QUOTE (rjamorim @ Feb 28 2003 - 12:29 PM)
OMG! People won't give up reposting these news.

Just for grins, have you thought about compiling the thing, Roberto? The author offers the source code, but no binary... although to get enough visual resolution to match a true aural representation of the soundstage, I suspect you'd need something on the order of an image twice the size of what the pure, uncompressed WAVs would be. Scanners simply aren't up to the task, yet. Maybe someday; there's no fault with the theory behind this software, as long as people are realistic about the limitations, as well.
To deal with the issue of reflection from within the groove, this fellow scanned his image in four separate regions. Not enough, by far! A minimum of 32 passes would have been recommended (to get the arc of the groove down to a possibly manageable segment), but again, more is better - as long as you are dealing with a fixed axis of rotation. How about 128 segments, just to be safe? (360 or more would be best, but I'm trying to be realistic.) Let's see... you'd need to mount a post on the glass of your flatbed scanner, and rig an indexing mechanism to ensure the rotation was
no more and no less than 2.8125 degrees. Then you'd need a software solution for accurately rotating and compositing the image segments. Don't forget, your scanner's optical resolution (no interpolation, since that wouldn't give a very accurate representation of the original sound!) needs to be somewhere around 40,000+ dpi. And you can't save in JPEG, unless you are willing to endure some slight artifacting.
Am I being sarcastic? Only slightly; this will all undoubtedly come to pass, and probably sooner than any of us would expect. (Just look at the past five years of digital audio evolution, if you need to put things in perspective!) But as for a real-world application, it isn't there yet.
- M.