foo_dsp_xgeq, Graphic Equalizer |
foo_dsp_xgeq, Graphic Equalizer |
May 7 2011, 23:15
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#1
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![]() Group: Developer Posts: 304 Joined: 29-April 11 From: Austria Member No.: 90198 |
Heya,
here's another creation of mine, a graphic equalizer. As of the current version it features:
Since this is my first fb2k plugin that's a bit more complex this plugin should be considered experimental, use it at your own risk. Please let me know if you encounter any bugs, thanks. There's still room for optimizations and new features.. Download Usage 1) Install the downloaded zip file using the Components preferences page. 2) Add "Graphic Equalizer" to the list of active DSPs (Playback - DSP Manager preferences page). 3) Configure it. Screenshot: Example frequency response in green (compared to built-in EQ in red): Note that the boost in the lowest octaves isn't possible with the built-in EQ. This post has been edited by xnor: Jan 24 2012, 15:56 |
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May 8 2011, 06:08
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#2
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![]() Group: Developer (Donating) Posts: 717 Joined: 1-December 07 Member No.: 49165 |
Does this use the Shibatch EQ?
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May 8 2011, 08:53
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#3
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Group: Members Posts: 609 Joined: 16-January 09 Member No.: 65630 |
Thanks,
so many users lamented over this missing component ![]() There's still room for optimizations and new features.. option to 'draw on' sliders with mouse click could be fine -------------------- Scripts (mainly foobar2000 related): http://goo.gl/yje3h
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May 8 2011, 11:04
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#4
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![]() Group: Developer Posts: 304 Joined: 29-April 11 From: Austria Member No.: 90198 |
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May 8 2011, 17:56
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#5
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Group: Members Posts: 609 Joined: 16-January 09 Member No.: 65630 |
Resulting frequency response in green (compared to built-in EQ in red) Ah, you posted new screenshot. I'll zoom mine, just in case ![]() Would it be possible improvement in edge slopes? I noticed same in mudlord's low/hi pass filters -------------------- Scripts (mainly foobar2000 related): http://goo.gl/yje3h
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May 8 2011, 18:41
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#6
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![]() Group: Developer Posts: 304 Joined: 29-April 11 From: Austria Member No.: 90198 |
Would it be possible improvement in edge slopes? I guess you mean those valleys, yes I'm still working on improving those as well as some other filter shape characteristics. edit: I just compared the screenshot configuration from post #1 with Audition's (formerly cool edit) EQ and here my current algorithm results in a smoother frequency response! But as you've noticed the trade-off are those valleys that result from a band configuration with larger steps. As of now you can add +0.5 dB boost before and after those +6 db bands to reduce the valleys. Nevertheless it should work fine as it is or did you notice any stability problems or bugs? This post has been edited by xnor: May 8 2011, 19:32 |
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May 8 2011, 20:56
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#7
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Group: Members Posts: 609 Joined: 16-January 09 Member No.: 65630 |
None, it's just too perfect
Same as you, I noticed that some slider configuration produces smoother overall curve then CEP/Au It uses CPU almost like built-in eq, and same as built-in it still uses CPU even with zeroed sliders (that's I guess from foobar DSP design) -------------------- Scripts (mainly foobar2000 related): http://goo.gl/yje3h
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May 8 2011, 21:08
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#8
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![]() Group: Developer Posts: 3036 Joined: 2-December 07 Member No.: 49183 |
"Save/load preset" buttons (as in built-in EQ) would be nice...
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May 9 2011, 05:39
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#9
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![]() Group: Developer Posts: 251 Joined: 8-April 09 From: Russia, Zlatoust Member No.: 68779 |
QUOTE option to 'draw on' sliders with mouse click could be fine What could really be fine then is a parametric EQ with an interactive frequency response display. Is there any good reason for graphic EQs to exist as a software? So my suggestion is to apply your knowledge of DSP to make even better EQ which won't be limited to a bunch of fixed sliders.
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May 9 2011, 12:13
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#10
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![]() Group: Developer Posts: 304 Joined: 29-April 11 From: Austria Member No.: 90198 |
Sure Yegor, I could start today what do you pay me?
But let's stick to discussing the Graphic EQ plugin here, thanks. This post has been edited by xnor: May 9 2011, 12:14 |
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May 9 2011, 16:00
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#11
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![]() Group: Developer Posts: 251 Joined: 8-April 09 From: Russia, Zlatoust Member No.: 68779 |
Yes, sure. What about making the window resizable? Also, try to make automatic gain a little bit more sophisticated, i.e. take some tracks, calculate average increase for each band and use the results to make the feature more effective. I mean, it's very unlikely for mid and high frequency bands to increase the overall level by their gain values. Say, I can boost the 16k band by 7 db, but there is almost no chance that this will affect the overall level by the same value.
This post has been edited by Yegor: May 9 2011, 16:16 |
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May 9 2011, 18:22
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#12
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![]() Group: Developer Posts: 304 Joined: 29-April 11 From: Austria Member No.: 90198 |
Yes, sure. What about making the window resizable? Also, try to make automatic gain a little bit more sophisticated, i.e. take some tracks, calculate average increase for each band and use the results to make the feature more effective. I mean, it's very unlikely for mid and high frequency bands to increase the overall level by their gain values. Say, I can boost the 16k band by 7 db, but there is almost no chance that this will affect the overall level by the same value. I wish this were true but even if a certain band is down 10 dB in a spectrum analyzer doesn't mean that the wave form won't clip even if you boost that band by just 1 dB. But you're right that the chance of clipping and overall attenuation that is needed to prevent it is decreasing. If you want to prevent clipping at any cost then you can use the auto gain feature. If you know what you're doing just disable auto and set it manually. You could process some heavily compressed tracks from your music collection with the converter to 32 bit WAVs (with the EQ in the DSP chain and gain = 0), analyze the resulting files with ReplayGain to get the peak values and then adjust your Equalizer settings according to the formula gain = -20*log10(peak). I can also recommend to take a look at the peak meter visualization that comes with fb2k. While it's not the most accurate tool it still can show you when something is going wrong with the levels. (Of course you have to disable the advanced limiter to see the clipping.) Btw, new version released. Grab it from the download post. This post has been edited by xnor: May 9 2011, 18:55 |
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May 10 2011, 00:30
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#13
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Group: Members Posts: 609 Joined: 16-January 09 Member No.: 65630 |
Thanks for the update xnor
Impulse looks great, clicking on sliders (instead dragging the slider) now is tight - behaves as expected -------------------- Scripts (mainly foobar2000 related): http://goo.gl/yje3h
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May 10 2011, 01:46
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#14
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Group: Members Posts: 58 Joined: 11-May 07 Member No.: 43395 |
This plug-in looks like it has real promise. It needs one feature to be usable to me -- stored presets. Every time I change speakers, I need to change the EQ. I need loudness EQ's. Different genre need different EQ's. You get the picture. As this plug-in stands, it is extremely tedious to change the EQ.
Thanks for your efforts. Press on! Bob |
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May 10 2011, 06:16
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#15
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Group: Members Posts: 17 Joined: 27-January 11 Member No.: 87718 |
xnor, thank you for the good job!
I have an idea to make profiles of the equalizer depend on the genre (%genre%) of music or prescribed by a special tag in the files. By analogy with the jukeboxes settings: pop, rock, classical. It would be good to do preprocessing for different speakers (headphones). Some thing like: setting up sound of the speakers, then add the effects of pop, rock, etc. from tags. -------------------- PEACE, Me.
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May 10 2011, 22:32
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#16
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![]() Group: Developer Posts: 304 Joined: 29-April 11 From: Austria Member No.: 90198 |
This plug-in looks like it has real promise. It needs one feature to be usable to me -- stored presets. You're right, it's tedious to change from one setup to another manually, but it's possible to use the DSP chain preset save/load feature to make things easier. Your thoughts on this? Anyway it's on my growing to-do list. Thanks for the feedback everyone. This post has been edited by xnor: May 10 2011, 22:34 |
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May 11 2011, 03:08
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#17
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Group: Members Posts: 58 Joined: 11-May 07 Member No.: 43395 |
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May 14 2011, 05:14
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#18
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Group: Members Posts: 73 Joined: 14-January 11 Member No.: 87321 |
Congrats on your work, xnor. I'm glad that alternatives to the default EQ are being done, and working as a proper EQ
There are more and more tools to be embedded natively in foobar, so your EQ could be quite good. Have you been posting updated on HF? |
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May 15 2011, 01:39
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#19
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Group: Members Posts: 88 Joined: 3-September 07 Member No.: 46732 |
Thanks for your wonderful EQ! :-)
In my humble opinion the holy grail of usability would be some sort of custom tag that would store per song values of EQ settings. I don't understand why it is not an already common feature of high end media players as foobar... It would help to counter-act deficiencies of old/badly mastered/live/weird eq'd music, and would provide a better, more uniform listening experience. |
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May 15 2011, 18:52
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#20
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![]() Group: Developer Posts: 304 Joined: 29-April 11 From: Austria Member No.: 90198 |
I don't understand why it is not an already common feature of high end media players as foobar... Afaik, the DSP interface is separated from other interfaces. To put it simple: the DSP interface basically just allows you to read audio samples (which is just a bunch of numbers), manipulate them and send them back to fb2k. It may be possible to combine a DSP plugin with some other APIs that allow you to read tags of the currently playing song for example, but I haven't looked into the SDK thorough enough to be able to tell. If I weren't so d*mn busy at the moment I'd look into it. |
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May 15 2011, 19:30
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#21
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Group: Members Posts: 17 Joined: 27-January 11 Member No.: 87718 |
I don't understand why it is not an already common feature of high end media players as foobar... Afaik, the DSP interface is separated from other interfaces. To put it simple: the DSP interface basically just allows you to read audio samples (which is just a bunch of numbers), manipulate them and send them back to fb2k. It may be possible to combine a DSP plugin with some other APIs that allow you to read tags of the currently playing song for example, but I haven't looked into the SDK thorough enough to be able to tell. If I weren't so d*mn busy at the moment I'd look into it. It will be very very good! -------------------- PEACE, Me.
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May 15 2011, 19:48
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#22
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![]() Group: Developer Posts: 3036 Joined: 2-December 07 Member No.: 49183 |
It is possible to do something like this with foo_dsp_yac.
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May 19 2011, 13:51
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#23
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Group: Members Posts: 21 Joined: 13-May 11 Member No.: 90594 |
I tried installing the dll for this thing via Foobar's component section, but I cannot get this equalizer to show up. I am using Foobar 1.1.6 and Windows 7, non-admin account.
Should this equalizer work with Foobar version 1.1.6? |
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May 20 2011, 16:05
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#24
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![]() Group: Developer Posts: 304 Joined: 29-April 11 From: Austria Member No.: 90198 |
Should this equalizer work with Foobar version 1.1.6? I just upgraded to 1.1.6 and it works fine here. Please check that: a) foo_dsp_xgeq is in the (installed) components list b) Playback - DSP Manager - Graphic Equalizer is added to the active DSPs Currently there's no other way to configure it than in the active DSPs list. (will add this info to the first post) This post has been edited by xnor: May 20 2011, 16:06 |
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May 20 2011, 19:17
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#25
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Group: Members Posts: 21 Joined: 13-May 11 Member No.: 90594 |
Thanks! The equalizer now appear to work.
From the "components" section, I installed the EQ from some folder where the dll was located. I though maybe I had to apply some admin right for this to work but apparantly that was not necessary. I did not know about the DSP part, no wonder I could not make it work. Since I intend to rarely change the EQ it is not a bother to have to go into the preferences. Edit: Ah, I now see that the master gain thing work automatically, by correcting for adjustment values above 0db. Nice! I guess that is to prevent adding any extra gain that might perhaps damage the speakers. This post has been edited by SASN: May 20 2011, 19:21 |
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Lo-Fi Version | Time is now: 20th June 2013 - 04:46 |