Typical signal to noise ratio of ADPCM |
Typical signal to noise ratio of ADPCM |
Jan 28 2013, 15:08
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#1
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Group: Members Posts: 84 Joined: 14-December 12 Member No.: 105171 |
So, I have decided to return to this forum (despite my little conflict with greynol) and I have kind of a weird question. I would like to know what is the rough SNR of a 4-bit ADPCM recording (IMA and Microsoft). For those curious why I am asking this, well, I like ripping music and sound effects from old games, and I would like know the technical side as well.
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Jan 30 2013, 16:00
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#2
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Group: Members Posts: 84 Joined: 14-December 12 Member No.: 105171 |
I did an Audacity convert to mono + match both volumes using Amplify + invert one of the track and Mix and render way of subtracting one track from the other. I got a "noise signal", peaking only 11.3 dB below the top. The weird thing is, the quieter parts of the song (not silence, only 9-10 dB below maximum) had "noise" as quiet as -45 dB while the louder parts went up to 11.3 dB. This is not all that is strange, because the "noise" left by the subtraction is actually a recognisable signal of the music, although very noisy (I will post a sample in the uploads section). By contrast, the dithered 8-bit signal is very audibly noisy, but it leaves a normal noise signal at -35.3 dB (which is a bit weird as well as 8-bit sound should have a 48 dB SNR and dithered 42 dB as I used only 1-bits of triangular dither, plus, the original signal is slightly present in the noise as well). The undithered 8-bit signal produces normal random noise at -48.2 dB as expected. Both dithered and undithered 8-bit signal have obvious, strong noise in them, unlike the ADPCM files.
So, how to make sense of this? And why every difference signal except for the non-dithered 8-bit one has recognisable music it it? |
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Neuron Typical signal to noise ratio of ADPCM Jan 28 2013, 15:08
saratoga There are various adpcm flavors. Which are you usi... Jan 28 2013, 16:56
Neuron QUOTE (saratoga @ Jan 28 2013, 16:56) The... Jan 28 2013, 20:16
Garf CompAudio from AFsp can calculate this, IIRC. But ... Jan 28 2013, 17:51
Woodinville QUOTE (Garf @ Jan 28 2013, 08:51) CompAud... Jan 31 2013, 08:30
kode54 Cool, game soundtrack ripping for the win. I may b... Jan 29 2013, 06:07
Neuron QUOTE (kode54 @ Jan 29 2013, 06:07) Cool,... Jan 29 2013, 11:54
Neuron QUOTE (kode54 @ Jan 29 2013, 06:07) Cool,... Jan 29 2013, 16:47
Neuron Here it is:http://www.hydrogenaudio.org/forums/ind... Jan 29 2013, 12:46
saratoga If you have the lossless and lossy encoded files y... Jan 29 2013, 17:37
Neuron I have to admit I don't really know how to do ... Jan 29 2013, 22:42
Neuron I've added the song in 44 Khz MS ADPCM to the ... Jan 29 2013, 23:15

bandpass QUOTE (Neuron @ Jan 29 2013, 22:15) MS AD... Jan 30 2013, 08:46
Woodinville QUOTE (Neuron @ Jan 29 2013, 13:42) I hav... Jan 31 2013, 08:33
extrabigmehdi Well, I used the normalize function of soundforge ... Jan 30 2013, 00:08
Neuron QUOTE (extrabigmehdi @ Jan 30 2013, 00:08... Jan 30 2013, 11:29
extrabigmehdi QUOTE (Neuron @ Jan 30 2013, 10:29) Thank... Jan 30 2013, 13:48
Neuron Thank you, but what does "signal: -19 db... Jan 30 2013, 14:14
db1989 QUOTE (Neuron @ Jan 30 2013, 13:14) ADPCM... Jan 30 2013, 15:29
extrabigmehdi QUOTE (Neuron @ Jan 30 2013, 13:14) Thank... Jan 30 2013, 15:49
Neuron QUOTE (extrabigmehdi @ Jan 30 2013, 15:49... Jan 30 2013, 16:07
Neuron QUOTE (extrabigmehdi @ Jan 30 2013, 15:49... Jan 30 2013, 16:13
pdq The "dynamic range" of mp3 is actually q... Jan 30 2013, 15:24
extrabigmehdi QUOTE (Neuron @ Jan 30 2013, 15:00) I got... Jan 30 2013, 17:03

Neuron QUOTE (extrabigmehdi @ Jan 30 2013, 17:03... Jan 30 2013, 21:04
saratoga QUOTE (Neuron @ Jan 30 2013, 10:00) I did... Jan 30 2013, 18:20
Neuron QUOTE (saratoga @ Jan 30 2013, 18:20) So ... Jan 30 2013, 21:24
saratoga QUOTE (Neuron @ Jan 30 2013, 15:24) QUOTE... Jan 31 2013, 01:44
Neuron QUOTE (saratoga @ Jan 31 2013, 01:44) QUO... Jan 31 2013, 13:44
Neuron That is true, but it does not explain why the ADPC... Jan 30 2013, 21:10![]() ![]() |
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