QUOTE(mezenga @ Oct 22 2004, 03:11 PM)
Hi, just wanted to say that it worked in my ME system.

Nice to hear that it wasn't entirely in vain.

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Iīll try to check, later, how it perform on w98SE+IE6 at the work.
This would be interesting to know.
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I hope to see more people sending feedback about this modification so it could be added to the official pack (since peter agrees).
I'll see what I can do about this.
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To anyone interested, thereīs a
new address to get the file.
Sorry about that. I've changed my original post to the correct link now.
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QUOTE(kode54 @ Sep 18 2004, 01:00 AM)
uGetLongPathName might also work on Win95/NT4 now as well, but I doubt many of the other elements of the player will work so smoothly.
Kode, w98/me are included on this warnning ? Does this mean that itīs more a hack than a fix ? what functions should I try to check possibles non smooth behaviours ?
This is merely a function already wrapped by utf8api, first implemented in Windows 98, and later in Windows 2000, and all versions since. However, it is not supported by Windows 95 or NT 4. newapis.h, part of the Platform SDK, provides emulation wrappers for a few functions which did not exist in those early versions of Windows, and support is probed dynamically the first time the function is used.
Whee, in fewer words, this has no effect on Windows 98/ME/2000/XP, but may make the player work on Windows 95 or NT4... but I doubt it.