uh, you're still not getting it.
the structure of that sentence is not
"The human eye contains photoreceptor cells called cones which normally respond most to yellowish-green (long wavelength or L), then followed by green (medium or M), and then followed by bluish-violet (short or S) light (peak wavelengths of 564 nm, 534 nm, and 420 nm respectively). ie receptors are tuned to yellowish green the best"
IT IS NOT.
read it again. it is essentially same sentence as you misinterpreted in your first post in this thread.
what they said is this:
"photoreceptors have best sensitivity to wavelengths of 564 nm, 534 nm, and 420 nm"
all 3 of them. have same sensitivity. to our eyes.
but how do you judge the eyes without the brain (this is getting pretty philosophical..heh).
here is what i have said. human eyes are (physically) equally sensitive to all 3 colors (same amount of color receptors), but human brain(which interprets it) is not. brain says red is most important.
now, can you prove me wrong?
(don't make it seem like we talk about SF so you can't prove me wrong on any of the stuff we're discussing, as i surely proved you wrong. just give me an example where "yellowish-green" mattered more than red. from your life. ).
i find it fascinating that you will say "its not red" almost as if you don't have eyes to judge with.
i myself like color orange the best, but i'm perfectly aware that red is what will get most attention.
red shoes, red cars, red lips, red blood.
not orange shoes, orange cars, orange lips or oranges.
or "yellowish-green" which is rather undefined.
how much percentage of yellow and how much of green?
as for xvid: if you feed xvid with 444, it will subsample the color to 420 yv12, which is a derivation of yuv colorspace with chroma reduced by factor 2 in both vertical and horizontal direction.
the chroma is reduced by mere halving the number of chroma pixels, NOT by reducing bandwith of some of the chroma components (which is, as i said, impossible to do here).
this is equally not SF, and codecs working principles are well understood(they must be, in order to apply them).
do you want some illustrations?
why not do it yourself?
ie, make some CG image with red green and blue dots or patterns...on (say) black backround. make it big.
now encode to xvid.
now downsize image by 2: encode to xvid again.
repeat
etc. untill you come to 160x120 or so.
now i usually don't mind stubborness in people, but i mind them not remembering how pc is excellent way to make experiments yourself.
no need for big discussion if all of us can experiment with our machines.
and machines can't get more versatile than pc.
if you like, i'll do it for you. i already have a pattern that i used to illustrate colorspace issues etc.
i'll just post few xvid clips and you'll get it.
but as i said, you can do it yourself. you can load images to vdub easilly.
it's better if you have that "aha" moment. i already had it plenty of times.
<wink>
to end this theoretical mumbo-jumbo(or "blah,blah" as you said..hehe) i just wanna quote how scharfi said it in very simple way:
"Also they are using a point sampling algorithm to convert YV12 to YUY2 which creates this ugly jaggyness."
http://md2.boerde.de/scharfi/also, see this
http://forum.doom9.org/showthread.php?p=547849#post547849he used blue there....he could of used green too...offcourse, red would be most eaisest to spot jagginess on. because of our eyes.
so please do few experiments (i mentioned vdub chroma smoother and progressive downsampling&encoding to xvid) and let's see what you come up with.
btw. i should also note that all stuff i said here goes for progressive footage! if we wanaa talk about interlaced yv12(of mpeg2 and mpeg4) we will end up on CUE and ICP issues, but that would take us too far.
these are also a bit more complicated.
(tivo (and any other laced mpeg2 system) will have that on the edges)