Help - Search - Members - Calendar
Full Version: Vorbis in commercial games
Hydrogenaudio Forums > Lossy Audio Compression > Ogg Vorbis > Ogg Vorbis - General
kotrtim
wow, this is the first time I've ever
seen Vorbis used in Commercial games (Activation n EAGames)

they use "Xiph.Org libVorbis I 20020717" Vorbis 1.0
instead of AAC, MP3, or WMA

I'm surprised

isn't that a good sign for Vorbis?
I always doubt to encode audio into Vorbis because
I'm afraid that it will die soon as MPEG-4 AAC is dominating
the market.

this actually convinced me to switch from AAC to Vorbis...
odnorf
That's actually old news. Many game developers have chosen ogg vorbis for their games the last years. Unreal games & Schizm for example (there are many others).
QuantumKnot
There are a couple of games that use Vorbis smile.gif

Update the Xiph wiki if they arent there. I added Doom 3 recently smile.gif

http://wiki.xiph.org/GamesThatUseVorbis
sven_Bent
vorbis er perfect for game devlopers..because its free so they dotn have to develop their own encoding scheme and they dont have to pay for others to do it.... Vorbis is a gift from heaven to them.

mainly i use aac myself but if ever i neede something public released i would go for the free vorbis
kotrtim
QUOTE
vorbis er perfect for game devlopers..because its free so they dotn have to develop their own encoding scheme and they dont have to pay for others to do it


do you mean commercial game developers have to pay for patent fees in every game they release if they use codecs like mp3, acc, n wma?
NeoRenegade
I think so, because they pretty much have to hand over a share of the profits for using the codec.
rjamorim
http://www.mp3licensing.com/royalty/games.html

I don't know the situation with AAC, but I guess at least the decoder used in the game would have to be licensed.
altu
Hey, then game companies should donate smth. to the Vorbis developers don't you think? Or at least send them a copy of the games they use Vorbis in...it only seems fair...
NeOnCoDEr
they are to greedy but one thing i dont know is how they decode ogg because ill put ogg on a dvd to play but how do they decode it?
rjamorim
QUOTE(NeOnCoDEr @ Dec 10 2004, 10:12 PM)
they are to greedy but one thing i dont know is how they decode ogg because ill put ogg on a dvd to play but how do they decode it?
*


Please use proper punctuation and upper casing, otherwise people can't understand what you are asking (I can't, at least).
eloj
>this is the first time I've ever seen Vorbis used in Commercial games

I'm sorry, but if that's the case you can't have been around much.

The first game that I can remember off hand that used Vorbis is Operation Flashpoint, which was released three years ago, late 2001.

I even tried to get Bioware to see the light before they released NWN, but they went with lousy mpeg1-layer3 instead. Sadly the same thing happened with HL2.

Some setbacks aside, I believe Vorbis will continue to be a very strong contender on the games market. What I'd like to see (might exist, haven't looked lately) is a BSD-esque API and tools for creating/decoding [short] samples that have been concatenated and then encoded as a single vorbis stream in a "sample set". This would be very useful in games, I should think.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.