Hmmm, time a short history, I think!!
I developed oggdropXPd over the last couple of years because I rather liked the original oggdrop concept but thought it somewhat feature starved. I've tried to keep it at least 'up with the game' so far as features in oggenc were concerned, and 'ahead of the game' wherever it made sense. However, there will always be things that individuals would like added that may look trivial, but aren't!!
Why the
XPd? Partially to differentiate from the original, slim version, and partially to indicate capability. XP, as in for the e
XPerienced user, and later I added the
d when I added the decoding/playback options.
The latest version will
always appear at Rarewares first and any appearance elsewhere, although I have no objection, will have been copied from Rarewares.
Current versions:
The 1.0.1 compiles use the standard 1.0.1 release libraries which have had some tuning in respect of the lower bitrates, but are essentially the same as release 1.0 so far as the higher bitrates are concerned. That version is there for those who get a 'warm, fuzzy' feeling from using the 'official' libraries.
The GT3b1 compiles use Garf's tunings which are based on release 1.0 libraries. The tuning efforts bring improvements to the quality of higher bitrate encodings, but at the expense of using about 10% extra 'bits'. The 'floggy', ultra low bitrate experimental code was never made available via oggdropXPd.
The GT3b2 compiles are a result of merging Garf's higher bitrate GT3b1 tunings into the new official 1.0.1 release libraries. The 'floggy' code has been omitted. These compiles bring the benefits of the lower bitrate improvements made in the 1.0.1 libs together with Garf's higher bitrate improvements providing probably the 'best' ogg vorbis encoding libraries currently available.
I think that's about all there is to be said!!