QUOTE(de Mon @ Apr 13 2006, 03:23 PM)

Any additional switches (such as lowpass and resample) would be useless. Just let the encoder do its job. It is tuned pretty fine even for such kind of sound (thanks to Aoyumi).
This is nonsense. Vorbis is *not* optimized for speech at low bitrates - the amount of metallic/swishing artifacts on solo spoken word at -q -2 (or -q -1) with aoTuVb4.51 makes it unlistenable, aside from dramatically altering the sound of the person's voice. Applying a lowpass (at around 6-8 kHz), in particular, helps tremendously in reducing artifacts. Downmixing to mono also helps, as does resampling to 22.050 kHz.
Settings that ended up working quite well in OggDropXPd were:
-q 0
Lowpass @ 6000
Downmix to mono
Resample to 22.050 with Medium quality
This gave an average bitrate of around 25 kbps. There are still some noticeable artifacts (the severity of which varies depending on the voice), but intelligibility is excellent, and the basic character of the person's voice is retained. Setting -q to -1 pushed the bitrate down to around 19 kbps, and while artifacts did increase, intelligibility was still good.
Equivalent command line in oggenc:
-q 0 --resample 22050 -S 1 --downmix --advanced-encode-option lowpass_frequency=6 infile.wav
(Note that "-S 1" selects the Medium resampling algorithm...not sure what the default is if you don't specify.)
Just noticed that this is pretty similar to what gameplaya recommended, so consider this some positive affirmation.