QUOTE (Mark7 @ Nov 13 2009, 03:11)

I mean the "calculation" of sound effects like echo in games. This can be done by the hardware of a (Creative EAX) soundcard which was often faster and better sounding. But i believe this more and more moved to software. Windows Vista played a role in this because direct access to a soundcard is not supported, so these hardware effects were harder to do.
Creative provided all of its hardware acceleration and sound effects (EAX) through DirectSound. When Vista was released Microsoft decided to remove DirectSound support moving forward so Creative (and other sound companies) had to find another way to provide their extra features.
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I know that at first Creative did not support EAX in Windows Vista, but later they released some software (i think it's called Alchemy) to enable it, but it is not for free.
So...now that i think of it, nowadays there is some new solution to get sound effects in games, it's called OpenAl. You probably should try to find a card with support for that. How it bypassed the Windows Vista sound limitation is beyond me though.
OpenAL is a new API that was written to allow users to use the fancy features of their soundcards (hardware acceleration, EAX, etc.) with older games and apps that used DirectSound. Alchemy is Creative Labs' program that, to provide a simplified explanation, maps DirectSound API calls to OpenAL allowing older games and apps that used DirectSound to work on Vista and Windows 7.
At one point Creative was providing Alchemy free to X-Fi users & charging a small fee for Audigy users. Creative has since changed that decision & now Alchemy is free for all X-Fi & Audigy owners.