Vorbis Noise Normalization |
Vorbis Noise Normalization |
Mar 16 2010, 16:12
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Group: Members Posts: 58 Joined: 2-November 04 Member No.: 17953 |
I've become very curious about how Vorbis noise normalization works. My (very vague) understanding is that it somehow avoids the metallic artifacts of MP3 and makes Vorbis's degradation when perceptual transparency can't be achieved sound much more like (less annoying) Gaussian noise. I can't seem to find a much more detailed explanation anywhere, though. Can someone please either explain it or point me to a decent explanation? I'm looking for a moderately technical explanation. Ideally, I want one that is intended for people with significant math background, etc., but is an overview rather than describing every small detail to someone who might want to implement noise normalization.
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dsimcha Vorbis Noise Normalization Mar 16 2010, 16:12
SebastianG The idea is simple, really. A psychoacoustic model... Mar 16 2010, 18:46
dsimcha Thanks. This basically makes sense. I'd been... Mar 17 2010, 14:00
Garf I thought the problem of the HF energy being incre... Mar 17 2010, 15:12
dsimcha QUOTE (Garf @ Mar 17 2010, 10:12) I thoug... Mar 17 2010, 15:24

Garf QUOTE (dsimcha @ Mar 17 2010, 15:24) As f... Mar 17 2010, 15:26
dsimcha QUOTE (Garf @ Mar 17 2010, 10:12) I thoug... Mar 17 2010, 17:28
lvqcl QUOTE (dsimcha)I did these tests using libvorbis 1... Mar 17 2010, 16:42
dsimcha QUOTE (lvqcl @ Mar 17 2010, 11:42) QUOTE ... Mar 17 2010, 17:16
googlebot I never understood why AoTuv has been there so lon... Mar 17 2010, 17:27
dsimcha QUOTE (googlebot @ Mar 17 2010, 12:27) I ... Mar 17 2010, 17:48
lvqcl Changes described at http://www.geocities.jp/aoyou... Mar 17 2010, 18:02
dsimcha QUOTE (lvqcl @ Mar 17 2010, 13:02) Change... Mar 18 2010, 01:03
HotshotGG QUOTE I've become very curious about how Vorbi... Mar 18 2010, 14:13![]() ![]() |
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