QUOTE(CSMR @ Aug 2 2004, 03:53 AM)
Please use capitalisation. Not using it shows lack of respect especially to people whom you're asking for advice.
Very much. Going from an extigy (better than the live) to an M-audio transit (probably same or slightly better than the chaintech for line-out) was a very clear improvement, noticeable even with cheap headphones (koss porta-pro). At the low end of sound cards I'm sure there will be obvious differences with your equipment.
If capitalization (
not capitalisation) bothers you, then please don't read the remainder of this post as I have taken the original post by 'aron' and run it through an English-to-12-Year-Old-AOLer Translator.
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IVE WONDERED FOR SOMA TIEM.111!11!111!!!1!!! OMG WTF DO3S A PERSONS SOUND CARD (MODERN NOT OLD OR EXCESIEVLY CRAPY) RILLY MATER IF AL TH3Y USE IT FOR IS LISTANNG 2 MP3S????!? OMG WTF TEH RAASON I ASK IS TAHT I OWN A SOUNDBLASTER LIEV!11!! WTF VALU3 CARD AND IVE ALWAYS SEN TEH R3F3RENC3S 2 IT AS BNG A PRETY T3RIBLE CARD FOR AN AUDIO 3NTHUSIAST - BUT WUT ABOUT AN AEVRAEG LISTANER???!????! I HAEV D3C3NT MONI2R SPEAEKRS TAHT I RUN 2 A D3NON RECAIEVR AND FROM DENON RECAIEVR -> SB LIEV
WUD!111 OMG WTF I ACTUALY HAAR NOTIECABL3 DIF3RANCE IN SOUND QUALITY IF I CHANG3D SOUND CARDS?!?!?!! OMG WTF LOL
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As for sound cards, I do not think there is any noticable difference. I use nVIDIA's SoundStorm as it is integrated in my motherboard and the only problem I have had so far is with a game (Metal Gear Solid 2-Substance) which was flaky from the get-go.
I have a problem with Creative business practices: patenting trivial rendering algorhitims (like zfail) that they did not create, and blackmailing software developers.
Creative's recently tried to blackmail 'ID Software' by charging them royalties for using similar rendering algorithms in 'DOOM 3'.
ID has removed EAX support for 'DOOM 3' and, considering the number of games that will use the 'DOOM 3' engine, this will have a domino effect in the games industry and I suspect that more game developers will follow suit when writing their own engines.
Here is John Carmack's comment on Creative's attempt to blackmail 'ID Software':
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The patent situation well and truly sucks.
We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.
John Carmack
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