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GeSomeone
A small update to WavPack was released and given the version 4.31

among some small changes the ReplayGain tool wvgain was added.

Changelog in next message
GeSomeone
A small update to WavPack was released and given the version 4.31

among some small changes the ReplayGain tool wvgain was added.

CODE
wavpack.exe (command-line encoder) - 4.31
wvunpack.exe (command-line decoder) - 4.31
------------------------------------------
 fixed: detect debug mode in all cases (win32 only)
 improved: use latest service pack and SDK for building (win32 only)
 improved: better directory choice for logging file (win32 only)
 improved: allow shell to expand wildcards (*nix only)
 added: option (-o) to specify output directory or path (*nix only)
 added: option (-t) to copy timestamp (*nix only)

wvgain.exe (command-line ReplayGain scanner) - 4.31
---------------------------------------------------
 new

WavPack Library Source Code - 4.31
----------------------------------
 fixed: failing seek with some files that had been played to the end
 fixed: small memory leak when opening hybrid lossless files
 improved: signed characters no longer must be default
 improved: APEv2 tags are read even if followed by ID3v1 tag
 improved: limited APEv2 tag editing capability
Drenholm
Will any support for multi-track cue-embedded images be added to WVGain?
dobz
Great stuff

Just downloaded 4.3 a few times, so don't forget to refresh the page or clear your cache if you still get the old version.
bryant
QUOTE(Drenholm @ Dec 12 2005, 10:42 AM)
Will any support for multi-track cue-embedded images be added to WVGain?
*


I'm sorry, but I don't have any plans to add any cuesheet specific functionality to WavPack right now. I'd like to, but I have so many other things I want to work on first (and so little free time) that I don't think it will happen for a while.
Drenholm
That's cool! smile.gif
rjamorim
I just uploaded some Unixen builds of it to RareWares. Still missing the MacOS X build, because the SF Compile Farm machines are down...
Xenion
small feature request:
an option that deletes any input file used

for example my command line is:
wavpack -m -t -d -w "CUESHEET=@*.cue" -w "LOG=@*.log"

this deletes the .wav file but not the CUE or the LOG. i have to do that manually at the moment. i think a -da (delete all?) switch might be really useful.

thanks, benjamin

bryant
QUOTE(Xenion @ Jan 7 2006, 06:25 PM)
small feature request:
an option that deletes any input file used

for example my command line is:
wavpack -m -t -d -w "CUESHEET=@*.cue" -w "LOG=@*.log"

this deletes the .wav file but not the CUE or the LOG. i have to do that manually at the moment. i think a -da (delete all?) switch might be really useful.

thanks, benjamin
*


Well, -da would not work because there already is a -a option. But it seems to me that not deleting the other files could be considered an oversight on my part, after all they are part of the "source". I may just have -d delete all sources. Thanks, I'll look at that for the next release.
Mr_Rabid_Teddybear
Have installed Rockbox H300 Optimized on my iRiver H340 International now, so I'm currently an owner of a WavPack playing DAP... biggrin.gif

However, I have encoded most of my WavPacks with the -h option. It seems most files playback just fine, but I had some stuttering on two or three files. When recoded with no options (lossless, normal) these files playback fine. So I should probably stay away from using -h when coding for the H340. Would I however gain anything significant by encoding asynchronously? E.g wavpack -x4 ?
If there's any gain in filesize only affecting encoding but not decoding it could be worth it, maybe....... Have anybody tested with any larger number of files?

bryant
QUOTE(Mr_Rabid_Teddybear @ Jan 27 2006, 08:53 PM)
Have installed Rockbox H300 Optimized on my iRiver H340 International now, so I'm currently an owner of a WavPack playing DAP... biggrin.gif

However, I have encoded most of my WavPacks with the -h option. It seems most files playback just fine, but I had some stuttering on two or three files. When recoded with no options (lossless, normal) these files playback fine. So I should probably stay away from using -h when coding for the H340. Would I however gain anything significant by encoding asynchronously? E.g wavpack -x4 ?
If there's any gain in filesize only affecting encoding but not decoding it could be worth it, maybe....... Have anybody tested with any larger number of files?
*


Glad to hear you got RockBox going on your H340! smile.gif

I have not experienced any problems with WavPack -h on my H120. Perhaps this is a H340 specific thing, or just something with the latest build that will get fixed. It should work with all files. If it always happens on a specific track maybe you can get it to me somehow and I can try it on my H120 with the latest code. Obviously something that needs to get downsampled to 44.1, or if you're playing games at the same time, could make a difference.

Of course, "high" mode will take more CPU and therefore drain the batteries faster... sad.gif

Adding the -x switch to the normal mode makes an average of about %0.5 improvement, and it actually makes decoding a little faster in most cases. This is about half of the improvement that you get with -h, however I've seen files that get quite a bit more or less.
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