GL_EXT_BISCUIT
Oct 9 2003, 17:45
Bubbla 0.1rc2 is out. Come get some. Or try the
mirrorMostly just minor changes on the outside,
but it should be a little more useable...
What is Bubbla? Read the
old threadchanges:- windowed mode now remembers it's location.
- added option to make window 'always on top'.
- fullscreen mode now uses desktop's size, bitdepth, and refresh rate.
- some new distortion maps and render styles were added.
- hue shifting was added in a few places.
- now works with any number of audio channels
(though mono is kinda ugly in comparision to the others) - various other changes, and a poorly hidden easter egg.
known bugs:- the title bar / task bar text is garbled... some sort of charset/unicode problem.
- if the window is pushed partially offscreen or made < 256 in either direction,
the rendering won't work right... opengl limitation, unless someone complains,
it won't be fixed anytime soon.
- also, someone seems to have stolen everything from sacred-planet-red-mars.
Man this is something...

Should that Enabled slot make any difference at any case or is it just displaying if it bubbla is on or off?
I like this vis plugin verry much. Mabay you should do something about that off screen problem. I have'nt noticed it before, but now that you have mentioned...
Thanks for the update
TurinsRevenge
Oct 10 2003, 01:34
very nice indeed!
RIV@NVX
Oct 10 2003, 02:05
Very cool vis.
Muzzy^F8
Oct 10 2003, 05:08
Very cool visualisation.
Adding changing colors was good idea... now it isn't blue all the time
Maybe I'll forget MilkDrop from WinAmp for good! B)
addicted
Oct 10 2003, 05:20
Thanks!
Looks great, but it crashes EVERY time I close foobar, change manually to next track, or even when trying to close Bubbla's own window
I get an error if I try to enable this plugin. Does it require anything particular in the way of hardware (video cards, etc) to run? I am running 0.7.1 beta 6. Is it supposed to work with this beta?
Illegal operation:
Code: C0000005h, flags: 00000000h, address: 69574369h
Access violation, operation: read, address: 00000003h
This is the first crash logged by this instance.
Code bytes:
69574349h: 4C 21 00 00 03 D1 8B 8E 28 21 00 00 03 CB 89 86
69574359h: 20 21 00 00 89 8E 28 21 00 00 8B 9E 50 21 00 00
69574369h: 80 7A 03 00 0F 85 83 00 00 00 8B 86 08 21 00 00
69574379h: 8B 9E 0C 21 00 00 8B 8E 10 21 00 00 03 86 EC 20
Version info:
foobar2000 v0.7.1 beta 6
UNICODE
ssamadhi97
Oct 10 2003, 08:34
This plugin shows kinda odd behaviour when I drag the window in the offscreen area (to the left or to the bottom)
ssamadhi97
Oct 10 2003, 08:47
screenshot.Only the upper right corner is still redrawing.
And nevermind, maybe I should learn how to read Known Bugs lists?
Fathead
Oct 10 2003, 10:22
QUOTE(ssamadhi97)
This plugin shows kinda odd behaviour when I drag the window in the offscreen area (to the left or to the bottom)
QUOTE(GL_EXT_BISCUIT)
known bugs:
- if the window is pushed partially offscreen or made < 256 in either direction,
the rendering won't work right...
mezenga
Oct 10 2003, 12:54
QUOTE(seeds @ Oct 10 2003, 09:33 AM)
more random screenshots:
seeds: The screenshots are cool
Although seeing images in the post body is a lot usefull, people with small bandwidth get in trouble when so many pictures are opened in the same web page.
I would like to suggest you to just "link" the images next time.
If you agree with me you could even edit this last one.
Anyway, it is only a suggestion.
p0wder
Oct 10 2003, 21:48
Damn I just tried dragging my mouse around inside the window and tripped out.

Good work man.
playerman
Oct 11 2003, 06:52
bubbla framerate lower then expected
~ 20 fps
independant of window size
foobar (0.7.1) vis framerate set at 30fps
AthlonXP 2400+ (166MHz bus and ram, 2GHz core)
GF4 Ti 4200 (driver v 4523 dated 7-28-2003)
512MB
desktop color depth 32 bit (1280*960)
Win98 (non-SE)
Directx- and OpenGL games typically run very well on my system.
@playerman, try making gridsize smaller, 64 or less, 32 for full screen stuff.
Full screen, or maximized, brings my system to over 100% cpu with grid size greater than 48.
If it still runs slower than expected try raising the framerate limiter in foobar to 120FPS and see what your FPS rate gets to then. (Wouldn't leave it at 120 as you could seriously slow your system, but for testing it could be good.)
Bubbla runs fine and looks great on my athlon 1600 with geforce ti4600!
musicmusic
Oct 11 2003, 09:55
I get high/weird cpu usage when i set that mapping grid size at higher values, so i left it at 32 (not that i know what it does..)
Anyway, i get 30 fps when i set fps at 30.
When i set it at 60 i get 45 fps
When i set it at 110-120 i get either exactly 63.0 or 64.0 fps (fluctuates between the two).
Seems a bit odd, but never mind..
For reference, I have win xp, geforce 3 ti 500 64mb (current drivers, 45.23 i think), athlon xp 2500+ barton.
playerman
Oct 11 2003, 10:22
i did not have gridsize larger then 64.
32 or 64 doesn't make a difference here.
But the framerate limiter does make a difference.
bubbla gets to around 30fps with the limiter at >= 85 (same as monitor refresh).
still not very impressive, given my system specs.
but at least it's now clear that syncing of vis output to monitor refresh rate is a factor here.
iirc winamp vis has the possibility to enable/disable syncing of the vis output to monitor refresh. i guess that wouldn't be to difficult to implement in bubbla.
p0wder
Oct 11 2003, 13:08
This is not the same as a 3D game. Around 40fps should be sufficient. It's obvious there are other factors limiting the fps than your system so don't even trip.
TheQat
Oct 11 2003, 14:17
It'd be handy if the creator would post some recommended settings
Default settings are quite good, actually.

You might want to change render style to 'continuous stereo difference' and set mapping grid size to 40 (looks a bit nicer and works perfectly on AthlonXP 1700+, in full screen mode also) and you're set, I think. B)
It's a really fine visualization, GL_EXT_BISCUIT.

Thank you for creating it.
QUOTE(playerman @ Oct 11 2003, 02:52 PM)
bubbla framerate lower then expected
~ 20 fps
independant of window size
playerman, I think your os
may have something to do with it.

It's a bit dated and maybe there is some incompatibility between Bubbla nad your OpenGL subsystem. Framerate setting works good for me (WinXP), at least at 30 FPS, haven't tried other values. musicmusic seems to have some weird behaviour with it under WinXP, but it works fine at 30 FPS.
I'm not sure, but I think Win98 could be the cause. BTW, I think Win2k or WinXP would run on your machine even faster than Win98.

edit: Yup, there's something strange with the framerate option. I'm getting the same symptoms as musicmusic. The question is, is it a problem with Foobar or Bubbla ? Nevertheless, under WinXP Bubbla seems to be less affected by it, than under Win98, as it seems.
p0wder
Oct 11 2003, 16:49
I'm sure everyone has this issue. It's most likely a side effect of the fps limiter in foobar's preferences because changing this value affects the fps of bubbla.
Yes, I agree. I'm just wondering whether the difference between specified framerate and the one we get in Bubbla is the result of a bug of some kind or is it just an effect of the way Bubbla is designed.

Edit: typo.
I think something else is limiting fps here:
I got 45-56fps in windowed and 16-21fps at 1280x1024x32bpp
foobar cpu usage is about 3-19%(peak) at fullscreen 2-10% windowed
System A1.7+@10x200 + nForce2 + RAM 400DDR CAS2 dual + G2GTS 200/333DDR + WinXPPro
I think it can be memory or bus speed limiting fps.
BTW: foobar framerate = 85fps (it has no influence, I can only limit fps this way)
seanyseansean
Oct 12 2003, 05:52
Is it possible to get bubbla working as a standard Overlay? This is because i've got both monitor and tv out on my Shuttle XPC, usually if an overlay is displayed it'll automatically go fullscreen on the tv, meaning I can still browse and mouse around on the monitor without disturbing the film.
Ta,
sean
musicmusic
Oct 12 2003, 06:02
i did some quick testing with the spectrum plugin,
at 30 fps it took 21 secs
at 60 fps it took 15 secs
at 120 fps it took 10 secs
Which seems to tie in with what i got from bubbla, so i dont think its anything to do with bubbla.
btw bubbla fps is same fullscreen or not here, and cpu usage is always 0-2%
foosion
Oct 12 2003, 06:23
IIRC, bubbla (as well as simple spectrum) is based on foo_vis_test, which ignores lagged chunks of visualization data. From my personal experience I can tell that the lagged chunk rate seems to be somewhat higher on Win98 than on WinXP.
musicmusic
Oct 12 2003, 06:35
Well I guess that explains it then, thanks
Thanks for clarification.
PoisonDan
Oct 15 2003, 08:51
Thanks for the plugin, GL_EXT_BISCUIT. Great work.
I do have one request (that also popped up in the original thread):
Can you please add the option to display the name of the currently playing song ? And, if possible, the current song playing time and time remaining (or total length) ?
I'll mention the M-word again: ever since I switched to FB2K, I've been on the lookout for a Milkdrop-like plugin for it, and now we are finally getting close.
Fathead
Oct 15 2003, 20:08
I believe that song title displays are currently in the works for the next version. I've wandered into Biscuit's room a few times and seen text bouncing around, so it should be a simple matter to make the song title display everytime you press a key, or after a given amount of time.
flyingdutchman
Oct 26 2003, 16:05
has there been any progress (ie. new betas released) since the last? i really like this vis...
GL_EXT_BISCUIT
Oct 27 2003, 22:31
Bubbla development has stopped for a week or two,
for my job has wrought new demands upon both time and sanity.
But fear not, Bubbla is not dead, for I have not forgotten what matters most:
pretty colored pixels.
updates shall come, though perhaps not right soon.
p0wder
Oct 28 2003, 00:44
Hang in there. My job drives me nuts too.
snek_one
Oct 28 2003, 14:16
just to let you know how it performs on my machine..
running fullscreen 1024*768*32 - 30fps @ gridsize 88!
actually it runs pretty much the same at size 32..
above 88 it starts to slow down drastically...
Club3D Radeon 9700 (non pro)
amd 1800+ xp
asus a7v266-ex (KT266A chipset)
2x256MB DDR2100 CAS2 Dane-Elec
Maxtor 80GB 7200rpm UDMA133 8MB Cache
Maxtor 40GB 7200rpm UDMA100
SoundBlaster Live! 5.1 oem
Windows XP Pro
system is always 100% up to date, including ALL drivers, BIOS' etc..
harddrives defrag every 2 days while i sleep
snek_one
Oct 28 2003, 14:17
QUOTE(GL_EXT_BISCUIT @ Oct 27 2003, 08:31 PM)
I have not forgotten what matters most:
pretty colored pixels.
ROGER THAT!
How is bubla doing? Little quiet here.
Fathead
Nov 17 2003, 10:27
Meaningless flame removed by moderation
TheQat
Jan 31 2004, 11:28
Any news about Bubbla RC3? I love this thing, and I really don't want to see it disappear
sEctOR
Feb 10 2004, 13:09
i have some ideas

1° what do u think about "Overlay Mode" to display vis @ desktop ?
2° and maby add "alhpa blending" ?
btw. great work man

winamp can only suck
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