QUOTE(Bourne @ Feb 18 2008, 18:22)

1) How would that graph be like if you apply the 24-bit decoder and 16-bit source?
CODE
Scale (volume range):
silence very loud
Looking at the dynamic range CD is capable of:
-144 dB FS -96dB FS 0dB FS
|----------Total possible CD Range--------------|
|-----------------Replay Gained-----------------|
|--------------16-bit playback------------------|
|--| < lost! empty! > |--|
|-----------------Replay Gained-----------------|
|-----------------------24-bit playback----------------------------------|
= "nothing" lost (in the digital domain at least)
The limit in the 24-bit playback is the noise floor of the converter, amplifier etc, not the digital data. It could lie anywhere, from about -120dB to about -50dB: so depending on the quality of your equipment, you might keep all the original signal above your system's noise floor, or you might not: that's true whether you use ReplayGain or not.
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2) If a 24-bit source comes in the way, then will definitely lose half data if played with 16-bit decoder and if played with 24-bit decoder will happen just like your first graph...
Yes, but this is all over simplistic. You are assuming the 16 or 24 bit sources have a noise floor at or below the last bit. This is never the case for 24-bit audio, and often untrue for 16-bit audio. You are also assuming the converters and amplifiers etc have a noise floor at or below the last bit. This is never the case for 24-bit audio, and sometimes untrue for 16-bit audio.
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3) This 16 or 24 bit decoding applies only to soundcards? Not to DVD-Players CD/MP3 features?
They all decode to something! I would expect 16-bit decoding to be common, and 24-bit decoding to be uncommon (even on devices with 24-bit DACs).
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4) If a very compressed loud music is made quieter, then the peaks get also quiet and then the music may be "wimpy" and "poor" because where there's quiet, there can't be no loud too. Is is better to listen to compressed music the way it is (loud=more punches) or is it better to make it quiet (wimpy=weak punchs), or should we just make a "little" quieter but not to the point where it gets wimpy...?
If ReplayGain (or anything else) reduce the volume of something in the digital domain, and if you then increase the volume (back to where it started) with your analogue volume control, there will be
no difference in the sound if:
(a) the noise floor of the original recording stays well above the noise floor of the converters, amplifiers etc
(b) the converters and amplifiers are linear over the range in use
The only audible difference can come from bad converters, amplifiers etc. Most commonly, amplifiers in portable devices are used at the limit of their range, and have a different characteristic depending on input and output level. In this case, the sound can be dramatically different.
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5) Is there any way to determine compatibiliy loudness between songs from different albums, considering the fact that they would not have just the same peak, but also the bass and treble intensities...
Like an EQ matcher? Someone asked if this was possible. Anything is possible. It's fraught with even more problems than ReplayGain. You can solve both EQ and loudness problems by sending everything through aggressive multi-band compression (as radio stations do), but that will change the sound of everything to your chosen "signature" sound.
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6) Would someone explain why 89.0dB is equivalent to 0.0dB, what is the practical answer to this?
It's not equivalent. dBs are ratios - any dB figure is how much louder or quieter something is compared with something else. There is always an assumed reference, e.g. the reference for dB SPL = a particular variation in air pressure (which roughly corresponds to the threshold of hearing at 2kHz); the reference for dB FS = a full scale sine wave. The ReplayGain use is explained here:
http://replaygain.hydrogenaudio.org/calibration.htmlthough the 83dB has been replaced by 83+6=89dB.
I think Lyx is right though - you should stop worrying!
Cheers,
David.