MMX Optimized WavPack Encoder (for Windows), Binarys (Win32) for and Sources (Microsoft Specific) |
MMX Optimized WavPack Encoder (for Windows), Binarys (Win32) for and Sources (Microsoft Specific) |
Apr 18 2006, 11:41
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#1
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
NOTE: This are old binarys and sources! Use updated binarys and sources from POST #40. Patched WavPack 4.31 sources (not the 4.32 sources for linux) with MMX optimizations posted by he-jo with converted GCC specific MMX INTRINSICS to Microsoft Specific MMX INTRINSICS. This sources are for Visual C++ .NET 2003 (solution and project for WavPack encoder included).
wavpack_4.31_src_mmx.zip ( 162.19K )
Number of downloads: 719Windows binarys (Win32) of original and MMX optimized (Miscrosoft Visual C++ .NET 2003 build).
wavpack_4.31_bin_mmx.zip ( 132.59K )
Number of downloads: 764This post has been edited by wisodev: Jun 14 2006, 18:24 -------------------- http://code.google.com/p/wavtoac3encoder/
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Apr 18 2006, 12:00
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#2
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![]() Rarewares admin Group: Members Posts: 7515 Joined: 30-September 01 From: Brazil Member No.: 81 |
Thank-you very much
Wouldn't it be nicer to just give up intrinsics and go for NASM? This post has been edited by rjamorim: Apr 18 2006, 12:01 -------------------- Get up-to-date binaries of Lame, AAC, Vorbis and much more at RareWares:
http://www.rarewares.org |
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Apr 18 2006, 12:01
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#3
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![]() Group: Members Posts: 512 Joined: 4-June 02 Member No.: 2220 |
I'm sorry, what is the difference between Wavpack_mmx.EXE and Wavpack_org.EXE?
-------------------- "Something bothering you, Mister Spock?"
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Apr 18 2006, 12:05
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#4
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
QUOTE I\'m sorry, what is the difference between Wavpack_mmx.EXE and Wavpack_org.EXE? Wavpack_mmx.EXE – optimized MMX build (he-jo optimizations converted by me to MS specific) Wavpack_org.EXE – original 4.31 build This post has been edited by wisodev: Apr 18 2006, 12:14 -------------------- http://code.google.com/p/wavtoac3encoder/
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Apr 18 2006, 12:12
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#5
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Group: Members Posts: 4 Joined: 17-February 06 Member No.: 27830 |
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Apr 18 2006, 12:17
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#6
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
QUOTE Thank-you very much Wouldn\'t it be nicer to just give up intrinsics and go for NASM? I have plain assembly version but my code (working well) was slower then intrinsics version. -------------------- http://code.google.com/p/wavtoac3encoder/
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Apr 18 2006, 12:36
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#7
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![]() Rarewares admin Group: Members Posts: 7515 Joined: 30-September 01 From: Brazil Member No.: 81 |
I have plain assembly version but my code (working well) was slower then intrinsics version. Ah, that's curious. That's a pity, NASM would allow for some compiler independency. -------------------- Get up-to-date binaries of Lame, AAC, Vorbis and much more at RareWares:
http://www.rarewares.org |
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Apr 18 2006, 12:46
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#8
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
QUOTE QUOTE I have plain assembly version but my code (working well) was slower then intrinsics version. Ah, that\\\'s curious. That\\\'s a pity, NASM would allow for some compiler independency. My first goal was to create independent asm code, but I failed to write code faster then intrinsics version and finally I ended with this one. I will soon try again to write NASM version. I am not so experienced with asm programming, so do not blame me if something is wrong here. It would be nice if someone can post speed comparison test results. This post has been edited by wisodev: Apr 18 2006, 12:48 -------------------- http://code.google.com/p/wavtoac3encoder/
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Apr 18 2006, 20:08
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#9
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![]() Group: Members Posts: 43 Joined: 1-April 06 Member No.: 29074 |
I'm also curious how it performs on different processors. Please test the extra modes, e.g. 'wavpack -h -x6'
Btw: You can additionally apply the following patch, which avoids a multiplication in the critical loops that are not MMX optimised yet. This gives a minor speedup in all modes. CODE --- wavpack.h
+++ wavpack.h @@ -415,7 +415,7 @@ #if 1 // PERFCOND #define update_weight(weight, delta, source, result) \ - if (source && result) weight -= ((((source ^ result) >> 30) & 2) - 1) * delta; + if (source && result) { int32_t s = (int32_t) (source ^ result) >> 31; weight = (weight - s) + (s ^ delta); } #else #define update_weight(weight, delta, source, result) \ if (source && result) (source ^ result) < 0 ? (weight -= delta) : (weight += delta); -------------------- Joachim Henke
http://j-o.users.sourceforge.net/ |
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Apr 18 2006, 20:58
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#10
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![]() Group: Members Posts: 512 Joined: 4-June 02 Member No.: 2220 |
QUOTE I\'m sorry, what is the difference between Wavpack_mmx.EXE and Wavpack_org.EXE? Wavpack_mmx.EXE – optimized MMX build (he-jo optimizations converted by me to MS specific) Wavpack_org.EXE – original 4.31 build Thanks for clarifying for me. A quick test using -h -x6: original = 0.37x mmx = 0.46x Original and MMX files were identical using binary comparison. Good news! -------------------- "Something bothering you, Mister Spock?"
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Apr 19 2006, 15:14
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#11
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
QUOTE QUOTE QUOTE I\\\'m sorry, what is the difference between Wavpack_mmx.EXE and Wavpack_org.EXE? Wavpack_mmx.EXE – optimized MMX build (he-jo optimizations converted by me to MS specific) Wavpack_org.EXE – original 4.31 build Thanks for clarifying for me. A quick test using -h -x6: original = 0.37x mmx = 0.46x Original and MMX files were identical using binary comparison. Good news! Well 24 % speedup! But more testing is required. From my tests the files where always same as original for all -f -x1..6 modes and for -x1..6 and -h -x modes to. QUOTE I\'m also curious how it performs on different processors. Please test the extra modes, e.g. \'wavpack -h -x6\' Btw: You can additionally apply the following patch, which avoids a multiplication in the critical loops that are not MMX optimised yet. This gives a minor speedup in all modes. CODE --- wavpack.h +++ wavpack.h @@ -415,7 +415,7 @@ #if 1 // PERFCOND #define update_weight(weight, delta, source, result) \\ - if (source && result) weight -= ((((source ^ result) >> 30) & 2) - 1) * delta; + if (source && result) { int32_t s = (int32_t) (source ^ result) >> 31; weight = (weight - s) + (s ^ delta); } #else #define update_weight(weight, delta, source, result) \\ if (source && result) (source ^ result) < 0 ? (weight -= delta) : (weight += delta); I will apply patch and post binarys here. I can test at PII 233Mhz , Celeron 466Mhz and Athlon XP 2000+. I have made some changes (cleanups and reformatting, just for better look of code), this cleanups and patched code will be put here for download tomorrow. I hope this will be useful for someone ;-) -------------------- http://code.google.com/p/wavtoac3encoder/
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Apr 19 2006, 15:27
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#12
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![]() Group: Members Posts: 28 Joined: 5-November 05 Member No.: 25575 |
I have plain assembly version but my code (working well) was slower then intrinsics version. Ah, that's curious. That's a pity, NASM would allow for some compiler independency. I already pointed out in the original thread that using intrinsics is better and more portable (when done correctly) considering 32bit/64bit arch. |
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Apr 19 2006, 15:36
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#13
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
QUOTE QUOTE QUOTE I have plain assembly version but my code (working well) was slower then intrinsics version. Ah, that\\\'s curious. That\\\'s a pity, NASM would allow for some compiler independency. I already pointed out in the original thread that using intrinsics is better and more portable (when done correctly) considering 32bit/64bit arch. And how it can be done? I am asking, because you have posted as below: QUOTE I did some \"magic\" in a header file to achieve this. What precisely is the magic, I really would like to know! This post has been edited by wisodev: Apr 19 2006, 15:47 -------------------- http://code.google.com/p/wavtoac3encoder/
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Apr 20 2006, 06:48
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#14
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
QUOTE I already pointed out in the original thread that using intrinsics is better and more portable (when done correctly) considering 32bit/64bit arch. Thanks, I checked the OpenAL MMX optimizations idea and implemented generally the same way at WavPack MMX optimized. This post has been edited by wisodev: Apr 20 2006, 06:49 -------------------- http://code.google.com/p/wavtoac3encoder/
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Apr 20 2006, 11:32
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#15
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![]() Group: Members Posts: 1455 Joined: 22-November 05 From: Jakarta Member No.: 25929 |
Wow... even in the field of Lossless, we now witness an improvement... faster FLAC, faster WavPack, new yet-to-be-named Lossless encoder...
Gee my Lossless Performance Test, almost complete, is now obsolescent, even before published... Oh well... I will post it anyway, with the version number clearly indicated, and also a MD5 hashes of the binaries to make sure that my encoders/decoders are truly what they are and not some tweaked-up version. Maybe later on I will perform an amendment test with the new compressors with the exact same test corpus. -------------------- Nobody is Perfect.
I am Nobody. http://pandu.poluan.info |
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Apr 20 2006, 12:16
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#16
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
NOTE: This are old binarys and sources! Use updated binarys and sources from POST #40. Well as stated in previous posts, I have made some code cleanup and merged new he-jo patch (more info at wiso_changes.txt in src package). Download updated binarys:
wavpack_4.31_bin_mmx_wiso.zip ( 141.97K )
Number of downloads: 513Download updated sources:
wavpack_4.31_src_mmx_wiso.zip ( 167.93K )
Number of downloads: 457Do not use anymore binarys and sources from post #1. Below my test results (only tested one wav file) using new binarys! NOTE: Tested on Athlon XP 2000+, 512MB RAM, 80GB SATA DISK (8 MB Cache), Windows XP SP2. CODE Test file: 44kHz/16bit/Stereo, 34 435 676 bytes, 195 seconds WavPack 4.31 Options Original 4.31 [s] MMX Optimized 4.31 [s] Difference [s] Speedup [%] -f 2,89 2,92 -0,03 -1,04 3,41 3,45 -0,04 -1,17 -h 6,22 6,13 0,09 1,45 -f -x 32,27 28,30 3,97 12,30 -f -x1 6,34 6,03 0,31 4,89 -f -x2 9,44 8,66 0,78 8,26 -f -x3 9,75 8,95 0,80 8,21 -f -x4 20,55 18,30 2,25 10,95 -f -x5 26,77 23,66 3,11 11,62 -f -x6 32,30 28,30 4,00 12,38 -x 59,19 50,42 8,77 14,82 -x1 9,08 8,45 0,63 6,94 -x2 15,23 13,63 1,60 10,51 -x3 25,08 22,03 3,05 12,16 -x4 59,16 50,33 8,83 14,93 -x5 89,44 75,69 13,75 15,37 -x6 190,55 159,42 31,13 16,34 -h -x 144,02 127,92 16,10 11,18 -h -x1 18,95 17,09 1,86 9,82 -h -x2 33,95 29,76 4,19 12,34 -h -x3 144,03 127,94 16,09 11,17 -h -x4 229,61 199,25 30,36 13,22 -h -x5 331,49 289,81 41,68 12,57 -h -x6 730,89 645,28 85,61 11,71 NOTE: Original is Release Build from provided sources, and MMX Optimized is ReleaseMMX build. Here is my batch file [test.cmd], used for testing (works on WinXP SP2): CODE @echo off rem WavPack MMX OPTIMIZED SPEED TESTS by WISO rem COMMANDLINE OPTIONS FROM FILE (each line is one test) set OptionsFile=options.txt rem INPUT (*.wav) TEST FILE set InFile=test.wav rem OUTPUT (*.wv) TEST FILES set OutFileORG=T_ORG.wv set OutFileMMX=T_MMX.wv rem PATH TO ORIGINAL EXE set ExeFileORG=wavpack_ORG.exe rem PATH TO MMX OPTIMIZED EXE set ExeFileMMX=wavpack_MMX.exe rem RUN SPEED TESTS FOR /F \"tokens=*\" %%i in (%OptionsFile%) do ( @echo TESTING: %%i %ExeFileORG% %%i %InFile% %OutFileORG% %ExeFileMMX% %%i %InFile% %OutFileMMX% fc /B %OutFileORG% %OutFileMMX% del %OutFileORG% del %OutFileMMX% @echo ################################################################################ ) echo ALL TESTS DONE pause and [options.txt] file, note that empty line is not empty, there is one ASCII SPACE char: CODE -f -h -f -x -f -x1 -f -x2 -f -x3 -f -x4 -f -x5 -f -x6 -x -x1 -x2 -x3 -x4 -x5 -x6 -h -x -h -x1 -h -x2 -h -x3 -h -x4 -h -x5 -h -x6 Thats all, WISO (wisodev @ HA.org). This post has been edited by wisodev: Jun 14 2006, 18:26 -------------------- http://code.google.com/p/wavtoac3encoder/
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Apr 20 2006, 15:43
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#17
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Group: Members Posts: 101 Joined: 23-November 04 Member No.: 18278 |
Erm... Thanks for the mmx optimization mod. I've some QUICK test results.
Input file: "8_Channel_Sound.wav" (~ 8 secs) ------------------------------------------- bitrate = 9216 samplerate = 48000 channels = 8 codec = PCM encoding = lossless bitspersample = 24 386383 samples @ 48000Hz File size: 9,273,236 Bytes (8.84 MB) ------------------------------------------- Command switch used: -h -x6 CODE [Build version] [Time (s)] [Speed Increased %] org (wisodev) 24.94 0 (All others build are normalized to this) mmx (wisodev) 19.41 22.17 mmx_v2 (wisodev) 19.00 23.82 mmx (wly) 23.00 7.78 mmx_v2 (wly) 24.58 1.44 org (wisodev) - Original build (from 'wavpack_4.31_bin_mmx.zip') mmx (wisodev) - MMX optimized build (from 'wavpack_4.31_bin_mmx.zip') mmx_v2 (wisodev) - MMX optimized build version 2 (from 'wavpack_4.31_bin_mmx_wiso.zip') mmx (wly) - My build, MMX optimized build base on 'wavpack_4.31_src_mmx.zip' using VC2005 mmx_v2 (wly) - My build, MMX optimized build base on 'wavpack_4.31_src_mmx_wiso.zip' using VC2005 wisodev's builds are working fine but... What's wrong with my builds?!?!?!?!? My computer spec: Pentium 4 - 2.4GHz RAM 756MB WinXP SP2 This post has been edited by waileongyeo: Apr 22 2006, 04:44 |
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Apr 22 2006, 09:32
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#18
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
wisodev's builds are working fine but... What's wrong with my builds?!?!?!?!? My computer spec: Pentium 4 - 2.4GHz RAM 756MB WinXP SP2 Maybe you have selected Release from Build configurations, you need to select ReleaseMMX to build MMX optimized version. -------------------- http://code.google.com/p/wavtoac3encoder/
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Apr 24 2006, 12:01
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#19
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Group: Members Posts: 101 Joined: 23-November 04 Member No.: 18278 |
Maybe you have selected Release from Build configurations, you need to select ReleaseMMX to build MMX optimized version. Oopps... My bad. That's my mistake. Thanks for the tips. However, the binary is only 9~10% faster (sound reasonable now) under the build of VS8. You build (VC7.1) is the king! |
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May 5 2006, 20:03
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#20
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
NOTE: This are old binarys and sources! Use updated binarys and sources from POST #40. OK, included latest bsr ASM optimizations by he-jo (wavpack_MMX-BSR.exe) and done some quick test, all is included in file below (alsow the sources):
wavpack_4.31_mmx_bsr_wiso.rar ( 180.28K )
Number of downloads: 526For more information see this thread. This post has been edited by wisodev: Jun 14 2006, 18:26 -------------------- http://code.google.com/p/wavtoac3encoder/
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May 23 2006, 18:58
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#21
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
NOTE: This are old binarys and sources! Use updated binarys and sources from POST #40. Latest optimazation (JFL2B) from he-jo (posted here), including sources:
wavpack_4.31_src_mmx_jfl2b_wiso.rar ( 197.14K )
Number of downloads: 473Binarys included : CODE Release\\wavpack.exe - original 4.31 ReleaseBSR\\wavpack.exe - original 4.31 + he-jo BSR ASM optimizations ReleaseJFL2B\\wavpack.exe - original 4.31 + he-jo JFL2B ASM optimizations ReleaseMMX\\wavpack.exe - original 4.31 + he-jo MMX optimizations ReleaseMMX-BSR\\wavpack.exe - original 4.31 + he-jo MMX optimizations + he-jo BSR ASM optimizations ReleaseMMX-JFL2B\\wavpack.exe - original 4.31 + he-jo MMX optimizations + he-jo JFL2B ASM optimizations My quick speed test: CODE Test file: 44kHz/16bit/Stereo, 34 435 676 bytes, 195 seconds Tested on Athlon XP 2000+, 512MB RAM, 80GB SATA DISK (8 MB Cache), Windows XP SP2 Results are in seconds, numbers in (...) are in 100 nanosecod units. OPTIONS: -f -x6 ORG: Kernel Time = 0.109 (1093750) User Time = 32.109 (321093750) Process Time = 32.218 (322187500) Global Time = 32.484 (324843750) BSR: 3,30% Kernel Time = 0.156 (1562500) User Time = 31.000 (310000000) Process Time = 31.156 (311562500) Global Time = 31.359 (313593750) JFL2B: 0,19% Kernel Time = 0.328 (3281250) User Time = 31.828 (318281250) Process Time = 32.156 (321562500) Global Time = 32.312 (323125000) MMX: 12,07% Kernel Time = 0.296 (2968750) User Time = 28.031 (280312500) Process Time = 28.328 (283281250) Global Time = 28.515 (285156250) MMX-BSR: 15,86% Kernel Time = 0.218 (2187500) User Time = 26.890 (268906250) Process Time = 27.109 (271093750) Global Time = 27.328 (273281250) MMX-JFL2B: 12,75% Kernel Time = 0.203 (2031250) User Time = 27.906 (279062500) Process Time = 28.109 (281093750) Global Time = 28.312 (283125000) On my Ahtlon XP JFL2B optimizations are slower then BSR optimazations. Maybe I have done something wrong, but it seems that all is OK with my builds. Output files are same for all builds (binary comparison). EDIT: Codebox for test results. This post has been edited by wisodev: Jun 14 2006, 18:27 -------------------- http://code.google.com/p/wavtoac3encoder/
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May 23 2006, 22:18
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#22
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![]() Group: Members Posts: 43 Joined: 1-April 06 Member No.: 29074 |
Hm, this is really strange! But it seems, that you always used the same file for the tests you posted here. Since the speed difference of my asm routines to the original code depends on the data in the input file, it would be nice, if you could do some more testing. Please use tracks with different kinds of music, maybe some louder tracks?!
Thanks for your work anyway! -------------------- Joachim Henke
http://j-o.users.sourceforge.net/ |
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May 24 2006, 05:41
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#23
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
QUOTE Hm, this is really strange! But it seems, that you always used the same file for the tests you posted here. Since the speed difference of my asm routines to the original code depends on the data in the input file, it would be nice, if you could do some more testing. Please use tracks with different kinds of music, maybe some louder tracks?! Thanks for your work anyway! Yes, the same file was used in all tests. I was short on time and only used one file. This file was actually loud metal music. But if it really depends on input data, then I will do more testing on different music genres. Beside I know that testing one file is not enough ;-) -------------------- http://code.google.com/p/wavtoac3encoder/
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May 24 2006, 08:24
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#24
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![]() Group: Members Posts: 43 Joined: 1-April 06 Member No.: 29074 |
Just to be sure - for the Celeron tests I used this file set from http://www.rarewares.org/test_samples/ :
41_30sec.wav Bartok_strings2.wav BigYellow.wav DaFunk.wav EnolaGay.wav Leahy.wav Mama.wav NewYorkCity.wav OrdinaryWorld.wav Quizas.wav SinceAlways.wav TheSource.wav Twelve.wav Waiting.wav bodyheat.wav rosemary.wav thear1.wav trust.wav and three 24 bit files from the last chapter of this page: ttp://www.mytekdigital.com/compare/comparison1.htm dBTech_122-96_24bit_web.wav mytek_8X96_24bit_web.wav prism_AD124_24bit_web.wav Could you also do a test on this file set? I run the test with this command line: timer wavpack -q -f -x6 "*.wav" -------------------- Joachim Henke
http://j-o.users.sourceforge.net/ |
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May 24 2006, 09:12
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#25
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Group: Developer Posts: 122 Joined: 31-January 06 Member No.: 27439 |
OK, this is very good suggestion to use same test files!
-------------------- http://code.google.com/p/wavtoac3encoder/
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Lo-Fi Version | Time is now: 25th May 2013 - 18:12 |