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ASmith
hi, i'd like to ask if there's anyone here knowledgeable on ripping music from playstation cds ? i was wondering if it were possible to do that and rip them to wav biggrin.gif
Reiginsei
Just use any cd ripper. A long time ago I ripped the music from one of my favorite PS1 games just fine.
bodhy
Hi.
I tell you what I know...

Some games have "Standard Audio Tracks", you can see it with CdrWin that shows you all the track on the CD, the data track, and the audio track/s (I think in the DVDs too), I think Isobuster does it too...
I've never probed to ripp it directly with CdEX, or EAC, but posibbly they work fine ... Reiginsei says that he did it smile.gif

Another games have the audio in their own file-type, that as far I know are WAV renamed with another extension, so you only need to locate this files copy it to your HD and encode it...

And if you want to extract the audio from "movies", the extensión of PS2 movies is "PSS", and internally they are MPG2 video streams (same format as DVD video), so you can extract it with any DVD-ripping tool, and maybe with some video editor tool too (like ULead's Media-Studio, or Adobe Premiere)....

Time ago there was some tools for some of this pourposes at "www.megagames.com" I think...
Hope this helps... if you need more info ask here, I have a cuople of friends that have more experience on ripping games than I, sure they know. smile.gif

Best regards.
b:.
ASmith
thanks bodhy and reignsei, one question though, how about those games with the files nowhere in site ? (discs with nothing with a file size around 10mb +). oh and thanks again, pretty informative, i'm now ripping something from xmen mutant academy. biggrin.gif
ASmith
how about if it's in xa format ?
qristus
Try the PSX Multi Converter: Freeware or Shareware version. Should do the trick, probably won't work for all games though. Homepage is here, won't help you much unless you read Japanese though (I don't). The program itself should be in English.

NGEmu is a nice place to find these kinds of things, by the way.
ASmith
nice site gristus, thanks for the arrow and the proggie. it should do nicely, i wouldn't wanna have to resort to buying those erm soundtrack cds, they're pretty expensive and hard to find biggrin.gif

say how'd you find that proggie, gristus ?
yourtallness
PSX MC sure crashes a lot...
And what's the deal with the music sequences being converted to midi?
blink.gif
ASmith
yeah it does, specially if there's a bad sector on the disc. there must be another proggie that does all the other stuff psmc doesn't
kode54
QUOTE(yourtallness @ Jan 20 2003 - 03:04 PM)
PSX MC sure crashes a lot...
And what's the deal with the music sequences being converted to midi?
blink.gif

One of the semi-standard music formats used by PSX games is SEQ format, which is basically a sequence of notes and commands, usually bundled with the necessary samples in VAB or XA format or something like that.

If you want something you can encode, you might be better off messing with ePSXe and Eternal SPU. With that, you can enable the real-time configuration dialog and record SPU data to a log, which will contain the initial SPU RAM contents as well as timestamped register writes until you hit the stop button. The log will be lost if you stop the emulator before stopping the recording.

At this point in time, there is no SPU player capable of logging the digital output, but I intend to write one by exploiting the SPUAsync API, through which the plug-in only generates X number of samples when the emulator actually calls the plug-in for them, rather than plug-in synchronously feeding samples to Waveout or DirectSound.

Crap, SPUasync just regulates the sample generation by SPU cycles. I'll have to ask around about actually getting the sample output myself, other than using )!@#(! TotalRecorder.

Yay, found what I needed from the handy documents over at PSX Alternative. SPUrender, which fills a buffer with as many samples as I request. Hopefully, the audio output class won't be trying to initialize DirectSound without a reason, because SPUasync mode won't play any samples until I call SPUasync with something.
floyd
PSXMC worked well for me, in ripping Castlevania SOTN soundtrack, as well as Einhander. It should work with any games not using i. Redbook Audio or ii. midi sequencing. For Redbook, just rip with EAC.

For midi sequenced games - of which there are very many - I posted awhile back about a plugin called Highly Experimental to play ripped psfs: similar to spc's for snes. Here is the thread
http://www.hydrogenaudio.org/forums/index....&f=1&t=5802&hl=

Right now it isn't possible to 'log' midi with an emulator such as epsxe; the sample data + midi seq + audio driver needs to be ripped with some sort of asm hacking process. The upshot is that it will take some time before psf's become widespread. Right now there are 3 sets of psf's available for testing on the authors page. Still, there is alot of potential there. Check it out.
qristus
QUOTE(ASmith @ Jan 20 2003 - 12:19 PM)
say how'd you find that proggie, gristus ?

At NGEmu, the site I mentioned. I usually check the frontpage every once in a while for emulation news. They also have a forum, although I don't use it much myself so I'm not sure how the quality is.
yourtallness
Any news on a program that can decode SEQ files?
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