For example, in Adobe Audition...
I noticed that in 32-bit float processing mode, audio samples can be higher than 0dBFS without clipping, and if I decrease the volume by 180dB then increase by 180dB, I cannot distinguish the difference before and after processing but I know that they ARE different after binary comparison. So my question is:
1. How many extra volume above 0dBFS is allowed in floating point audio?
2. Is that changing volume is still lossy, even at floating point? If yes... next question
3. If I want to make a file sounds crap (to most people) in 32-bit float processing mode, how many times of volume changing are needed? Is it dependent to the wave editor being used? Will there be any difference if I change the volume in +/-10dB interval and +/-100dB interval?
4. Why there is no 8/16/24bit float audio format?
5. To my knowledge, no soundcard/audio interface supports floating point format in playback and recording, why?
Thanks for reading and sorry for my English...
