QUOTE(sthayashi @ Feb 25 2007, 20:08)

So a better question would be, how do you interpret volume based directly from an encoding? I imagine the answer has something to do with how one interprets samples.
Yes, actually my problem was that the sound pressure level (according to Wikipedia, the reference value for this is 20 micropascals) is a quantity describing "real" sound, not the representation inside the computer. So a music player cannot set the physical volume directly because it can still be adjusted by the user on the output hardware. But I found this on the replaygain.org page suggested by smack:
http://replaygain.hydrogenaudio.org/calibration.htmlDoes this mean that music players supporting replaygain process the audio data so that it will be 20 dB quieter (on the average) than the loudest digitally representable sound? (Or maybe just 14 dB because this article uses 83 dB SPL instead of 89 dB?)
Please correct me if I don't understand these things correctly.
EDIT:
One more question: If I read the article correctly, it is suggested that users set the volume knob so that replaygain processed files will sound 89 dB SPL loud on average.
QUOTE(sthayashi @ Feb 25 2007, 20:08)

I'm quite certain if you play something that's actually 89dBA on an SPL meter, you'll find it uncomfortably loud.
But as sthayashi already stated, a 89 dB sound seems to be quite loud, actually Wikipedia says that long term exposure to it causes hearing damage.
So I guess I still do not understand it correctly ...
And why does replaygain.org talk about 83 dB while other sources mention 89 dB?