Typical signal to noise ratio of ADPCM |
Typical signal to noise ratio of ADPCM |
Jan 28 2013, 15:08
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#1
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Group: Members Posts: 84 Joined: 14-December 12 Member No.: 105171 |
So, I have decided to return to this forum (despite my little conflict with greynol) and I have kind of a weird question. I would like to know what is the rough SNR of a 4-bit ADPCM recording (IMA and Microsoft). For those curious why I am asking this, well, I like ripping music and sound effects from old games, and I would like know the technical side as well.
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Jan 30 2013, 14:14
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#2
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Group: Members Posts: 84 Joined: 14-December 12 Member No.: 105171 |
Thank you, but what does "signal: -19 db", ratio of signal to what? If the next values compute the RMS of noise.
Can you try doing it with regular 8-bit PCM vs. 16-bit original? The results seem counter-intuitive, MS ADPCM sounds better than IMA (and I provided an ABX test to prove that I indeed hear a difference and that it is the IMA file which sounds noisier to me). The SNR you got corresponds to a 5-7 bit signal which sounds much worse than either of the ADPCM or an 8-bit version. I understand that in for example mp3, dynamic range and SNR don't really relate and mp3 has a dynamic range of about 144 dB while frequently having a SNR of 20 dB or even lower. However, mp3 masks the noise by clever psychoacoustic methods. ADPCM does not do any psychoacoustic tricks so if the SNR is about 38 dB it should sound as bad as 6-bit PCM but it doesn't. When I'm thinking about it, what is the dynamic range of ADPCM anyways? Will it be 96 dB because of being decoded to 16-bit PCM, but with a low SNR, thus explaining the paradox? |
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Neuron Typical signal to noise ratio of ADPCM Jan 28 2013, 15:08
saratoga There are various adpcm flavors. Which are you usi... Jan 28 2013, 16:56
Neuron QUOTE (saratoga @ Jan 28 2013, 16:56) The... Jan 28 2013, 20:16
Garf CompAudio from AFsp can calculate this, IIRC. But ... Jan 28 2013, 17:51
Woodinville QUOTE (Garf @ Jan 28 2013, 08:51) CompAud... Jan 31 2013, 08:30
kode54 Cool, game soundtrack ripping for the win. I may b... Jan 29 2013, 06:07
Neuron QUOTE (kode54 @ Jan 29 2013, 06:07) Cool,... Jan 29 2013, 11:54
Neuron QUOTE (kode54 @ Jan 29 2013, 06:07) Cool,... Jan 29 2013, 16:47
Neuron Here it is:http://www.hydrogenaudio.org/forums/ind... Jan 29 2013, 12:46
saratoga If you have the lossless and lossy encoded files y... Jan 29 2013, 17:37
Neuron I have to admit I don't really know how to do ... Jan 29 2013, 22:42
Neuron I've added the song in 44 Khz MS ADPCM to the ... Jan 29 2013, 23:15

bandpass QUOTE (Neuron @ Jan 29 2013, 22:15) MS AD... Jan 30 2013, 08:46
Woodinville QUOTE (Neuron @ Jan 29 2013, 13:42) I hav... Jan 31 2013, 08:33
extrabigmehdi Well, I used the normalize function of soundforge ... Jan 30 2013, 00:08
Neuron QUOTE (extrabigmehdi @ Jan 30 2013, 00:08... Jan 30 2013, 11:29
extrabigmehdi QUOTE (Neuron @ Jan 30 2013, 10:29) Thank... Jan 30 2013, 13:48
db1989 QUOTE (Neuron @ Jan 30 2013, 13:14) ADPCM... Jan 30 2013, 15:29
extrabigmehdi QUOTE (Neuron @ Jan 30 2013, 13:14) Thank... Jan 30 2013, 15:49
Neuron QUOTE (extrabigmehdi @ Jan 30 2013, 15:49... Jan 30 2013, 16:07
Neuron QUOTE (extrabigmehdi @ Jan 30 2013, 15:49... Jan 30 2013, 16:13
pdq The "dynamic range" of mp3 is actually q... Jan 30 2013, 15:24
Neuron I did an Audacity convert to mono + match both vol... Jan 30 2013, 16:00
extrabigmehdi QUOTE (Neuron @ Jan 30 2013, 15:00) I got... Jan 30 2013, 17:03

Neuron QUOTE (extrabigmehdi @ Jan 30 2013, 17:03... Jan 30 2013, 21:04
saratoga QUOTE (Neuron @ Jan 30 2013, 10:00) I did... Jan 30 2013, 18:20
Neuron QUOTE (saratoga @ Jan 30 2013, 18:20) So ... Jan 30 2013, 21:24
saratoga QUOTE (Neuron @ Jan 30 2013, 15:24) QUOTE... Jan 31 2013, 01:44
Neuron QUOTE (saratoga @ Jan 31 2013, 01:44) QUO... Jan 31 2013, 13:44
Neuron That is true, but it does not explain why the ADPC... Jan 30 2013, 21:10![]() ![]() |
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