Way to quantify degree of loudness-war impacts? (not loudness itself) |
Way to quantify degree of loudness-war impacts? (not loudness itself) |
Jul 21 2012, 15:52
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#1
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![]() Group: Members Posts: 1476 Joined: 30-November 06 Member No.: 38207 |
I am not asking for a utility that computes some average loudness measure (like ReplayGain). (Edit: Argh, thought I was clever to avoid the quotation marks " and ', in order to keep the board from cropping the subject. Forgot about the slash.)
Rather, I am asking whether there have been developed reasonably good measurements -- and utilities implementing such -- for scanning for “loudness war victims”. E.g., criteria like - dispersion of amplitude (e.g. standard deviation), over some (moving?) average - distribution of signals near the digital 1.0000 to identify brickwalling (hard or not-very-soft limiting) - every track on an album boosted to about the same maximum Of course it will vary over musical genres, but a model that could scan a batch of subjectively “similar” music and with a reasonable accuracy (i.e. sensitivity/specificity) detect those “bad remasters”, would be a good start. Anything? Anyone? This post has been edited by Porcus: Jul 21 2012, 15:57 -------------------- geocities.com/hydrogenaudio: http://goo.gl/tqYZj
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Jul 27 2012, 16:20
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#2
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Group: Super Moderator Posts: 4356 Joined: 23-June 06 Member No.: 32180 |
I am not asking for a utility that computes some average loudness measure (like ReplayGain). Would you like to qualify your suggestion so that it doesn’t directly contradict the first sentence in the thread, or should I just send it to the Recycle Bin as evidence of how not to read?
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Jul 30 2012, 11:51
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#3
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![]() Group: Members Posts: 1476 Joined: 30-November 06 Member No.: 38207 |
I am not asking for a utility that computes some average loudness measure (like ReplayGain). Would you like to qualify your suggestion so that it doesn’t directly contradict the first sentence in the thread, or should I just send it to the Recycle Bin as evidence of how not to read?I am not sure what you mean here (... sure you read the 'not'?), so please ask again if I do not answer to your question. The 'your suggestion', is that those three points I suggested? For example, the first part of my suggestion (the 'dispersion' measure) is kind of suggesting a loudness measure, then it isn't. They are related as standard deviation is related to mean. I am not asking about a measure of average, affirming (not contradicting, directly nor indirectly) the first sentence (which says that I am not asking for a anything like ReplayGain). -------------------- geocities.com/hydrogenaudio: http://goo.gl/tqYZj
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Porcus Way to quantify degree of loudness-war impacts? (not loudness itself) Jul 21 2012, 15:52
Rollin Maybe something like this: http://www.hydrogenaudi... Jul 21 2012, 17:12
Porcus Well, even without documented measurement method (... Jul 21 2012, 23:41
gb24 How about:
http://r128gain.sourceforge.net/
http:... Jul 27 2012, 16:02
Notat I see it, there are actually two ways the loudness... Jul 27 2012, 20:17
Notat Just ran across this today. Maybe the measurement ... Jul 27 2012, 21:07
godrick These researchers looked at loudness as well as ot... Jul 27 2012, 21:26
db1989 I was talking to gb24 with reference to his recomm... Jul 30 2012, 11:57
Porcus *facepalm*
Well now you know which posting to sen... Jul 30 2012, 15:45
Aquares ClippingAnalyzer Aug 13 2012, 13:44
Woodinville clear all
close all
clc
fname='12.wav'
x=... Aug 15 2012, 21:37
xTobix QUOTE (Woodinville @ Aug 15 2012, 21:37) ... Aug 15 2012, 23:41![]() ![]() |
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