Sub-title : I'm really eager on such a feature and would like to put my (megalomaniac ? ;D) vision into action...
both titles were to long and can't be edited, thus the cut...
EDIT: Thank you for editting, Gambit, couldn't have done it any better
Gambit: Heh, wasn't me, I think it was foosion.
Hi folks,
Folks, I'm carrying a vision along with me for a long time, now. And it's time to start evaluating, if
something like this is remotely anyhow possible to realize:
I'm daydreaming of a foobar component, which provides foobar with a kind of interactive visualisation.
It's a textureless cuboid in shape of an ordinary jewel case.
As indicated by the description, it's 3-dimensional and - this is the interactive component - the user
can turn it around and view it from all possible angles.
Well, not very interesting til now, isn't it ?
BUT would it still be uninteresting, if the foobar component additionally provides the sides of the cuboid
with textures, naming COVERS, assuming that one has done scans of all sides of the original cover and
stored them somewhere, where the foobar component could have access these type of additional album
info ? ^^ To illustrate it, this is how it should look like for foobar users: >>>>
But with one difference, it should be able to turn and rotate this - now textured - cuboid really in a way,
so that you can view it from everywhere in every possible position, and not with one fixed axis.
Furthermore I guess, that the example either was done with a 3d-scanner, or it's a very well worked-out
simulation. Both assumptions have in common, that they are out of question for application:
- The first one due to the horrendous prizes of 3d-scanners (~10.000 €, not even $, and we can proceed talking about it) and date volume
- And the latter one due to not matching this vision of bringing a CD to all scales closer together to a foobar user and, also pretty weightily, effort involved with creating every single 3d-cover manually
It minimizes effort for end-user, data volume and is based on original HQ-scans for 'maximum digital
original-CD experience' (assuming you attatch importance to your scans ^^ ) . Additionally I think it
should be doable for current hardware to illustrate something like that - comment from auther of this
thread: 'Hey, what are you expecting ?! It's late spring 2006 ! Standard games are using millions of
polygones including various pipeline passings with dozens of vertex- and pixel shaders ! Compared to
that the calculation effort, which my vision involves, is more than modest ! ^.^ '
If I am mistaken, and there are other, better approaches, please tell me.
Questions:
- 1. Is this anyhow possible to realize for foobar SDK ?
- 2. And if yes how ? How could one approach this ? How to deal with this emerging cover store issue ? - Keep in mind, that really every outer side of the cover needs to be scanned.
- 3. I don't have that much programming experience - your assumption, is this a complex, great programming effort, or pretty simple ?
- 4. Are their any guides for beginners, which
- approach the reader to how to handle foobar SDK
- building the fundament for knowing, which is within the range of possibilities with this SDK
- sketching how to deal with graphic/3d issues like this one
- what programming languages the foobar SDK is based on
???
(sry, for this nooby questions, but I didn't dealt with foobar SDK and real programming so far, I just did
some html years ago... but I am willing to learn what is possible for putting my aims into action, and if it takes years to know what's the deal ! )
- 4. I guess, that such a cuboid textured with pixel graphics (the covers) involves, that the cpu (or foobar ?) always needs to calculate how the three visuable sides of the cover would look like from the certain angle the user is viewing at the 3d-cover in real time, but that wouldn't be a worth-mentioning obstacle, would it ?
- 5. Does anything else need to be cleared, which I ignored so far ?
- [ 6. In case I can forget to realize it for fb2k, do you have an idea how to realize this concept
externally ? ]