QUOTE (Mike Giacomelli @ Aug 21 2006, 16:19)

Replaygain is not a limiter.
No, the player using the replaygain data will need to use a limiter. That, or do it like i suggested, which is amplify the album to make the highest album peak exactly hit 0dB, no more.
QUOTE
Maybe you should read this website:
http://www.replaygain.org/It'll take 5 or 10 minutes of your time, but it will save the rest of us hours of trying to explain it piecemeal to you.
Ah, good advice, after you read it yourself you'll perhaps realise your derogatory remarks only made you look silly.
QUOTE (Patsoe @ Aug 22 2006, 03:03)

Not to bog you down in minutia... but the general concept wasn't clear either

The way I understand it, it isn't about the leveling the "loudest part" - which sounds a lot like peak normalization to me, too. I think the algorithm looks at the most prevalent level, not the loudest level or loudest perceived level at all.
And that it doesn't exactly take the most prevalent level (which on many recordings might be silence), but goes down to the 95% line (when all the levels have been sorted by prevalence, if I understand well) - that is, I agree with you, a detail which you may well omit when speaking in general concepts

Hi puntloos, thy seeker for purity

From all your recent topics, I get this feeling that you're afraid of things that "process your sound" in any way... and I know the feeling because that's the same feeling that I used to have. This tool is not doing any evil stuff; it just applies some gain, and may protect you from occasional digital clipping by smoothing out the peaks that go over full-scale after applying a positive gain.
off-topic: in fact, with your high-spec audio hardware, I would suggest you look into "processing" your sound a bit more: www.duffroomcorrection.com
Hey patsoe, you're right .. my philosophy basically is: try to create an audio chain that alters the original 'waveform' (if you will) as little as possible. Adding noise/coloring or even this DRC stuff is perfectly acceptable, but that should be added by choice. Thats why I don't like tube amplifiers either, they add coloration that sometimes will make stuff sound 'sweeter' but just as often over-sweeten stuff when a recording enigineer decided to already add a bit of sound-fluff.
Thanks for the link btw, I was aware of the technology but maybe doing it in my setup might actually be doable and a worthwhile experiment.
Now back to the original discussion. Let me recap my point of view REALLY quickly:
- Replaygain determines the RMS value of tracks, or albums. This in itself is OK. Do what you will.
The thing I have a problem with is this:
IF an album comes out below the goal RMS (say the album RMS is -20dB and the goal RMS is -10dB), then the replaygain player will 'turn up the volume'. Great, until you realise the sporadic peaks would be amplified over 0dB, i.e. clipping. Oops, well then hard limiting is engaged, compressing that specific peak. To me, this compression is totally unacceptable. One can debate if, and how well you can hear this effect, but call me an audiophile, Id prefer it not to happen if I can help it.
Or, as the replaygain site says, turn down the playback level ('goal RMS setting' if you will). And this is specifically why I would want, as Ive indicated from the start, replaygain to ONLY do peak normalisation upwards, and ONLY if a significant gain can be made. If an album's PEAK level doesn't come above -20, then by all means, make that peak 0dB. But if the album's peak is at -0.0000001dB, then less math is better. Hence my suggestion to make a 'futility limit'.
As for albums that are (say) at -5dB RMS, i.e. way too loud, then sure, turn them down a bit, the damage is probably done already, no need to unnecessarily scare me after playing a track off a softer album
All in all, I think replaygain could be a useful tool to
improve the volume levels of albums by turning down the too-loud ones, and turning up the too-soft ones
if possible without ANY clipping/limiting. The only way to do this is as I described, I think.