
I would like to mention a couple of things.
First, I accept the idea to do some research on noise model.
QUOTE(Woodinville @ Feb 13 2008, 17:23)

Take a sine wave at 1kHz. Multiply it by 1/65537 (i.e. well under 1 lsb).
Add the proper dithering.
Quantize it.
But to say it right now, not in the form that has been offered. This model has nothing in common with the real quantization sound noise. And here is why I think so.
First, here is a reference from the book Discrete Time Signal Processing by Alan V. Oppenheim, Ronald W. Schafer, I have promised.
In their Analysis of Quantization Errors chapter they introduce a model and state the assumptions their results are based on.
(The essence of the model and assumptions are: the noise is additive white noise and its random variables have a uniform distribution over the range of the quantization error.)
Further, they say: "...when the signal is a complicated signal, such a speech or music, where the signal fluctuates rapidly in somewhat unpredictable manner, the assumptions are more
realistic. Experiments have shown that, as the signal becomes more complicated, the measured correlation between the signal and the quantization error decreases, and the error also becomes uncorrelated. In a heuristic sense, the assumptions of the statistical model appear to be valid if the signal is
sufficiently complex and the quantization
steps are sufficiently small so that the amplitude of the signal is likely to traverse many quantization steps from sample to sample."
Next, there are two points to mention (in
my interpretation):
--"sufficiently complex" means all frequencies (or at least 20 Hz - 20 kHz) are present in the signal spectrum,
--"quantization steps are sufficiently small" means that the most samples are sufficiently greater than the quantization step.
It is obvious the simple sinusoid is not "sufficiently complex". As to its small amplitude here is a statistic I have extracted from a CD rip showing the distribution of the sound sample values.

Here bits mean how many bits were used for a specific sample value or a sample value was equal or grater than 2^bits. For example: there are 5.7% of the samples represented in 10 bits, 30% - represented in 13 bits.
As it is seen samples less than 2^10 are less than 15% and correspondingly samples greater than or equal to 2^10 are 85% of whole number of samples, equal or greater than 2^13 are 50% of the samples and so on. So, the “simple small amplitude” model is not suitable but I could extract a real noise from a real sound.
Second, about the dynamic range on the power spectrum plot (I have seen many free interpretations of it).
What follows is a reference from the book Mathematics of the Discrete Fourier Transform (DFT) with Audio Applications by Julius O. Smith III.
(begin of the reference) A decibel (dB) is defined as one tenth of a bel. The bel is an amplitude unit defined for a sound as the logarithm (base 10) of the intensity relative to some reference intensity. (Intensity is physically power per unit area. Bels may also be defined in terms energy or power.) The choice of reference intensity or power defines the particular choice of dB scale.
Since there are 10 decibels to a bel:

(end of the reference)
For 16 bits sound the Reference Amplitude is the maximum |Amplitude| and it is 32767 or 0 dB.
The minimum |Amplitude| is 1 and it is -90.309 dB.
The dynamic range of a sound is maximum dB level minus the minimum sound level and it is 90.309 dB.
The dynamic range of a signal is the maximum dB level minus the "Noise floor" level (But I prefer to bring it 20 dB up.) which is the quantization noise level. If the noise is generated by a linear quantizer then, I still think, the "Noise floor" is -101.1 dB and the signal dynamic range is 101.1 dB.
Third, about the quantization noise itself.
There is a method of noise changing, mentioned earlier in the discussion,
dithering.
As long as I understand it, the method is based on adding a noise. The new noise random variable Y is chosen so as the resulting noise random variable X + Y, where X is the random variable corresponding to the quantization noise, has a proper probability distribution function (PDF). This can be done easily because the joint PDF of the sum of independent random variables is a product of their PDFs - p(x,y) = p(x)p(y).
The method adds noise and the variance of the sum is sum of variances. So, the "Noise floor" can only be up than this of the quantization error. For example if a noise with the same variance is added the "Noise floor" would be -94.6 dB. So, I do not want to guess about its scope of applications.
If my understanding is not true or a dithering is another method of rounding the numbers then there would be only one random variable Y and if I knew its PDF I could calculate the corresponding "Noise floor".
There exist methods to decrease the quantization noise explained in the book "Discrete Time Signal Processing" (Alan V. Oppenheim, Ronald W. Schafer):
--oversampling, filtering, and downsampling,
--oversampled A/D conversion with noise shaping (sampled-data Data-Sigma modulator), which includes filtering also
The first method decreases the noise variance by the upsampling factor (for example with sampling frequency of 88,200 Hz - upsampling factor of 2 - the "Noise floor" would be -104.1 dB), while the second additionally to decreasing the noise variance shapes the spectral density so as its maximums are at the ends of the frequency range.
There is something I do not understand and unless I have understood it I would doubt the methods work for the purpose of CD recordings. What I do not understand is how the filters work and more specifically: to me, a filter cannot be implemented as integer number coefficient filter. Then, after everything has been done, there should be a quantization (converting the new calculated samples into an integer form) again and a new quantization noise added again. Actually, there is an analysis of the filter's coefficient quantization in the book, which can be applied to study this but it seems to me this is the same quantization noise.