Hi, this is my first post on this forum. Everyone here seems to know a good deal about audio formats so, figers crossed, hopefully someone will be able to help me with a problem I've had for a while now.
I work on modding video games and the latest one I've begun working on is Codemasters' Brian Lara International Cricket 2007. There is a folder called Audio in which there is a .dic file and several .wia files. I have figured out the .dic file format, and it basically lists each sample in the .wia files, giving a name, which byte it starts at, and the sample rate.
I have successfully extracted each of the sound files from the .wia archives and have begun trying to figure out the audio format used. I know the audio is sampled at 32KHz. Unfortunately that is about all I know. I have tried playing the files as raw audio, and the nearest I have come to figuring out the file format is to play the file as a 32KHz Dialogic ADPCM - I can hear the intended sound through a lot of noise.
The files are seemingly headerless, except that they all start with either FF FF FF FF or 00 00 00 00. Does anybody know of any way of finding out exactly what compression is used on a headerless, unknown audio file?
If anyone can help I would be most greatful. I have file samples which I can share if anyone wants to have a look.
Cheers,
Tom
