hi all,
I did a software game to train for frequency response problems :
a random EQ is calculated and the listener has to find the inverse EQ.
here it this soft : resone
A score is calculated to quantify how good the correction EQ has been done.
But I'm not allways satisfied about the score value compared to the "psychoacoustic" result :
- sometimes a high score sounds far from perfect
- sometimes quite a good correction EQ gets a lower score
My score is calculated as a "surface" between corrected curve and flat curve, weighted with frequency : a sort of (amplitude x bandwidth / center frequency).
Maybe what I should do is :
- a "weighting" of the score depending on center frequency of the irregularity, midrange irregularities are more audible than low freq or high freq problems
- as higher amplitude with less bandwidth is less objectionnable than lower amplitude with greater bandwidth irregularities, add a kind of weighting depending on the (amplitude / bandwidth) of the problem
I'm not sure that my explanations are so clear, but I'd like to know if someone has got reference articles about quantifying audible frequency irregularities.
Thanks for any info.
