Protoss
May 31 2006, 01:34
Alright, so for some odd reason foobar has started acting up on me just recently. All of a sudden on some songs I can hear a faint squeaking noise in some parts of songs, and then foobar will just freeze, locking up my computer, and I have to go and kill it via Task Manager. This happens with a fresh install of foobar too.
Protoss
May 31 2006, 02:46
Actually...nvm this post, just disreguard it, I've found a suitable player for me, foobar was great, but was missing some key things for me.
seanyseansean
May 31 2006, 04:33
I have a similar (any maybe related) problem with the latest beta. While playing musepack files, if I pause playback then continue I just get noise through the speakers. Stopping and restarting playback with the 'stop' button works fine. Does this happen to anybody else?
foosion
May 31 2006, 04:55
Does it happen with other audio formats as well? If so, could you give some details about your playback settings and hardware?
seanyseansean
May 31 2006, 05:36
QUOTE(foosion @ May 31 2006, 11:55)

Does it happen with other audio formats as well? If so, could you give some details about your playback settings and hardware?
Yeah I appreciate that wasn't much info. I was going to post it this morning at home, but thought I could VNC to my home PC and get the details from herre at work. I forgot that VNC doesn't pass the sound through
Will check later when I get home, but it definitely didn't happen with mp3 streams and didn't happen with 0.8.3.
I have a similar issue with amarok on Linux, but that is different in that it just plays the audio back too fast after a pause/play, whereas foobar just seems to emit noise.
Protoss
May 31 2006, 12:44
Mine happens with mp3s. Only on foobar2000 though, as I am now using musikCube as my audio player, and get no weird squeaks or anything.
seanyseansean
May 31 2006, 12:55
I've got home to check and this is bizarre.
Pressing pause followed by play produces just loud static. Repeating the cycle does the same. The third time I do this the sound is fine. I've reproduced this multiple times, using 'primary sound driver' as the output.
This is using the integrated sound of an Asus A8N VM CSM motherboard, using a Nvidia 6150 chipset with intel HD audio and a realtek codec (I think)
The funny thing is this was with the output bit depth set to 24bit, without dither. Change this back to 16bit and the sound then only goes wrong for 1 iteration of pause/play as opposed to 2 with 24bit.
Again, this is reproducible and is the same with and without DSPs. I'm using beta 3 on XP fully service packed. Unlike what I stated earlier it seems the problem is with all codecs, not just musepack, i've tried oggs mp3 and mpc.
Any ideas?
sean
nevets1219
May 31 2006, 19:45
I've got a similar problem too. At first I was thinking that there was hardware problem (I've yet to completely say it isn't but there is no apparent hardware failure signs though there was some "overheating" which I fixed by cleaning). The reason why I don't count out hardware is that Norton has been crashing at odd times (completely dependent of foobar2k) but I don't hear any sounds from HD and temperature is now acceptable (P4 3.2GHz with temperature 40 Celsius to 60 Celsius)
My problem is that at odd times foobar2k would "stop" playing. I say "stop" because technically I suppose it's still playing because it's in a pseudo-pause like state. It would stop at a random (or I take it to be random) time and instead of continuing to play it would just sit there at the time it stopped. At first I blamed listening to music and playing video games but minutes ago that just happened to confirm that it shouldn't have anything to do with the games themselves unless there is a software bug in that game (thinking this is unlikely at the moment). The audio stopping would happen at random time and sometimes may not happen though it usually does so it's pretty annoying. I tried to play something else it wouldn't work, however something interesting to note is that sometimes when I try to play another file in foobar2k it would play (though more often than not it wouldn't - which is why I think the problem might be in foobar2k)
Things to note :
- Windows XP SP1 (updated with latest drivers)
- DirectX 9.0c (no errors thru dxdiag)
- Latest Bios on ASUS P4P800-E Deluxe (Integrated Sound Card)
- I have two versions of foobar2k installed (v0.8.3 and v0.9) and I use v0.8.3 because I find it to be more "complete". They are installed in seperate directory with user-profile checked.
- foobar2k v0.8.3 has "waveOut" set as the Output Method and the device set is RealTek AC97 Audio (5.10.0.5440) using ALC850 (AC97 Codec), Intel ICH5 (Audio Controller). Buffer Length is 1000 ms.
- Songs played are generally MP3s of various bitrate (though there are OGGs and other formats M4A (?))
- No libraries failed loading. Extra stuff I added were Toaster and libiconv (nothing else comes to mind).
- I use CCCP (latest version just installed yesterday) but hopefully this doesn't affect it.
I'm sorry if I have too much or too little information but I'm not exactly sure what I should include. I plan on doing a fresh-install and took a look at the forum but couldn't find any specific instructions about the steps. I suppose I should also remove v9 since I don't use it. Are there any registry settings I should clean out or is the uninstaller good enough? Should I clean out any profiles?
seanyseansean
Jun 5 2006, 08:15
Apologies for the bump, but i've just updated my nvidia drivers and this is still an issue...
Protoss
Jun 21 2006, 20:46
Ok, foobar2000 has lured me back with it's expandability and altogether goodness. But I still recieve the little *bzzt* at the beginning of some tracks. It's like I just plugged in headphones, the sound when sound is already playing. What is causing this problem?
Nevermind this, it was indeed a problem with the files.
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