QUOTE (rpp3po @ Mar 1 2009, 12:14)

QUOTE (Mike Giacomelli @ Mar 1 2009, 01:57)

And anyway, if HRTFs ever catch on, I doubt lossy will be a huge issue. They're essentially simulating the diffraction around the head, a process that happens apparently without issue every time you listen to lossy music on speakers. Unless you're also doing some sort of additional "enhancement" or taking serious short cuts, I'm skeptical the process will work much differently between digital and analog.
That does indeed make a lot of sense. I haven't thought about it that way.
QUOTE (Mike Giacomelli @ Mar 1 2009, 01:57)

Better how? Effects like you mentioned above generally try to move the perceived location of sound around a persons head, which is very much a 3D effect.
I meant 3D sources/recording. That the whole thing is a spatial effect is without question.
I don't claim to be an expert on these things, and honestly I can't say I fully understand how HRTF alters a signal. However this thread caused me to ponder an experiment you might want to try:
1. Figure out a way to record the
output of your soundcard/software or whatever it is that is applying the processing eg. Dolby Headphone.
On the PC I'm using at the moment (with an audigy 2) this is as simple as selecting "what you hear" as the recording source in creative's mixer.2. Playback a lossless file, recording the processed output.
3. Encode your newly recorded file to AAC
4. ABX this file vs. a normally encoded AAC. Remember that when playing back the specially recorded file, you'll need to have disabled or bypassed any signal processing or the dolby headphone/eq/whatever will be getting applied to the special file twice. One way to do this would be to play it back through a program that interfaces directly with the hardware through ASIO or some such, eg. not DirectSound. Playback the regular AAC as normal, with all the same processing that was enabled when you recorded the special file.
5. Tell us what you find!
Of course there will be other things that create disparity between any headphone soundfield and that of a stero speaker setup, the most obvious being room acoustics. Your standard room is a rather complex thing, posssibly with hundreds of objects with complex shapes, a wide range of surfaces with different acoustic properties etc.