I recently read about IOSONO's sound reproduction system (doing wave field synthesis) and I was curious about how/well this works. It' quite interesting but I guess I'm not close to understanding all the details. The idea is simple, though.
QUOTE
...In an IOSONO environment, by contrast, the entire room is filled with sound – immersing the entire audience into a specific sound atmosphere with discreet sound events moving right up to their ears, flying through their heads and throughout the room – even beyond the walls.
IOSONO’s innovation is that it recreates natural sound waves while traditional audio systems merely amplify sound. This process, called Wave Field Synthesis, is based on the principle that sound waves can be reproduced using secondary sources at the perimeter of the sound field...
IOSONO’s innovation is that it recreates natural sound waves while traditional audio systems merely amplify sound. This process, called Wave Field Synthesis, is based on the principle that sound waves can be reproduced using secondary sources at the perimeter of the sound field...
While it's more or less clear how virtual sound sources are simulated that are located outside the 'perimeter' I'm not sure how they want to create a wave field so you think that some sound is coming from a (virtual) source that's located inside the room.
Here they're explaining the principle.
I tried to simulate this on my own:
XviD AVI video (1.6 MB)
It might be me (not doing the right things) but it doen't look that convincing. (The wave field in the speaker simulation case should look the same as in the reality case). Clearly, the more speakers you have, the better the approximation ...
With 128 speakers at the invisible vertical wall in the middel it still looks bluured. Maybe delay & amplification is not enough, maybe each speaker needs a specifially filtered signal ... (?)
Comments ?
edit: I'm currently reading some papers about WFS...
Sebi
