 64 Search level: 1 (0 - 3) Bit coder Optimize Choice: Nein Optimize Partition: Nein Diagnostics Verify: Nein No output: Nein Use MMX: Ja Use SSE: Nein === Bitcoder =============================================== Resolution N: 0 === LPC Predictors ========================================= Number 4 4.31 % 8 9.88 % 12 19.68 % 16 22.57 % 24 17.48 % 32 26.08 % 48 0.00 % 64 0.00 % 80 0.00 % 96 0.00 % 112 0.00 % 128 0.00 % 160 0.00 % 192 0.00 % 224 0.00 % 256 0.00 % Mean: 19.48 * Resolution N: 115927 Minimum: 5.00 Mittelwert: 8.96 Maximum: 11.00 Verteilung 5 0.001 % (1) 6 0.203 % (235) 7 4.246 % (4922) 8 17.197 % (19936) 9 56.678 % (65705) 10 20.745 % (24049) 11 0.931 % (1079) 12 0.000 % () 13 0.000 % () 14 0.000 % () > 0.000 % () ShiftNum (Resolution reduction) N: 115927 Minimum: 3.00 Mittelwert: 3.00 Maximum: 3.00 Verteilung 0 0.000 % () 1 0.000 % () 2 0.000 % () 3 100.000 % (115927) 4 0.000 % () 5 0.000 % () 6 0.000 % () 7 0.000 % () > 0.000 % () Resolution / Predictor number Min Mean Max StdDev 4 6.00 8.97 11.00 0.67 Bit 8 5.00 8.69 11.00 0.88 Bit 12 6.00 9.01 11.00 0.73 Bit 16 6.00 9.08 11.00 0.73 Bit 24 6.00 8.97 11.00 0.85 Bit 32 6.00 8.93 11.00 0.75 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit ShiftNum / Predictor number Min Mean Max StdDev 4 3.00 3.00 3.00 0.00 Bit 8 3.00 3.00 3.00 0.00 Bit 12 3.00 3.00 3.00 0.00 Bit 16 3.00 3.00 3.00 0.00 Bit 24 3.00 3.00 3.00 0.00 Bit 32 3.00 3.00 3.00 0.00 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit Bits for whole predictor set Min Mean Max StdDev 4 33 45 53 3 Bit 8 49 76 97 7 Bit 12 74 110 141 8 Bit 16 98 144 181 13 Bit 24 139 196 271 21 Bit 32 182 245 334 23 Bit 48 0 0 0 0 Bit 64 0 0 0 0 Bit 80 0 0 0 0 Bit 96 0 0 0 0 Bit 112 0 0 0 0 Bit 128 0 0 0 0 Bit 160 0 0 0 0 Bit 192 0 0 0 0 Bit 224 0 0 0 0 Bit 256 0 0 0 0 Bit Bits per predictor Min Mean Max StdDev 4 8.25 11.15 13.25 0.71 Bit 8 6.13 9.52 12.13 0.83 Bit 12 6.17 9.19 11.75 0.71 Bit 16 6.13 9.01 11.31 0.84 Bit 24 5.79 8.15 11.29 0.87 Bit 32 5.69 7.66 10.44 0.73 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit Absolute Sum of coefficients Min Mean Max StdDev 4 8.67 11.62 13.51 0.77 Bit 8 9.09 11.91 14.36 0.88 Bit 12 9.75 12.65 14.85 0.79 Bit 16 10.04 13.13 15.29 0.95 Bit 24 10.44 13.02 16.03 0.98 Bit 32 10.60 13.06 15.81 0.83 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit Absolute Sum of shifted coefficients Min Mean Max StdDev 4 5.67 8.62 10.51 0.77 Bit 8 6.09 8.91 11.36 0.88 Bit 12 6.75 9.65 11.85 0.79 Bit 16 7.04 10.13 12.29 0.95 Bit 24 7.44 10.02 13.03 0.98 Bit 32 7.60 10.06 12.81 0.83 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit === Frame partition ======================================== SubFrameNum N: 72252 Minimum: 1.00 Mittelwert: 1.60 Maximum: 3.00 Verteilung 1 61.543 % (44466) 2 16.442 % (11880) 3 22.015 % (15906) 4 0.000 % () 5 0.000 % () > 0.000 % () === Joint Stereo =========================================== Modes N: 36126 Minimum: 0.00 Mittelwert: 1.25 Maximum: 2.00 Verteilung 0 21.641 % (7818) 1 31.288 % (11303) 2 47.071 % (17005) > 0.000 % () === Results ================================================ 01. American Idiot.yaa 64.18 % - 39.6 * - 4.403 sec 02. Carl Orff - Fortune plango vulnera.yaa 48.95 % - 34.5 * - 4.641 sec 02. Carl Orff - Veris leta facies; Omnia Sol temperat.yaa 31.18 % - 31.3 * - 10.980 sec 02. Parallel Universe.yaa 59.39 % - 43.7 * - 6.196 sec 02. Wolfgang Amadeus Mozart - O Isis und Osiris (Sarastro - Chor).yaa 41.39 % - 53.7 * - 3.663 sec 03. Who's sorry now.yaa 27.95 % - 60.7 * - 2.996 sec 04. Burke - Johnston - Pennies From Heaven.yaa 55.58 % - 50.5 * - 12.088 sec 04. Carl Orff - I. Primo vere - Omnia sol temperat.yaa 39.80 % - 58.9 * - 1.834 sec 04. Japanese sandman.yaa 22.89 % - 62.3 * - 3.409 sec 05. Koop - Summer Sun.yaa 64.10 % - 38.5 * - 5.836 sec 05. Wolfgang Amadeus Mozart - Rex tremendae majestatis.yaa 44.97 % - 42.3 * - 3.321 sec 06. The Subject Was Faggots.yaa 44.04 % - 50.0 * - 3.836 sec 08. Morgana King - It's De-lovely.yaa 36.95 % - 51.3 * - 2.625 sec 08. Wolfgang Amadeus Mozart - Requiem in D Minor, KV 626, VIII. 08. Wolfgang Amadeus Mozart - Requiem in D Minor, KV 626, VIII. Lacrimosa.yaa 40.82 % - 41.7 * - 6.033 sec 11. Nil (Instrumental).yaa 20.58 % - 58.0 * - 2.366 sec 11. Throb.yaa 54.05 % - 44.6 * - 6.136 sec Compression: 45.44 % Duration: 80.38 sec Speed: 44.93 * real time === New test =============================================== Linear Predictor Predictors: 32 Optimize quantization: Nein Apply window: Ja Frames Duration: 100 ms Channel decorrelation Enable: Ja Full search: Nein Frame partition calculator Resolution: 64 Search level: 1 (0 - 3) Bit coder Optimize Choice: Nein Optimize Partition: Nein Diagnostics Verify: Nein No output: Nein Use MMX: Ja Use SSE: Ja === Bitcoder =============================================== Resolution N: 0 === LPC Predictors ========================================= Number 4 4.31 % 8 9.88 % 12 19.68 % 16 22.57 % 24 17.48 % 32 26.08 % 48 0.00 % 64 0.00 % 80 0.00 % 96 0.00 % 112 0.00 % 128 0.00 % 160 0.00 % 192 0.00 % 224 0.00 % 256 0.00 % Mean: 19.48 * Resolution N: 115927 Minimum: 5.00 Mittelwert: 8.96 Maximum: 11.00 Verteilung 5 0.001 % (1) 6 0.203 % (235) 7 4.246 % (4922) 8 17.197 % (19936) 9 56.678 % (65705) 10 20.745 % (24049) 11 0.931 % (1079) 12 0.000 % () 13 0.000 % () 14 0.000 % () > 0.000 % () ShiftNum (Resolution reduction) N: 115927 Minimum: 3.00 Mittelwert: 3.00 Maximum: 3.00 Verteilung 0 0.000 % () 1 0.000 % () 2 0.000 % () 3 100.000 % (115927) 4 0.000 % () 5 0.000 % () 6 0.000 % () 7 0.000 % () > 0.000 % () Resolution / Predictor number Min Mean Max StdDev 4 6.00 8.97 11.00 0.67 Bit 8 5.00 8.69 11.00 0.88 Bit 12 6.00 9.01 11.00 0.73 Bit 16 6.00 9.08 11.00 0.73 Bit 24 6.00 8.97 11.00 0.85 Bit 32 6.00 8.93 11.00 0.75 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit ShiftNum / Predictor number Min Mean Max StdDev 4 3.00 3.00 3.00 0.00 Bit 8 3.00 3.00 3.00 0.00 Bit 12 3.00 3.00 3.00 0.00 Bit 16 3.00 3.00 3.00 0.00 Bit 24 3.00 3.00 3.00 0.00 Bit 32 3.00 3.00 3.00 0.00 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit Bits for whole predictor set Min Mean Max StdDev 4 33 45 53 3 Bit 8 49 76 97 7 Bit 12 74 110 141 8 Bit 16 98 144 181 13 Bit 24 139 196 271 21 Bit 32 182 245 334 23 Bit 48 0 0 0 0 Bit 64 0 0 0 0 Bit 80 0 0 0 0 Bit 96 0 0 0 0 Bit 112 0 0 0 0 Bit 128 0 0 0 0 Bit 160 0 0 0 0 Bit 192 0 0 0 0 Bit 224 0 0 0 0 Bit 256 0 0 0 0 Bit Bits per predictor Min Mean Max StdDev 4 8.25 11.15 13.25 0.71 Bit 8 6.13 9.52 12.13 0.83 Bit 12 6.17 9.19 11.75 0.71 Bit 16 6.13 9.01 11.31 0.84 Bit 24 5.79 8.15 11.29 0.87 Bit 32 5.69 7.66 10.44 0.73 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit Absolute Sum of coefficients Min Mean Max StdDev 4 8.67 11.62 13.51 0.77 Bit 8 9.09 11.91 14.36 0.88 Bit 12 9.75 12.65 14.85 0.79 Bit 16 10.04 13.13 15.29 0.95 Bit 24 10.44 13.02 16.03 0.98 Bit 32 10.60 13.06 15.81 0.83 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit Absolute Sum of shifted coefficients Min Mean Max StdDev 4 5.67 8.62 10.51 0.77 Bit 8 6.09 8.91 11.36 0.88 Bit 12 6.75 9.65 11.85 0.79 Bit 16 7.04 10.13 12.29 0.95 Bit 24 7.44 10.02 13.03 0.98 Bit 32 7.60 10.06 12.81 0.83 Bit 48 0.00 0.00 0.00 0.00 Bit 64 0.00 0.00 0.00 0.00 Bit 80 0.00 0.00 0.00 0.00 Bit 96 0.00 0.00 0.00 0.00 Bit 112 0.00 0.00 0.00 0.00 Bit 128 0.00 0.00 0.00 0.00 Bit 160 0.00 0.00 0.00 0.00 Bit 192 0.00 0.00 0.00 0.00 Bit 224 0.00 0.00 0.00 0.00 Bit 256 0.00 0.00 0.00 0.00 Bit === Frame partition ======================================== SubFrameNum N: 72252 Minimum: 1.00 Mittelwert: 1.60 Maximum: 3.00 Verteilung 1 61.543 % (44466) 2 16.442 % (11880) 3 22.015 % (15906) 4 0.000 % () 5 0.000 % () > 0.000 % () === Joint Stereo =========================================== Modes N: 36126 Minimum: 0.00 Mittelwert: 1.25 Maximum: 2.00 Verteilung 0 21.641 % (7818) 1 31.288 % (11303) 2 47.071 % (17005) > 0.000 % () === Results ================================================ 01. American Idiot.yaa 64.18 % - 57.1 * - 3.055 sec 02. Carl Orff - Fortune plango vulnera.yaa 48.95 % - 51.5 * - 3.109 sec 02. Carl Orff - Veris leta facies; Omnia Sol temperat.yaa 31.18 % - 61.7 * - 5.567 sec 02. Parallel Universe.yaa 59.39 % - 44.9 * - 6.025 sec 02. Wolfgang Amadeus Mozart - O Isis und Osiris (Sarastro - Chor).yaa 41.39 % - 54.5 * - 3.609 sec 03. Who's sorry now.yaa 27.95 % - 62.4 * - 2.913 sec 04. Burke - Johnston - Pennies From Heaven.yaa 55.58 % - 22.9 * - 26.612 sec 04. Carl Orff - I. Primo vere - Omnia sol temperat.yaa 39.80 % - 9.8 * - 11.049 sec 04. Japanese sandman.yaa 22.89 % - 37.1 * - 5.727 sec 05. Koop - Summer Sun.yaa 64.10 % - 22.7 * - 9.888 sec 05. Wolfgang Amadeus Mozart - Rex tremendae majestatis.yaa 44.97 % - 33.4 * - 4.212 sec 06. The Subject Was Faggots.yaa 44.04 % - 46.7 * - 4.111 sec 08. Morgana King - It's De-lovely.yaa 36.95 % - 54.6 * - 2.464 sec 08. Wolfgang Amadeus Mozart - Requiem in D Minor, KV 626, VIII. 08. Wolfgang Amadeus Mozart - Requiem in D Minor, KV 626, VIII. Lacrimosa.yaa 40.82 % - 25.0 * - 10.069 sec 11. Nil (Instrumental).yaa 20.58 % - 60.2 * - 2.277 sec 11. Throb.yaa 54.05 % - 29.8 * - 9.163 sec Compression: 45.44 % Duration: 109.87 sec Speed: 32.87 * real time With FAST mode, it seems SSE slows things down. Further lookout for this type of behavior would be necessary. |
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May 13 2006, 01:33
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#71
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
QUOTE ' date='May 13 2006, 01:49' post='391904'] On SSE optimization : ... With FAST mode, it seems SSE slows things down. Further lookout for this type of behavior would be necessary. You are really fast! But please don't post the whole protocol file. Most of the info isn't helpful yet. Summary of your results: CODE Run1: MMX + SSE Compression: 45.44 % Speed: 38.01 * real time Run 2: MMX Compression: 45.44 % Speed: 44.93 * real time Run 3: MMX + SSE Compression: 45.44 % Speed: 32.87 * real time You see the speed difference between Run 1 and Run 3, which use the same settings? And regarding Run 2: I advised to test SSE on Preset HIGH. You did use Preset FAST with 32 Predictors. But SSE will never be used with less than 64 Predictors! Hence all three test runs have used exactly the same optimizations: Always MMX, never SSE. The big speed variations are most probably beeing caused by variations of your test systems: Disk caching issues or disturbances by background activity. Under controled conditions all three runs should have achieved about the same speed (maybe within the range of +/- 10 %; on my system i achieve +/- 3 %). BTW: Activation of the protocol function slows encoding down. This post has been edited by TBeck: May 13 2006, 01:57 |
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May 13 2006, 01:48
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#72
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![]() Group: Members Posts: 1189 Joined: 19-May 05 From: Montreal, Canada Member No.: 22144 |
It seems my disk caching is quite unstable, then. I did hear thrashing sounds between the encoding of two songs. Also, run 1 is command-line; runs 2+3 are GUI.
I am currently testing Insane mode with/without SSE on my corpus (which compresses quite a bit, as you can see..) Results will be posted in approx 5 min. |
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May 13 2006, 01:54
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#73
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
QUOTE ' date='May 13 2006, 02:48' post='391912'] songs. Also, run 1 is command-line; runs 2+3 are GUI. That's important. There can be speed differences between command line and gui versions. |
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May 13 2006, 02:06
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#74
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![]() Group: Members Posts: 1189 Joined: 19-May 05 From: Montreal, Canada Member No.: 22144 |
These results are actually quite surprising, as they show discrepancies in the SSE optimizations versus compression ratio. It should normally be the same, no?
CODE Insane (search level 4) + SSE
Compression: 44.65 % Duration: 1289.32 sec Speed: 2.80 * real time Insane (search level 3) + SSE Compression: 44.66 % Duration: 955.93 sec Speed: 3.78 * real time Insane (search level 3) + No SSE Compression: 44.65 % Duration: 1161.98 sec Speed: 3.11 * real time This post has been edited by Shade[ST]: May 13 2006, 02:12 |
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May 13 2006, 02:29
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#75
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TAK Developer Group: Developer Posts: 1043 Joined: 1-April 06 Member No.: 29051 |
QUOTE ' date='May 13 2006, 03:06' post='391920'] These results are actually quite surprising, as they show discrepancies in the SSE optimizations versus compression ratio. It should normally be the same, no? I am quite new to SSE... I would have thought, that it gives the same results as single precision arithmetic performed by the floating point unit (FPU). Mabe it differs in the handling of rounding and underflows (i didn't care for the setting of the right SSE-Flags). But 0.01 percent deviation shouldn't be too important. But we should keep an eye on it (?). Far more interesting for me to see a significant speed benefit for SSE. At least big enough to try a bit more SSE optimizations later. Thanks Thomas P.S. Could you please post your CPU-type? Encoding speed for INSANE is more than two times higher than on my system. Surprising, because the speed of FAST isn't higher than on my system. FAST seems to be very sensitive to disk io performance. This post has been edited by TBeck: May 13 2006, 02:40 |
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Lo-Fi Version | Time is now: 19th May 2013 - 12:35 |