Maximum practical frames per second? |
Maximum practical frames per second? |
Dec 22 2011, 09:32
Post
#1
|
|
|
Group: Members Posts: 356 Joined: 13-October 07 Member No.: 47799 |
http://www.hydrogenaudio.org/forums/index....st&p=135606
For average human eyes, what is the maximum number of FPS which above that the human eye will no longer be able to detect skips? (i.e. the "motion" definition given) I don't want to resurrect that thread. This post has been edited by HTS: Dec 22 2011, 09:32 |
|
|
|
![]() |
Dec 28 2011, 09:41
Post
#2
|
|
![]() A/V Moderator Group: Moderator Posts: 1667 Joined: 30-April 02 From: Slovenia Member No.: 1922 |
QUOTE 500fps @1/1000s shutter should look fine. i have some doubts that 180 degree shutter formula will actually work for such speedy fps, but it just might... Again, blender seems to be a nice tool to test that, since it allows separated motion blur pass and whatnot. This post has been edited by smok3: Dec 28 2011, 09:42 -------------------- PANIC: CPU 1: Cache Error (unrecoverable - dcache data) Eframe = 0x90000000208cf3b8
NOTICE - cpu 0 didn't dump TLB, may be hung |
|
|
|
HTS Maximum practical frames per second? Dec 22 2011, 09:32
knutinh QUOTE (HTS @ Dec 22 2011, 10:32) http://w... Dec 26 2011, 23:37
smok3 short one:
QUOTE Seeing framewise is simply not th... Dec 27 2011, 20:05
knutinh QUOTE (smok3 @ Dec 27 2011, 21:05) thinke... Dec 28 2011, 00:54![]() ![]() |
|
Lo-Fi Version | Time is now: 19th June 2013 - 17:05 |