Right, here's the problem...
I run fighting game tourneys in the UK, and at an upcoming tourney I'm planning on introuducing much of the scene who haven't seen it before to Guilty Gear X2 #Reload (bloody European release dates - the Japanese have had reload for 2 years already!).
Anyway, you may be wondering why this is relevant.
There are 3 versions of the soundtrack - default OST, Korean OST, and a specially-made vocal OST.
Now, to give demonstration games more impact, we want to replace the default OST with the Vocal OST in the PC version.
However, we have a probem. The default OST is kept in-game as .ogg files, while the Vocal OST copy I have is MP3.
I've been able to use ACE-HIGH MP3 WAV WMV OGG Converter to convert the vocal OST to .ogg, and they play fine, with no sound quality loss than I can define.
However, they are MUCH larger than the in-game OST files, and when replaced, they play but at a MUCH slower pace.
I've been told this is to do with bitrates, and so I tried altering them. Using the above program I've been able to shrink the files a tad and they play a bit faster, but are still pretty unusable, even though they're fine when just played through WMP10. However, trying to set the bitrate even lower results in the program telling me the ogg setting is disallowed, and I have to change it.
So, a mate directed me to Foobar2000. Now, using this I've been able to at least see the properties and file info about the existing files, but I don't seem to be able to alter the bitrates appropriately anywhere in the program (I have the Special download version).
If anyone can help me, I'll be very grateful.
I've looked into the FAQs, but they mean little to me, as I'm horribly outta my depth.
I'm running WXP, if that means anything.