the recent 2-channel 3D sound formats and their viability for actual f |
the recent 2-channel 3D sound formats and their viability for actual f |
Jul 13 2011, 18:54
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![]() Group: Members Posts: 147 Joined: 18-May 10 From: Montana, USA Member No.: 80732 |
(I posted this on the [SurSound] list but i'd like to get more takes on it.)
I'm interested in the idea of 360 horizontal surround sound but more interested in a sphere recreation. ------------- Folks, I've been reading up on the various proposals for 3D sound from a set of stereo speakers. The 3D Audio Alliance is working on such a system. Astound Surround is getting ready to market, Edward Choueiri is working on the same idea (see: http://www.studio360.org/2011/apr/29/adventures-3d-sound/ ) and there are others. I used to have a Carver pre-amp with Carver's Holography button but i could never get it to do much. Has anyone heard a truly 3D/360 surround effect from 2 speakers using this stuff? Ever heard a fly buzzing around your head, or an object in the back far-left of you or some such? Can any of this do as good of a job as Ambisonics? Is all of this just related to head transfer function mathematics? I've listened to some of the headphone applications of this like binaural and whatever these folks are doing here http://www.3d60.co.uk/index.php That demo on the 3D60 page sounds really cool, however nothing ever sounds like it's more than a foot from my head and nothing is ever right in front of me. Why can't they create an effect of something coming from a long distance away and getting closer and closer behind me? If it's all related to head transfer function you'd think you could create any sound your ears can hear. I'm looking at my audio system building options and I'd love to throw my money/space decor at 2 really good speakers and a good 2 channel pre-amp instead of 12 speakers in an ambisonic system with all the associated electronics. Any thoughts on all this 3D through 2 channel stuff? Thanks, --------- Further thoughts i've had are that i don't understand how this works given crosstalk, the differences in everyone's rooms, the differences in everyone's hearing, outer ear/head shapes ect. If this is relying on head position to create the same sounds as they would be after HRTF isn't that one hell of a sweet spot? In review (and i've only read one) of the system put out by the 3D Audio Alliance the person listening to it described hearing the sound of a dog off to his back right. From two speakers. That's really awesome..if it works. Bearcat -------------------- Music lover and recovering high end audiophile
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Aug 1 2011, 06:45
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![]() Group: Members Posts: 147 Joined: 18-May 10 From: Montana, USA Member No.: 80732 |
That was a very informative post. Thank you. I used to have a Carver pre-amp with the "Sonic Holography". I couldn't get it to do much either.
One thing that i don't understand: recording engineers must be taking the cross-talk into account when they record things, right? So if you reduce the cross-talk, aren't you messing things up further? I donno wether "3d" recordings are done with out any crosstalk or how they differ in that regard. This post has been edited by BearcatSandor: Aug 1 2011, 06:46 -------------------- Music lover and recovering high end audiophile
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BearcatSandor the recent 2-channel 3D sound formats and their viability for actual f Jul 13 2011, 18:54
saratoga QUOTE (BearcatSandor @ Jul 13 2011, 13:54... Jul 13 2011, 19:03
Notat It is possible. The problem is that the sweet spot... Jul 13 2011, 22:15
DVDdoug I'm very skeptical that this can ever work as ... Jul 13 2011, 22:24
BearcatSandor i found the review i had meant to link a few days ... Jul 16 2011, 00:29
DonP QUOTE (BearcatSandor @ Jul 13 2011, 13:54... Jul 16 2011, 12:04
dc2bluelight The first problem in 2 speaker surround and 3D aud... Jul 29 2011, 09:30
dc2bluelight QUOTE (BearcatSandor @ Aug 1 2011, 00:45)... Aug 1 2011, 08:13![]() ![]() |
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