Garf, please, read the whole post where you took those lines, all the data is there. Anyway if you take 3 lines out of its context, the entire post, then they can be taken as misleading. I was writing about 2 implementations of OGG Vorbis: Rio Karma and iRiver. Please read
post #22 and
post #33 related to this question.
QUOTE(Garf @ Oct 3 2005, 01:43 PM)
How would current Vorbis DAP's be based on those numbers? Do you have any idea how old RC2 is and how long it is since the LPC filter ("floor0") was removed from the main encoder? It was around the same time they were stabilizing their decoder spec.
QUOTE
My study is based on real numbers, real products and if you take a closer view, you will see that real battery life playing OGG on several OGG DAP matches my predicitions.
Show me. I don't believe this at all.
zombiewerewolf gave a link to an
iRiver Battery test.
I just took the data from real a real DAP. I am pretty sure about my calculations and nothing else can explain the big difference in battery life when playing OGG. Why were they using 2 ARM processors? Why battery life difference is so big from MP3 to OGG? Chances are that Rio Karma was developed using the same conclusion as the mentioned paper.
Again, I took 2 DAP with OGG vorbis support. My information is not misleading, it is based on real products and not on theoretical performance. I took the "x18" factor from that document as an hypothesis and found that the numbers were consistent with other real implementation, so the hypothesis was true and both were using the same "x18" factor.
If you have valuable data from real life it is OK, if you share the information with the rest of the people, even better. Samsung has a very efficient implementation of OGG in their DAP, But I could not find enough information. I am even interested in buying a YEPP player because of that.
By the way, I never said that this is true for ALL implementations. I never said that and I always said the opposite. I will quote miself:
QUOTE(Oki @ Aug 22 2005, 09:47 AM)
Note that implementations on different platforms are not proportional and you always have to take into account the processor you are going to use before evaluating the difference in complexity.
I am sorry if any OGG fan or you have taken it wrong.
Regards,
Oki