foo_dsp_effect, A effect array for FB2K |
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foo_dsp_effect, A effect array for FB2K |
Oct 26 2010, 10:42
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#1
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
Current builds and source code available here or here.
Includes the following effects:
Change log:
This post has been edited by mudlord: Aug 11 2011, 15:05 |
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Oct 26 2010, 14:51
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#2
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![]() Group: Members Posts: 607 Joined: 16-January 09 Member No.: 65630 |
Thanks
Very creative name BTW (note to users of foo_dsp_echo: it's bundled in foo_dsp_effect) -------------------- Scripts (mainly foobar2000 related): http://goo.gl/yje3h
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Oct 29 2010, 00:58
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#3
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
Thankyou.
Already got some ideas for what to add next. Someone requested a loudspeaker EQ, but thats just a glorified bass boost, which is in there now. |
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Oct 29 2010, 01:22
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#4
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![]() Group: Members Posts: 607 Joined: 16-January 09 Member No.: 65630 |
are you talking about foo_dsp_loudspeakereq?
source code is there and author chased to replies This post has been edited by romor: Oct 29 2010, 01:23 -------------------- Scripts (mainly foobar2000 related): http://goo.gl/yje3h
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Oct 29 2010, 01:42
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#5
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
Yes, I am.
It uses the same filter design, except for thier unique mechanical thingymajig emulation |
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Oct 29 2010, 13:34
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#6
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Group: Members Posts: 1 Joined: 8-July 07 Member No.: 45103 |
Reverb, that's great! Thank you!
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Oct 29 2010, 16:47
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#7
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Group: Members Posts: 49 Joined: 27-March 06 Member No.: 28881 |
PLEASE implement a configurable subsonic Filter with -24dB!
I am waiting for such a feature for years now |
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Oct 31 2010, 02:09
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#8
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
Suppose so. Should have added a highpass filter in the original implementation.
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Oct 31 2010, 22:19
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#9
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![]() Group: Members Posts: 137 Joined: 23-May 06 From: Chile! Member No.: 31067 |
Thanks!
I have a question regarding " (boosts bass frequencies which are specifically selected.)", If I use any equalizer preset to boost bass, it affects both bass intensive songs (which end up sounding awful in a mega-bass kind of way), and songs in which the bass is somehow soft (which end up sounding better with that EQ). How does the Bass Boost DSP configuration reflect on that? do I have to set the cutoff freq in a high number like 300? or lower as in 80hz? |
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Nov 1 2010, 00:58
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#10
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
You just set the frequency to one that works for the track in question. Thats all I do. That way, its tuned to the song. And you can pump up the level of boost if you also desire.
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Nov 3 2010, 11:30
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#11
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
Mainly wanted to get 0.2 out since I didn't like the oversight I made with format_float, etc. The extra DSPs, like the loundspeaker EQ might come around 0.3, when I get time.
To make up for that, I tweaked the Phaser and WahWah filters. Now you can even get gargle style effects out of them. This post has been edited by mudlord: Nov 3 2010, 11:31 |
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Nov 25 2010, 22:47
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#12
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Group: Members Posts: 13 Joined: 14-October 10 Member No.: 84615 |
Any news about Loudspeaker EQ rewriting?
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Nov 26 2010, 03:57
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#13
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
What is stopping the end user from useing that DSP instead.
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Dec 13 2010, 06:41
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#14
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
I had a second look at implementing the loudspeaker EQ.
I rewrote the class. But the resource.h file is missing, so I am unsure on how the configuration with the particular DSP works. |
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Dec 13 2010, 13:24
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#15
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
New version 0.3:
* Added bandpass/resonant highpass/lowpass filters * Added a parametric EQ This post has been edited by mudlord: Dec 13 2010, 13:24 |
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Dec 13 2010, 16:46
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#16
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Group: Members Posts: 13 Joined: 14-October 10 Member No.: 84615 |
I had a second look at implementing the loudspeaker EQ. I rewrote the class. But the resource.h file is missing, so I am unsure on how the configuration with the particular DSP works. Try to ask to the original author Esben84 And can you extend the Parametric EQ frequency range from 0Hz to 20KHz like the bass boost? This post has been edited by touccer: Dec 13 2010, 17:17 |
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Dec 13 2010, 18:19
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#17
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![]() Group: Members Posts: 607 Joined: 16-January 09 Member No.: 65630 |
Thanks for new filters, mudlord
I added ~100Hz hipass and contrary to expected I experienced bass boost and ugly resonance. I wanted to check out and run it through referenced impulse and at the hipass frequency there is "a boost" after a slow steepless cut, like I've seen in biquad filters. Is this as expected, and can you share your usage scenario? Bandpass filter is more like Q-pick control. It is narrow EQ single band... interesting. thanks -------------------- Scripts (mainly foobar2000 related): http://goo.gl/yje3h
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Dec 14 2010, 03:51
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#18
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
Well, I mainly did this filters just to mess around with the sound. I never thought people will use them for other means, so I didn't take into account methods to set the amount of resonance given. Hence the name "resonant highpass/lowpass". So I would have thought by that description, you would have expected at least such.
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Dec 14 2010, 03:52
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#19
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
I had a second look at implementing the loudspeaker EQ. I rewrote the class. But the resource.h file is missing, so I am unsure on how the configuration with the particular DSP works. Try to ask to the original author Esben84 And can you extend the Parametric EQ frequency range from 0Hz to 20KHz like the bass boost? Sure, why not. |
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Dec 14 2010, 04:15
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#20
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![]() Group: Members Posts: 223 Joined: 17-June 05 From: Winnipeg Member No.: 22787 |
Thanks for the interesting component, mudlord!
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Dec 14 2010, 04:49
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#21
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![]() Group: Members Posts: 607 Joined: 16-January 09 Member No.: 65630 |
Well, I mainly did this filters just to mess around with the sound. I never thought people will use them for other means, so I didn't take into account methods to set the amount of resonance given. Hence the name "resonant highpass/lowpass". So I would have thought by that description, you would have expected at least such. Of course. What I meant was that I wouldn't expect bass boost from 100 Hz hipass, and the impulse is like an attack: /\___ / while I expected: ______ / -------------------- Scripts (mainly foobar2000 related): http://goo.gl/yje3h
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Dec 14 2010, 05:45
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#22
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
Ah, thanks for clarifying.
Well the resonant filters are indeed based off a biquad design. I guess I should have explained that earlier. I do hope though to add peaking filters later. I'd strongly advice reading this to see how the PassFilter class is designed (which indeed implements those filters). Basically, there is a singular output function, and the only real change is the coefficients used. This post has been edited by mudlord: Dec 14 2010, 06:10 |
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Dec 14 2010, 11:20
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#23
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
New version 0.4:
* Added notch and high/low shelf filters * Increased range of parametric EQ |
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Dec 14 2010, 13:15
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#24
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Group: Members Posts: 13 Joined: 14-October 10 Member No.: 84615 |
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Dec 14 2010, 13:33
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#25
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![]() Group: Developer (Donating) Posts: 711 Joined: 1-December 07 Member No.: 49165 |
Sorry touccer, you were right.
Try the download again, should be fixed this time. |
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Lo-Fi Version | Time is now: 20th May 2013 - 01:56 |