QUOTE(Lyx @ Dec 8 2005, 02:33 PM)
Hmm, lets see if i understand this right: so, the allowed SnR is basically adjusted dynamically depending on how much other frequencies in the signal mask the noise? (i asume this is not just done in a "flat" way but instead frequency-dependend, so that on certain frequencies more/less noise may be allowed, depending on masking). Did i get this right?
In sum, S/N Ratio is being adjusted via noise being added, perceptually (like image dithering), according to psychoacoustics (just look up any
ATH Curve)
This noise is not randomly generated (or not quite so), but is the difference between the original signal and the sum of sine waves (fourier series or whatever) used to recode the sound signal.
Since math formulas are easier to compress than "bitmap data" (again, in comparison to images, MP3s can be seen as a type of "vector format" in which mathematical coordinates are given, and rebuilding is made afterwards, versus PCM audio being sample by sample, bit-by-bit "bitmap" data)
At least that's what I got out of it.
And, referring to my samples, you can see that the mp3 encoding actually REMOVED noise from it, whereas that other guy's encoding added noise.. His sound also had a much lower volume level to start with.