Orchestral music with replaygain album gain levels of -8.5 ㏈ |
Orchestral music with replaygain album gain levels of -8.5 ㏈ |
Feb 4 2013, 04:53
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#1
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Group: Members Posts: 30 Joined: 14-October 12 Member No.: 103838 |
![]() Take the Halo 4 OST, for example; thousands of dollars went into making it (they even included DVDs in the special edition dedicated to the soundtrack's making), only to be marred by gross unnecessary compression at the final hurdle. It's a such a shame when this is done to otherwise great music. |
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Feb 4 2013, 14:11
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#2
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Group: Super Moderator Posts: 4342 Joined: 23-June 06 Member No.: 32180 |
And here I was thinking that soundtracks were the one place where dynamics might be able to survive as even the worst engineers would realise the need for them.
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Feb 4 2013, 15:12
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#3
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![]() Group: Members Posts: 396 Joined: 23-January 05 From: The Netherlands Member No.: 19254 |
And here I was thinking that soundtracks were the one place where dynamics might be able to survive as even the worst engineers would realise the need for them. I can imagine that in a computer game music can be too distracting when it has a lot of dynamics. So, in that case they might choose for a low dynamic range and a low level. However, it's a shame that they don't release a high dynamic range version on CD. |
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eamon123 Orchestral music with replaygain album gain levels of -8.5 ㏈ Feb 4 2013, 04:53
eamon123 QUOTE (bug80 @ Feb 4 2013, 15:12) QUOTE (... Feb 4 2013, 19:27
Neuron QUOTE (bug80 @ Feb 4 2013, 15:12) QUOTE (... Feb 4 2013, 21:40
db1989 QUOTE (Neuron @ Feb 4 2013, 20:40) And ga... Feb 4 2013, 22:59
bug80 QUOTE (db1989 @ Feb 4 2013, 22:59) Very s... Feb 4 2013, 23:14
Porcus Anticipating the great “Halo 4 – maste... Feb 4 2013, 19:32
dhromed I have a similar experience with the soundtrack se... Feb 4 2013, 19:57![]() ![]() |
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